Author Topic: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine  (Read 2597 times)

ParanoiaDragon

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Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
« Reply #840 on: May 07, 2018, 09:04:27 PM »
I also backed the Kickstarter/Indiegogo/whatever it was. But I didn't get the LE because I generally don't like LEs. Who has room for a bunch of LE stuff?

I used to get LE's, but, yeah, seriously, I try to avoid them now.  Between cost & lack of space.....just, yeah.

esteban

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Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
« Reply #841 on: May 07, 2018, 11:08:28 PM »
I also backed the Kickstarter/Indiegogo/whatever it was. But I didn't get the LE because I generally don't like LEs. Who has room for a bunch of LE stuff?

I used to get LE's, but, yeah, seriously, I try to avoid them now.  Between cost & lack of space.....just, yeah.

I completely agree with both of you, but I must admit I make one exception to the rule: agents of FEKA must always be hunted down. Always.

There is only one way to do that, of course.

https://instagram.com/p/Bic_JaJAUCG/
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Punch

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Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
« Reply #842 on: May 08, 2018, 05:15:55 AM »
biibiibiiiii

NightWolve

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Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
« Reply #843 on: May 08, 2018, 04:42:04 PM »
Saru-"senpai" released a Japanese trailer/promo/demo a few days ago, noticed it from the team's Twitter accounts.

Interestin' idea to try to market/sell it in Japan, but I'm not sure about it. While I have my doubts, I respect their efforts to try to sell it in the land where the PC Engine rose on up from!

Remains to be seen how many copies they can sell and if it actually justifies the work OldRover did to localize a Japanese build plus the cost of another print run...
« Last Edit: May 17, 2018, 09:14:43 AM by NightWolve »

escarioth

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Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
« Reply #844 on: May 17, 2018, 08:46:37 AM »
wow great works :)

i played the game yesterday and it feels great !
had lot of fun !

Wish there would be a bit more sound effects.
despite that, i'm proud owning such a great game :D
US Hucards     :  83/94
US CD-games  : 40/44
total complete with boxes 54/111

NightWolve

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Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
« Reply #845 on: May 17, 2018, 05:35:34 PM »
wow great works :)

i played the game yesterday and it feels great !
had lot of fun !

Wish there would be a bit more sound effects.
despite that, i'm proud owning such a great game :D



Cool! So I have both this and Ys 8 on my backlog for this year. :) Yuki is about a 2-3 day game to beat over the weekend it appears and you should cover the hardest difficulty to fully complete it.

touko

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Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
« Reply #846 on: May 17, 2018, 11:06:14 PM »
Congrats, a really well coded game .  :wink:
All in C (I have some doubts,but) ??
« Last Edit: May 18, 2018, 01:16:58 AM by touko »

NightWolve

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Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
« Reply #847 on: May 24, 2018, 01:49:44 PM »
Yeah, I'd wager the code is 9X% in "C" as OldRover knew in advance the game would have to be ported to Windows PC and to Sega consoles given the Kickstarter goals were met, so any PCE ASM speedup function planning/usage would be limited if at all. Code portability was very important here.

The Sega ports have been outsourced to another team, last I heard, and Rover decided to handle the Windows PC port himself despite the team originally thinking that should be outsourced also.

« Last Edit: June 10, 2018, 01:25:51 PM by NightWolve »

esadajr

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Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
« Reply #848 on: July 05, 2018, 05:16:45 AM »
Just playd this a couple days ago. Wow, just wow, great job Rover, Saru and the rest of the team!
Gaming since 1985

NightWolve

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Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
« Reply #849 on: August 13, 2018, 07:13:11 AM »
Hm, I think this guy got won over by :yuki: head over heels, what do you think ? Summer love is in the air. ;)

https://twitter.com/ReggieRadical/status/1028686563364954112



Arkhan

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Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
« Reply #850 on: February 12, 2019, 11:22:42 PM »
Hm, I think this guy got won over by :yuki: head over heels, what do you think ? Summer love is in the air. ;)

https://twitter.com/ReggieRadical/status/1028686563364954112



shut up NightWolve nobody loves you.

Punch

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Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
« Reply #851 on: February 13, 2019, 10:25:56 AM »
Cease your libel.

Sarumaru

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Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
« Reply #852 on: February 13, 2019, 11:28:05 AM »
I herd dis gaem sux
<img src="https://www.pcenginefx.com/forums/Smileys/default/icon_yuki.gif" alt=":yuki:" title="Now go forth, FX-Unit Yuki!" class="smiley"> <a href="http://www.fxunityuki.com/" class="bbc_link" target="_blank">www.fxunityuki.com</a> <img src="https://www.pcenginefx.com/forums/Smileys/default/icon_ge