Author Topic: Ys on IIGS  (Read 1113 times)

Kitsunexus

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Re: Ys on IIGS
« Reply #15 on: June 11, 2007, 04:18:42 PM »
Theres also an IBM version, if thats the technically correct term.

If it's the one I'm thinking of with shit CGA graphics and beeper sound, then the technically correct term is "shit".

FM-77

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Re: Ys on IIGS
« Reply #16 on: June 12, 2007, 03:29:17 AM »
IBM Ys comes in three variations, CGA, EGA and Tandy. And yeah, it's pretty much the same as the AppleIIgs version. Same developer and everything. They even came in the exact same box, except for a sticker saying AppleIIgs and IBM, respectively.

nat

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Re: Ys on IIGS
« Reply #17 on: June 12, 2007, 03:42:41 AM »
Except the //GS version has far better graphics than the CGA version could ever hope to have, and probably better than the EGA version as well. Not to mention the sound chip in the //GS rocks in comparison.

FM-77

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Re: Ys on IIGS
« Reply #18 on: June 12, 2007, 03:46:28 AM »
Except the //GS version has far better graphics than the CGA version could ever hope to have, and probably better than the EGA version as well. Not to mention the sound chip in the //GS rocks in comparison.

Wrong. The graphics are identical. The music is better on the IIgs version of course, but that is all.

nat

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Re: Ys on IIGS
« Reply #19 on: June 12, 2007, 06:32:05 AM »
Except the //GS version has far better graphics than the CGA version could ever hope to have, and probably better than the EGA version as well. Not to mention the sound chip in the //GS rocks in comparison.

Wrong. The graphics are identical. The music is better on the IIgs version of course, but that is all.

Well, i was only guessing about the EGA, but there's no way in hell the CGA version looks like that. CGA is only 4 colors!

FM-77

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Re: Ys on IIGS
« Reply #20 on: June 12, 2007, 07:29:55 AM »
I've never tested the CGA graphics mode for Ys, but in EGA mode the game looks exactly like the IIgs game.

Kitsunexus

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Re: Ys on IIGS
« Reply #21 on: June 12, 2007, 07:33:09 AM »
Not to mention the sound chip in the //GS rocks in comparison.


Wrong. The graphics are identical. The music is better on the IIgs version of course, but that is all.


You can thank Ensoniq for that. The 2//GS uses the same sound chip as their Mirage sampling keyboard:




Quote
The Mirage preceded the revolutionary EPS and EPS-16+ sampler workstations in the Ensoniq line-up. Historically, the Mirage was one of the earliest affordable sampler synths, originally listing under $1,700. There have been multiple versions of the Mirage too, the DSK8 and the most common and popular known as the Mirage DSK1. Its sampling specs are pretty old-school, a maximum sampling-rate of 32kHz and 8-bit resolution means your sounds will be somewhat lo-fi. The limited 8 notes of polyphony and incredibly tiny amount of storage (128 kb) almost make you want to hide the Mirage in your closet. Even the sample editing is done via hex-code which is not a simple to concept to master. Most users will just load-in sounds from the Mirage's extensive sample library.
However the Mirage has one leftover from older synthesizers that has kept it popular through the years. It has analog filters! Five-stage envelopes for the VCA and VCF, a nice LFO and a low-pass VCF filter with keyboard tracking. There's also a sequencer (333 notes max) that is limited to say the least but is better than nothing.

Most people searching for a classic sampler/synth would look towards the EPS and EPS-16+ from Ensoniq. After all, their specs, design and quality are superior. However, there is a certain amount of nostalgia concerned with the Mirage. It has been used by Skinny Puppy, Jimmy Edgar, and Jimmy Jam and Terry Lewis. Those of you who collect will love having a Mirage around, but for practical music production you would be better off getting an old Akai sampler.


Specifications:
[ul][li]Polyphony - 8 voices[/li][li]Sampler - 8-bit, 32kHz[/li][li]Sample Time - 6.5 seconds at 10kHz[/li][li]Filter - Analog low pass filter with 5 stage envelope[/li][li]VCA - 5 stage digital envelope[/li][li]Keyboard - 61 keys (velocity)[/li][li]Memory - 16 internal patches, 128 kb sampler memory, 3.5 inch diskette[/li][li]Sequencer - 333 Note capacity[/li][li]Control - MIDI[/li][li]Date Produced - 1984-1988[/li][li]Est. Value - $300+[/li][/ul]

Keranu

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Re: Ys on IIGS
« Reply #22 on: June 12, 2007, 09:59:43 AM »
IBM Ys comes in three variations, CGA, EGA and Tandy.
I'll take the Tandy version, thank you very much 8) .
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Monster Bonce

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Re: Ys on IIGS
« Reply #23 on: June 17, 2007, 08:05:36 AM »

I think you asked me in another thread what kind of development was happening for the //GS these days. The answer is.... everything! There is quite a bit happening on the hardware end. Go to this site: www.gse-reactive.com and go into the "Store" to see a bunch of recently developed hardware items. IDE controllers, compact flash drives, sound cards, memory, 1.4MB floppy controllers & drives, etc. There has been a brand-new Ethernet card produced by another party. On the software side, there are still games, OS extensions, utilities, you name it being created. Particularly interesting to me is a TCP/IP stack extension for the OS, combined with a new web serving application that allows you to use your //GS as a real, live webserver.

Sliding slightly off topic can you point me at some new games? I'm just curious and want to have a look.