Author Topic: Turbo games you should like that you don't. My example (Forgotten Worlds)  (Read 5143 times)

esteban

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Re: Turbo games you should like that you don't. My example (Forgotten Worlds)
« Reply #45 on: January 03, 2018, 09:12:44 AM »
SideArms and SideArms Special are both poo.

That is all.


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Ex_Mosquito

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Re: Turbo games you should like that you don't. My example (Forgotten Worlds)
« Reply #46 on: January 03, 2018, 09:21:35 AM »
SideArms and SideArms Special are both poo.

That is all.

The thing about an option like that is, I can choose to ignore it! :)

Gypsy

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Re: Turbo games you should like that you don't. My example (Forgotten Worlds)
« Reply #47 on: January 03, 2018, 11:06:25 AM »
SideArms and SideArms Special are both poo.

That is all.

FIGHTIN WORDS

gex

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Re: Turbo games you should like that you don't. My example (Forgotten Worlds)
« Reply #48 on: January 03, 2018, 04:15:01 PM »
SideArms and SideArms Special are both poo.

That is all.
Oh sht

GohanX

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Re: Turbo games you should like that you don't. My example (Forgotten Worlds)
« Reply #49 on: January 04, 2018, 04:32:21 AM »
I never could get into Lords of Thunder. I traded it for some psp stuff back when that seemed to be a good idea.

seieienbu

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Re: Turbo games you should like that you don't. My example (Forgotten Worlds)
« Reply #50 on: January 10, 2018, 06:04:45 AM »
Most legendary classics, particularly anything associated with Nintendo, are blindly praised as flawless by the same people who unfairly criticize non-Nintendo/legendary classics for the tiniest imperfections or anything that doesn't fit within their predetermined cookie cutter idea of how games are supposed to play and must fit very specific genres.

They could just accept games as-is and be honest with themselves about how any genuine enjoyment they derive comes from their compromise of working around the broken or poorly executed aspects of these games. Instead they tend to dismiss comments from people prefering non-gilded games, particularly rival titles (like Ninja Gaidens for non-Nintendo platforms).

I showed Neutopia to a friend of mine who's a Zelda fan and he flew off the handle hating on it.  Neutopia isn't exactly my favorite Turbo game but I still enjoyed running through it.  Hilariously, I think Zelda 1 on the NES is super overrated.  I'd say I enjoy it about as much as Neutopia, honestly.  Listening to him rail on the game as if it was this ridiculously terrible game while he dotes on and on about NES Zelda though?  Quality entertainment.
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GoldenWheels

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Re: Turbo games you should like that you don't. My example (Forgotten Worlds)
« Reply #51 on: January 10, 2018, 06:49:17 AM »


They could just accept games as-is and be honest with themselves about how any genuine enjoyment they derive comes from their compromise of working around the broken or poorly executed aspects of these games. Instead they tend to dismiss comments from people prefering non-gilded games, particularly rival titles (like Ninja Gaidens for non-Nintendo platforms).

I know what you are saying and think it is a valid point, but maybe a bad example. If someone told me they preferred the PCE version (which I think is the only one that is actually the "same" game, could be wrong there) , I'd have to ask them why, honestly. I'd think the NES version was leagues better even without my Nintendo tramp stamp.




Keith Courage

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Re: Turbo games you should like that you don't. My example (Forgotten Worlds)
« Reply #52 on: January 10, 2018, 07:05:02 AM »


They could just accept games as-is and be honest with themselves about how any genuine enjoyment they derive comes from their compromise of working around the broken or poorly executed aspects of these games. Instead they tend to dismiss comments from people prefering non-gilded games, particularly rival titles (like Ninja Gaidens for non-Nintendo platforms).

I know what you are saying and think it is a valid point, but maybe a bad example. If someone told me they preferred the PCE version (which I think is the only one that is actually the "same" game, could be wrong there) , I'd have to ask them why, honestly. I'd think the NES version was leagues better even without my Nintendo tramp stamp.





