So, I've thought about this thread for a while, and I'm finally able to pinpoint the game that everyone seems to love, that I just can't quite grasp (besides SideArms). That game is Splatterhouse. I've just never really been impressed by it. I think it's average, and doesn't really do alot that other games hadn't done better since. It probably has some to do with me having not played it until lke '94, so I was already a bit numb to the whole gory/adult themed games with MK and the Splatterhouse sequels already out.
But yeah, never really fell in love with Splatterhouse....
I’ll reply to Black_Tiger’s post later on the train, but concerning Splatterhouse:
It really is an average game—not particularly amazing.
However, a bunch of *minor* factors help elevate it *above average* for me (treat these *admittedly minor* factors as multipliers...that’s the difference between your perspective and mine...seemingly trivial attributes combine to reach a critical mass):
1) we were starved for games in TG-16 library when this came out, and especially starved for this sort of genre (whatever it is)
2) despite generic tropes, it has a LOT of personality and twisted creativity, especially since this predates a lot of games to follow horror themes (mirror image attacking you, shotgun, puke, abstract paintings ripping from canvas, “Sluggy”)
3) it is so satisfying to splat enemies, slice enemies, slide into enemies. CLUNKY at times? Sure! But it still remains visceral and satisfying to SUCCESSFULLY ATTACK
4) the game does a good job building a mood and atmosphere! This is very hard to pull off (IMHO)
5) the jump scare surprises, in general
6) death of girlfriend and her haunting you = awesome (not simply that this occurs, but the *execution* is very, very well done and convincing)
7) I could go on and on
BOTTOM LINE: an average, clunky, too-short game with a few key attributes really elevates it above mediocre for me!!
Disclaimer: I love Splatterhouse
