Author Topic: Necro's game clears and mindless musings  (Read 4922 times)

Black Tiger

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Re: Necro's game clears and mindless musings
« Reply #525 on: February 11, 2020, 03:00:50 PM »
Have you cleared Tadaima Yusha Boshuchu?

I haven't had the patience/free time to figure out and translate a bunch of of it, but it was much more interesting than I expected while kinda brute forcing my way through play sessions.
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Necromancer

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Re: Necro's game clears and mindless musings
« Reply #526 on: February 11, 2020, 07:11:29 PM »
I've not played it; it looks interesting, if a bit heavy on the noodle word menu gaijin protection.  I see there's a SNES version too, but I don't know how similar they are to each other.
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Necromancer

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Re: Necro's game clears and mindless musings
« Reply #527 on: February 13, 2020, 09:19:20 PM »
Clear #107 - Hypernova Blast



More sweet homebrew fun, this time a port of a Defender style shewty on Intellivision called Novablast.  Everyone should have a copy!  :pcgs:

The Good:  kick-ass tunes, which you can shuffle through on pause; different ships to play as, though I can't tell for sure if they are physically different or just aesthetic; fast action and a good challenge, at least on higher levels or higher difficulty settings; and I've yet to sample it with friends, but there's some sort of multiplayer option.

The Bad:  no variety in the graphics or gameplay, just 200 progressively tougher levels; sometimes enemies and bullets get lost in the background due to inadequate contrast; and bombing the water walkers is iffy on hit detection.

The Ugly:  NA
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Necromancer

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Re: Necro's game clears and mindless musings
« Reply #528 on: May 08, 2020, 11:25:07 PM »
Clear #108 - Battle Lode Runner



The Good:  a fun bunch of cute enemies, including random black bombermen swapping in for the usual stage's baddies; sweet tunes, especially the chippy harpsichord in Rumania (their spelling, not mine), which is what I think Dracula X could've sounded like on huey; there are handy save slots, passwords, and stage select options to help you through the oodles of tricksy stages; and in addition to the fine single player game, there's a solid multiplayer mode and the option of creating your own levels.

The Bad:  the annoying stages that require a string of tedious, carefully timed moves, where one little mistake means you have to start the stage over; though better than the earlier pack-in-video game, the scenery is rather bland, basic, and repetitive; and the game ending outro is the same for beating stages 51-101 as it is for 1-50, with no extra reward for beating the second (harder) batch of levels.

The Ugly:  NA
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Necromancer

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Re: Necro's game clears and mindless musings
« Reply #529 on: May 17, 2020, 08:58:10 PM »
Clear #109 - Lode Runner - Lost Labyrinth



An older, more basic version of Lode Runner.  It's inferior in pretty much every way to BLR, but it plays good and is still a decent port.

The Good:  a funky variety of well animated enemies; handy passwords and save system, though unfortunately only one save slot; lots of head scratching levels; and you can again make your own levels.

The Bad:  almost no music, though what little there is is inoffensive; boring and repetitive scenery; too many hidden trap blocks that you must find to finish the level; and a few more of the BS timed ladder stages.

The Ugly:  NA
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Necromancer

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Re: Necro's game clears and mindless musings
« Reply #530 on: June 05, 2020, 07:41:48 PM »
Clear #110 - Bakuretsu Hunter



This one is essentially a literal digital comic, like if they'd scanned in a hand drawn comic and made a slide show.  It splits them into separate panels (not just rectangular), though, and uses some animated transitions to spice it up ever so slightly.

The Good:  some cool art that's nicely detailed, no small feat for a low color monochromatic look, which can be toggled between sepia (best looking one), grays, blues, and greens (GB mode?); the whole thing is read to you via voiceover; some funny bits; and a few sexy T&A scenes at the beach and a half nekkid whip wielding dominatrix.

The Bad:  the complete lack of animated action makes it hard for a gaijin to follow; and it's just a slide show, yawn, with the only interaction being page advance (if not set on auto), bookmarking your current page, and picking a color scheme.

The Ugly:  NA
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Necromancer

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Re: Necro's game clears and mindless musings
« Reply #531 on: July 05, 2020, 02:36:42 PM »
Clear #111 - Shadow of the Beast



Can you tell it's from a British developer?   :cook:

The Good:  fluid sprite animation, especially the hero; though awfully short, cut scenes are nicely animated in a 3D pre-rendered look; a creepy atmosphere with a wild cast of weird enemies (the slinky and the coiled snake springing from wall to wall are my favorites); and sweet parallax, at least when you're outside.

The Bad:  bosses barely move and are pretty easy to defeat; it's quite short, easily under a half hour if you know where you're going; too many fast, swarming enemies, forcing you to proceed slowly (step, wait a tick, punch enemy, repeat); and the last boss is dumb - why is he tossing comparatively small rocks when he could just stomp on you?

The Ugly:  NA

PS - no dragons were hurt in the writing of this post.   :mrgreen:
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