After accidentally turning off the power the while I was halfway through the game other day, I took a second stab at the game and finished it tonight. I think the same thing that I've always thought about Faussete Amour. The game is almost good and that's very disappointing. There's so many interesting things going on; it's like a cross between Ghosts n Goblins and Bionic Commando. it's got theoretical challenge while also having fun movement options. But in the end, the protagonist moves too slowly and neither the enemies nor the stage designs are interesting enough to warrant doing much more than just slogging forward sloooowly. Top it off with one of my least favorite Turbo soundtracks and it's a recipe for a game that I just didn't really enjoy.
It's certainly not a bad game. If it was merely bad I'd just not care and move on. My problem with Faussete Amour is that it's trying hard to be something. It's punching above it's weight class. I can see a bunch of potential that's just unrealized. I definitely think it's worth at least trying out. I don't think it's worth the asking price of a copy on ebay and, honestly, if you're not having fun by the end of the first level you've probably seen all that you need to see in the game.