Author Topic: BubbleGum Crash translation. Update - complete.  (Read 1632 times)

Keranu

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Re: BubbleGum Crash translation
« Reply #15 on: December 07, 2006, 06:03:13 PM »
Sweeeeet!
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Jammaniaclord

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Re: BubbleGum Crash translation
« Reply #16 on: December 10, 2006, 02:02:36 PM »
Excellent work Malducci! Keep em coming! Thank you bud! :clap: :clap: :clap:
PC Cocoron Hunter

Oli_lar

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Re: BubbleGum Crash translation
« Reply #17 on: March 30, 2007, 08:25:22 AM »
I'd like to see this, not played a digital comic before though!

malducci

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Re: BubbleGum Crash translation. Update - complete.
« Reply #18 on: December 24, 2007, 06:46:35 PM »
*bump*

nat

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Re: BubbleGum Crash translation. Update - complete.
« Reply #19 on: December 24, 2007, 07:05:40 PM »
Wow. Merry Christmas, eh?

Kitsunexus

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Re: BubbleGum Crash translation. Update - complete.
« Reply #20 on: December 24, 2007, 07:19:21 PM »
hell ya

m1savage

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Re: BubbleGum Crash translation. Update - complete.
« Reply #21 on: December 25, 2007, 02:06:22 AM »
Been about 50 years since I've done any rom hacking (ok, that may be a slight exaggeration) but I of course haven't been able to get this to work.

I'm starting with Bubblegum Crash (J).pce    and its size is 512kb

I apply the patch using ipsXP 111 and end up with a rom that is 769kb

Try loading the rom in Magic Engine and get nothing but a blank screen.

Anyone help an old grinch out?

malducci

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Re: BubbleGum Crash translation. Update - complete.
« Reply #22 on: December 25, 2007, 07:20:52 AM »
PM'd you

GUTS

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Re: BubbleGum Crash translation. Update - complete.
« Reply #23 on: December 26, 2007, 04:33:31 AM »
This patch is dope, I'm really looking forward to the Dead of the Brain translation now.  Emerald Dragon too.

malducci

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Re: BubbleGum Crash translation. Update - complete.
« Reply #24 on: December 26, 2007, 01:39:27 PM »
I'm totally looking forward to Emerald Dragon. I'll see how much of the script is left to translate. If it's close, then I can start working on a english print routine for it.

 M1savage: BTW - I found out the problem. The ROM you had was missing the header. The patch I made assumes the header is there. The ROM with the header should read as 513k (the headerless one being 512k). That's really strange because I haven't seen any headerless ROM versions of that game floating around.


SignOfZeta

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Re: BubbleGum Crash translation. Update - complete.
« Reply #25 on: December 26, 2007, 02:21:32 PM »
First off, thanks a bunch for working on this sort of thing. If anyone is interested in Neo Geo Pocket translation, you'll want to read this:

Card Fighters 2 Translation

I have a copy of the newest version of the translation, and its really cool. I've already played the game in Japanese for 100 hours or so, but its cool to play it this way. Hopefully this will spark interest in modern NGP flash carts (ie: ones that don't use parallel ports and proprietary apps).

Anyway, back BGC.

I have three versions of this ROM. Using UIPS in OSX 10.4 this is what happens.

Bubblegum Crash (J).pce
UIPS kind of ignores me. No indication if patch worked or not. ROM plays as it did unpatched.

Bubblegum Crash (J) [a1].pce
UIPS tells me the ROM is patched successfully, but now the ROM won't run.

Bubblegum Crash (J) [b1].pce
UIPS tells me the ROM is patched successfully, and it *does* run, in English. Yeah! Oddly though now some graphics are messed up such as the bullets firing in the beginning of the game, and also, interestingly, the text in the intro that names all the characters, which was already in English in the original game.

I hope that was helpful to you efforts in some way. I'm really looking forward to Emerald Dragon.

malducci

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Re: BubbleGum Crash translation. Update - complete.
« Reply #26 on: December 26, 2007, 03:11:19 PM »

 [Bx] should be bad dumps and [Ax] are alternate dumps - neither of those will work. Bubblegum Crash (J).pce is the name of the rom used for this patch. Can you tell my what size it is, for the one you have?

Hobo Xiphas

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Re: BubbleGum Crash translation. Update - complete.
« Reply #27 on: December 26, 2007, 03:17:17 PM »
Bubblegum Crash (j).pce doesn't load the patch for me in Mednafen, but hangs it.  It is 512.5 KB in size.

This is what it says when I try to run it with the mednafen autopatch thingie:

Code: [Select]
  Applying IPS file "./crash.pce.ips"...
   IPS EOF:  Did 76 patches

  ROM:       769KiB
  ROM CRC32: 0x8c74d249
  ROM MD5:   0x6ddc3444ea79eff4c2cb04ef5e2921df

I'm probably just being a dumbass as usual.  I'll try to patch it manually and see if that works.

m1savage

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Re: BubbleGum Crash translation. Update - complete.
« Reply #28 on: December 26, 2007, 03:18:21 PM »
The rom I had was many years old but supposedly passed GoodPCE at one point in its life. Been a long time since I've messed with any of that stuff so who knows. I'm just glad to see a translation for this. I've been playing through it this evening and have already made it farther in than I ever did before. Thanks again!

Emerald Dragon translation? Glad to hear this is still in the works. I know I'm all for that one too!

By the way, I'm still offering a cash reward for a translated Anearth Fantasy Stories if anyone with talent needs a good project.  :wink:

Hobo Xiphas

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Re: BubbleGum Crash translation. Update - complete.
« Reply #29 on: December 26, 2007, 03:25:08 PM »
I just patched it manually and it worked.

Go figure.