Author Topic: Secret of Mana DEMO  (Read 215 times)

not_again

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Secret of Mana DEMO
« on: November 29, 2025, 06:38:19 AM »
A small demo of Secret of Mana for the PCE.
Currently, I don't have access to real hardware. Can anyone check if it runs fine?
It's kind of buggy. In particular, I'm getting a controller input bug when testing on the Ares emulator, but not on Mesen.  :-\ :-\

Please, let me know what you think.




https://kaffeeware.itch.io/secret-of-mana-pce

Paranoia Dragon

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Re: Secret of Mana DEMO
« Reply #1 on: November 30, 2025, 02:33:30 AM »
A small demo of Secret of Mana for the PCE.
Currently, I don't have access to real hardware. Can anyone check if it runs fine?
It's kind of buggy. In particular, I'm getting a controller input bug when testing on the Ares emulator, but not on Mesen.  :-\ :-\

Please, let me know what you think.




https://kaffeeware.itch.io/secret-of-mana-pce

I technically don't have real hardware to test with, all of mine are in various states of decay and I need to get them worked on. All I have is the Analogue Duo at the moment. But I did spread your message around, to help you find testers with legit hardware.
« Last Edit: November 30, 2025, 04:29:34 AM by Paranoia Dragon »

Paranoia Dragon

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Re: Secret of Mana DEMO
« Reply #2 on: November 30, 2025, 04:52:05 PM »
I got 2 reports on real hardware. Both played it on their CoreGrafx. Both say it works just fine! A third report on someone who played it with MISTer FPGA also working great.

« Last Edit: November 30, 2025, 05:38:17 PM by Paranoia Dragon »

Paranoia Dragon

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Re: Secret of Mana DEMO
« Reply #3 on: November 30, 2025, 05:37:51 PM »
Another response I got:

 "might want to let them know that they're using the entire sprite X range
that should cull their sprites.. because all those off screen sprites like that will count toward sprite line limit'


"the PCE (and MD) don't automatically cull the off screen sprite cells like the SNES does
so you have to manually do it
nice little demo. I surprised when the other party members auto attacked the enemies haha
I didn't think it was that far along
that's cool"
« Last Edit: November 30, 2025, 05:45:13 PM by Paranoia Dragon »

Paranoia Dragon

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Re: Secret of Mana DEMO
« Reply #4 on: November 30, 2025, 05:47:48 PM »
If you would like, you could get a lot of great feedback here on the HuCC Discord Channel

https://discord.gg/qn89tax7

Necromancer

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Re: Secret of Mana DEMO
« Reply #5 on: November 30, 2025, 06:40:54 PM »
I played it a bit (on an RX) and didn't have any issues with walking around and whatnot.  If I messed around with the menu and character swapping, however, things happened.  It wasn't consistent, and not all of them happened at the same time, but here's what I saw:

1) Characters could continue to move around with the menu open.  That lead to them not following at the correct distance after the menu was closed.
2) Cycling through characters quickly caused a crash.
3) Going in and out of the menu, picking different options, caused a crash.

All in all, this is neat stuff and I hope you continue working on it.  I particularly like the title screen birbs, the wading in the water transparency look, and the moving transparent red box; there's some definite potential here.
U.S. Collection: 98% complete    161/165 titles

not_again

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Re: Secret of Mana DEMO
« Reply #6 on: December 01, 2025, 06:09:59 AM »
I got 2 reports on real hardware. Both played it on their CoreGrafx. Both say it works just fine! A third report on someone who played it with MISTer FPGA also working great.
Thank you for your help.  :pray:

Another response I got:

 "might want to let them know that they're using the entire sprite X range
that should cull their sprites.. because all those off screen sprites like that will count toward sprite line limit'


"the PCE (and MD) don't automatically cull the off screen sprite cells like the SNES does
so you have to manually do it

No idea what this means. I'm hiding unused sprites off screen at y pos 0. That's not the right way to do it?

If you would like, you could get a lot of great feedback here on the HuCC Discord Channel

https://discord.gg/qn89tax7
Will do! I want to flesh the demo more first.  :)

not_again

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Re: Secret of Mana DEMO
« Reply #7 on: December 01, 2025, 09:09:02 AM »
I played it a bit (on an RX) and didn't have any issues with walking around and whatnot.  If I messed around with the menu and character swapping, however, things happened.  It wasn't consistent, and not all of them happened at the same time, but here's what I saw:

1) Characters could continue to move around with the menu open.  That lead to them not following at the correct distance after the menu was closed.
2) Cycling through characters quickly caused a crash.
3) Going in and out of the menu, picking different options, caused a crash.

All in all, this is neat stuff and I hope you continue working on it.  I particularly like the title screen birbs, the wading in the water transparency look, and the moving transparent red box; there's some definite potential here.

Thank you for your help.  :pray:

I was able to reproduced some of the bugs your reported; working on it.

Did you encounter any issues when attacking and the menu window suddenly opens? This is the bug a was getting in the Ares emulator.


Necromancer

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Re: Secret of Mana DEMO
« Reply #8 on: December 01, 2025, 10:12:48 AM »
Did you encounter any issues when attacking and the menu window suddenly opens? This is the bug a was getting in the Ares emulator.

Nope, I didn't have that one.
U.S. Collection: 98% complete    161/165 titles

_joshuaTurbo

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Re: Secret of Mana DEMO
« Reply #9 on: December 01, 2025, 10:41:13 AM »
A small demo of Secret of Mana for the PCE.
Currently, I don't have access to real hardware. Can anyone check if it runs fine?
It's kind of buggy. In particular, I'm getting a controller input bug when testing on the Ares emulator, but not on Mesen.  :-\ :-\

Please, let me know what you think.




https://kaffeeware.itch.io/secret-of-mana-pce

First: AMAZING WORK!  I love seeing the SOM sprites running on a PCE!  I have tested on my Turbo Duo using the OG TED and it works great. I've also loaded it into Terraonion's Super SD-Rom running off a Supergrafx and it seems to run the same as mednafen. I would love to continue to test and play around with this!  Booting each up seems to work, but I haven't tested in-depth. Anything we should be looking for?