Author Topic: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:  (Read 2113 times)

SignOfZeta

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Re: JAPJAC`s Capcom Power System Changer Vid:
« Reply #15 on: April 30, 2009, 07:42:51 PM »
This video is a nice contribution to the gaming community. It just goes to show you that even a complete a$$hole can do something good.

"A system to which ownership truly measures a Japanese TV-Game collectors worth."

Jeez, that's one of this most pathetic thing's I've ever read. I mean, its one thing to imply such a thing, but to actually say it. Wow. Your mental processes are all out of wack. Seriously.

"A truly wonderful piece of kit."

Well, its nice and all, but in all seriousness its not that great. An actual super gun is way better. You don't have to use those shitty sticks, you get RGB without hacking, and you have access to every game ever released for the Changer as well as every other JAMMA board. I have no idea what one of these oddities goes for, but you could probably get a Raijin for that kind of money. I think that same line of reasoning is probably why they didn't feel like supporting it very long. I mean, Japan has entire stores full of 100s of JAMMA boards for good prices. The Changer seems to have been designed to bridge the gap between a JAMMA collector and a SFC owner and obviously that market just didn't exist.

Tatsujin

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Re: JAPJAC`s Capcom Power System Changer Vid:
« Reply #16 on: April 30, 2009, 08:10:25 PM »
good barked there SoZ.

but don't you forget about the extra "Pause"-function the Changer is able to do (at least for some of the few available games), which a normal Super Gun can't. a huge advantage and total Super Gun killer application.
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Necromancer

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Re: JAPJAC`s Capcom Power System Changer Vid:
« Reply #17 on: May 01, 2009, 04:16:27 AM »
It is capable but not designed by the makers to play JAMMA boards.  How would one register a credit as the Capcom Power System Changer doesn`t have a credit button for example.  Not all boards have a test button or indeed a free play option.

I don't claim to know everything about arcade boards, but aren't these functions accessed through the JAMMA connector?  My point being that the CPS-C boards could be identical to the CPS-1 boards, and only the ROM has been modified.

CPS-1`s Street Fighter II` Turbo can not be paused, CPS-C`s Street Fighter II` Turbo can.  The hardware for both is almost the same but still different and the games are quite different, the latter title has a different ending.

How is the hardware different?  Keep in mind that pause, different endings, and the like are software related, not hardware.  That said, I'm also interested to know what you mean by the games being 'quite different'.  Were the sprites redrawn, recolored, or animated differently?  Were the backgrounds changed?  What about some of the other titles?  Please don't take these questions as a rebuff of your assertions; I'm honestly curious.

I am glad that you find me owning this system amusing.  I find anyone that has posted 4635 posts on one message board quite sad in contrast.

You got me, stud.  If only I could be as cool as you and join a bunch of different forums, pimp a half worthless video that shows very little of the hardware and even less of the actual games, and then respond to questions with condescension instead of answers.

Don`t get frustrated little man.  I have and will attempt to answer any questions you have. 

You have yet to properly answer a single one of my questions, yet I'm not frustrated over your silly attitude and failure of a console.
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guyjin

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Re: JAPJAC`s Capcom Power System Changer Vid:
« Reply #18 on: May 01, 2009, 05:20:23 AM »
I think this thread needs to be moved to fighting street.
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Necromancer

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Re: JAPJAC`s Capcom Power System Changer Vid:
« Reply #19 on: May 01, 2009, 05:35:33 AM »
I think this thread needs to be moved to fighting street.

Why?  It's on topic and 99% civil.
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guyjin

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Re: JAPJAC`s Capcom Power System Changer Vid:
« Reply #20 on: May 01, 2009, 05:46:05 AM »
I think this thread needs to be moved to fighting street.

Why?  It's on topic and 99% civil.

'cuz I want blood, dammit!  :twisted:
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SnowKitty

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Re: JAPJAC`s Capcom Power System Changer Vid:
« Reply #21 on: May 01, 2009, 08:19:12 AM »
great system, where half you games are supposed to die purposely after certain years.

actually, they removed that protection for the CPS changer games. the CPS1 wiki page has more info on that:
http://en.wikipedia.org/wiki/CP_System
« Last Edit: May 01, 2009, 08:26:10 AM by SnowKitty »

JAPJAC

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Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
« Reply #22 on: December 04, 2010, 11:54:28 AM »
JAPJAC`s TFP Fanitsu Capcom Power System CHANGER Definitive Resource is the first extensive and only competent expose in English on-line is here!:

(Under the TFP Features section):

http://www.japjac.proboards.com/
« Last Edit: December 23, 2010, 12:35:41 PM by JAPJAC »

blueraven

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Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
« Reply #23 on: December 04, 2010, 08:11:22 PM »
ummmmm.......