I didn't grow up with the Nintendo version of Ninja Gaiden so I have no Nostalgia for it. With this in mind I prefer the pce version of the game. If I compare the two, I can't stand  how washed out the colors in the Nintendo version Look compared to the PC engine.

this might be because the TurboGrafx was my Nintendo growing up. Meaning if colors don't look as good as the TurboGrafx they can end up looking subpar to me.

GoldenWheels

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Re: Turbo games you should like that you don't. My example (Forgotten Worlds)
« Reply #53 on: January 10, 2018, 07:39:32 AM »


I didn't grow up with the Nintendo version of Ninja Gaiden so I have no Nostalgia for it. With this in mind I prefer the pce version of the game. If I compare the two, I can't stand  how washed out the colors in the Nintendo version Look compared to the PC engine.

this might be because the TurboGrafx was my Nintendo growing up. Meaning if colors don't look as good as the TurboGrafx they can end up looking subpar to me.

Huh. I can't stand the scrolling on the PCE one (which granted doesn't affect every level equally, but it is majorly distracting where it exists) and I think the NES cutscenes and graphics are better overall (surprising to me as I expect the PCE visuals to be notably better, maybe that's my mistake).

You're prob right about the color but I'm reverse of you in childhood systems so NES color to me seems ok.
« Last Edit: January 10, 2018, 07:41:17 AM by GoldenWheels »

GoldenWheels

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Re: Turbo games you should like that you don't. My example (Forgotten Worlds)
« Reply #54 on: January 10, 2018, 07:40:25 AM »
I gotta stop hitting quote instead of edit.

esteban

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Re: Turbo games you should like that you don't. My example (Forgotten Worlds)
« Reply #55 on: January 10, 2018, 08:22:42 AM »
Literally every sword slash is a genuine cheap moment in Ninja Gaiden NES, as striking an enemy with your sword does not affect them and instead you take damage from the enemy running through you.

Most legendary classics, particularly anything associated with Nintendo, are blindly praised as flawless by the same people who unfairly criticize non-Nintendo/legendary classics for the tiniest imperfections or anything that doesn't fit within their predetermined cookie cutter idea of how games are supposed to play and must fit very specific genres.

They could just accept games as-is and be honest with themselves about how any genuine enjoyment they derive comes from their compromise of working around the broken or poorly executed aspects of these games. Instead they tend to dismiss comments from people prefering non-gilded games, particularly rival titles (like Ninja Gaidens for non-Nintendo platforms).

Do you think Legendary Axe is broken? I don’t. I don’t think Ninja Gaiden is broken, either.

You can say the sword slash is cheap, but I rarely consider it a problem....I have a “real” gripe with the game (see below).

The sword slash is not really a problem in Ninja Gaiden. Every game has its rules.

As someone stated earlier, once you learn the “rules” of the hit box/collision detection/______ for a game, minor adjustments are (often) all that is required to fully enjoy the game.

Indeed, I would argue that it is much more productive and meaningful to think of things such as “hitbox” or “collision detection” as a continuum....we, then, the folks who play games, decide where to draw the line between acceptable vs. unacceptable.

Players intuitively learn this when playing a game...they strike sooner, jump sooner....or strike later, jump later.

Ninja Gaiden, despite its flaws, is a totally fun, enjoyable game...save for a few genuinely cheap moments (usually requiring a spin attack or fire magic to pass without frustration).

MY REAL GRIPE WITH NINJA GAIDEN: The crazy moments in the game that involve very challenging platforming with awkward placement/spawning of enemies and require a bit of strategy (make sure you have magic) instead of blindly running forward and jumping.

Since these cheap moments in Ninja Gaiden are not about the sword slashes (but rather platforming + enemy placement/respawning), I am not sure if I strengthened my argument or strengthened your argument, ha!