What the F@Rk exactly is JAPJAC`s Capcom Power System CHANGER? I'm hella confused, and not normally so; the videos don't explain anything!

Rete0gamer f*ck yeah! great mag. What is JAPJAC?!?!?  other than a screenname...

I concur with Necro's previous assessment of this post. What exactly is this?

SPAM.
« Last Edit: December 04, 2010, 09:25:47 PM by blueraven »
[Thu 10:04] <Tatsujin> hasd a pasrtty asnd a after pasrty ASDFTERTHE PARTY
[Fri 22:47] <Tatsujin> CLOSE FIGHTING STREET; CLOSE FORU; CLOSE INTERNETZ; CLOSE WORLD; CLOSE UNIVERSUM
--
Arkhan [05:15pm]: ill brbl im going to go make another free game noone plays lolol

SignOfZeta

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Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
« Reply #24 on: December 05, 2010, 06:31:16 AM »
There was more info here, but the OP deleted all his old posts to try and conceal what as a$$hole he his, Roy Vegas style.

The Changer is a consumer version of Capcom's CPS arcade system, much in the same way that SNK made a home version of the arcade Neo Geo system. Obviously a Neo Geo is about a million times more fun since SNK released AES carts just a month or three after the MVS came out. SNK also used the same arcade hardware for 14 years or so, so the library is much bigger, better, badder.

A CP Changer that played CPS2 games would have been MUCH better. Capcom totally kicked ass during the CPS2 era. The versus games, the alpha games, Pro Gear, Puzzle Fighter, Vampire, AvP, Pocket Fighter, D&D, Mars Matrix....such good shit.

In the end though since super guns exists it much better and cheaper to just play the actual arcade boards. You can get almost any CPS1 or 2 game for $100 or less, if not a third of that. No need for a (semi) proprietary system. The cart self destruction is also somewhat easily solved nowadays.

blueraven

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Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
« Reply #25 on: December 05, 2010, 09:28:22 AM »
There was more info here, but the OP deleted all his old posts to try and conceal what as a$$hole he his, Roy Vegas style.

Thank you for clarifying this.
[Thu 10:04] <Tatsujin> hasd a pasrtty asnd a after pasrty ASDFTERTHE PARTY
[Fri 22:47] <Tatsujin> CLOSE FIGHTING STREET; CLOSE FORU; CLOSE INTERNETZ; CLOSE WORLD; CLOSE UNIVERSUM
--
Arkhan [05:15pm]: ill brbl im going to go make another free game noone plays lolol

Mathius

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Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
« Reply #26 on: December 05, 2010, 04:36:18 PM »
While we are on the subject, does anyone have any advice for a newbie concerning superguns? :) All I know is that I want one. Bad.
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SignOfZeta

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Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
« Reply #27 on: December 05, 2010, 05:27:06 PM »
Make sure it has accommodations for the Capcom kick harness, and that it takes Neo Geo sticks.

EDIT: Just thought of something. Make sure it has adjustable video, probably individual pots for R, G, and B. Different boards put out radically different levels.
« Last Edit: December 05, 2010, 05:37:06 PM by SignOfZeta »

Mathius

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Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
« Reply #28 on: December 05, 2010, 06:01:50 PM »
Make sure it has accommodations for the Capcom kick harness, and that it takes Neo Geo sticks.

EDIT: Just thought of something. Make sure it has adjustable video, probably individual pots for R, G, and B. Different boards put out radically different levels.

Thanks SoT! Do you have any preferred models? There is so many to choose from, so many that are home-made (which is probably the case with all of them I am guessing), that it's a bit overwhelming.
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Tatsujin

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Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
« Reply #29 on: December 05, 2010, 06:05:23 PM »
which is probably the case with all of them I am guessing
You are guessing right.
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PCE Games coundown: 690/737 (47 to go or 93.6% clear)
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