:)

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Black Tiger

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Re: Turbo games you should like that you don't. My example (Forgotten Worlds)
« Reply #56 on: January 11, 2018, 01:53:00 AM »
Night Creatures is fun and I have had no problem playing through it since I figured out how to, but people who refuse to still dismiss it as garbage.

I love the core gameplay and overall idea and style of Legendary Axe, as well as some of its stage design. Some of the stage design, particularly that stage with the pits ruins the game overall. Some of the enemy patterns/behaviours coupled with hit points 10+ times too high are the biggest problem. You shouldn't have to figure out a very strict pattern to repeat and then still have it take ten minutes to kill an enemy.

Just like most of the early Mega Man games, Legendary Axe is a great game buried in poor layout design. A hack laying things out different and enemies with appropriate health and positioning/patterns could be be as good as games get. As-is it's a mixed bag with a lot of great content and too much broken content.
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_joshuaTurbo

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Re: Turbo games you should like that you don't. My example (Forgotten Worlds)
« Reply #57 on: January 11, 2018, 05:26:22 AM »
So, I've thought about this thread for a while, and I'm finally able to pinpoint the game that everyone seems to love, that I just can't quite grasp (besides SideArms).  That game is Splatterhouse. I've just never really been impressed by it.  I think it's average, and doesn't really do alot that other games hadn't done better since.  It probably has some to do with me having not played it until lke '94, so I was already a bit numb to the whole gory/adult themed games with MK and the Splatterhouse sequels already out.

But yeah, never really fell in love with Splatterhouse....

esteban

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Turbo games you should like that you don't. My example (Forgotten Worlds)
« Reply #58 on: January 11, 2018, 05:54:56 AM »
So, I've thought about this thread for a while, and I'm finally able to pinpoint the game that everyone seems to love, that I just can't quite grasp (besides SideArms).  That game is Splatterhouse. I've just never really been impressed by it.  I think it's average, and doesn't really do alot that other games hadn't done better since.  It probably has some to do with me having not played it until lke '94, so I was already a bit numb to the whole gory/adult themed games with MK and the Splatterhouse sequels already out.

But yeah, never really fell in love with Splatterhouse....

I’ll reply to Black_Tiger’s post later on the train, but concerning Splatterhouse:

It really is an average game—not particularly amazing.

However, a bunch of *minor* factors help elevate it *above average* for me (treat these *admittedly minor* factors as multipliers...that’s the difference between your perspective and mine...seemingly trivial attributes combine to reach a critical mass):

1) we were starved for games in TG-16 library when this came out, and especially starved for this sort of genre (whatever it is)

2) despite generic tropes, it has a LOT of personality and twisted creativity, especially since this predates a lot of games to follow horror themes  (mirror image attacking you, shotgun, puke, abstract paintings ripping from canvas, “Sluggy”)

3) it is so satisfying to splat enemies, slice enemies, slide into enemies. CLUNKY at times? Sure! But it still remains visceral and satisfying to SUCCESSFULLY ATTACK

4) the game does a good job building a mood and atmosphere! This is very hard to pull off (IMHO)

5) the jump scare surprises, in general

6) death of girlfriend and her haunting you = awesome (not simply that this occurs, but the *execution* is very, very well done and convincing)

7) I could go on and on

BOTTOM LINE: an average, clunky, too-short game with a few key attributes really elevates it above mediocre for me!!

Disclaimer: I love Splatterhouse
« Last Edit: January 11, 2018, 07:35:20 AM by esteban »
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seieienbu

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Re: Turbo games you should like that you don't. My example (Forgotten Worlds)
« Reply #59 on: January 11, 2018, 06:26:10 AM »
Splatterhouse was a shockingly cool game when I first saw it at an arcade, Games Galore.  My parents coming up, seeing the game, and not letting me finish my game and making me leave?  That made me want the game more.  The fact that the home port was on the Turbo added to the mystique of both the game and the system. 

It may play a little bit clunky, but nobody can tell me that the dark and evil mood that the game generates isn't amazing.  This holds particularly true when compared with other games of the era. 
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