I don't know why so many people believe that it's only possible to englishize a game in one of two ways: Samurai Pizza Cats or a literal direct translation.
Just because someone doesn't appreciate some extreme cases of WD 'humour' or one or two particular company decisions, it doesn't mean that they hate WD.
And there's still a difference between juvenile themes/subject matter and bad writing/jokes. Just as a single joke's effectiveness is dependant on how well someone tells it. The new Family Guy doesn't even use punch lines with most of it's pop culture references anymore, they just shoehorn in a name or show a personality, and that's it. Where as before, it was at least part of an actual joke. Because the joke's the joke, not the name dropping.
We've got people here talking everyday about things they don't appreciate about the Turbo/PCE universe (like Turbochip manuals), but just because they're not blind fanboy console war whores doesn't mean that they hate the Turbo/PCE, otherwise they wouldn't be here in the first place.
Yeah, I know: I was responding moreso to the things I've read over the past few years about how lame WD was and how abominable Victor Ireland was. Our best discussion occurred a few months ago when NightWolve was here and we discussed the problems of literal translations. Until then, I had never known that there were so many folks (I was reading old threads and articles on various sites) who hated WD for, in their eyes, bastardizing the source material.
Emeril Rocker offers an objective reason to be upset with WD (promising to include extra features, or certain elements in a game, failing to deliver, and then lying about it... like the hidden boss in that PSX shooter)...
But even this isn't reason enough to dislike WD, and Emeril's list of such occurrences is short.
As far as delaying releases... I don't have a problem with this. Yes, it is unfortunate, but I will never understand folks who get angry when a game is delayed. As long as I can play it, I'm happy. Timeframe is not important. I'm much more upset when a company announces a game and then cancels it, but even this isn't the worst thing in the world.
I've never seen Samurai Pizza Cats, but I'm sure it is bad. It takes a lot of work and creativity to make a serious, heartfelt localization -- in that sense, WD cut some corners by relying on Howard Stern humor instead of something more sophisticated. Nonetheless....
Just because someone doesn't appreciate some extreme cases of WD 'humour' or one or two particular company decisions, it doesn't mean that they hate WD.
Exactly. I have every Working Designs game for the Saturn and quite a few for the TG-16 and Sega CD. I have one for the Playstation (that Taito shooting game that sucked ass). I have none for the PS2.
Well, I've said this before, but I think it warrants a repeat:
1. WD revitalized TG-16 & TG-CD. The releases from NEC were getting pretty sparse and weren't too exciting. WD single-handedly injected some hope into the TG-16 scene. Now, I know what you're thinking: NEC might have released the same, or similar titles. Even if this had happened, they wouldn't have been as charming as WD's localization (unless, of course, WD handled it for them... which they did on an occasion or two, IIRC). Anyway, WD was the only worthwhile third-party... releasing many titles and all of them rocked, except for Exile 2.
2. WD was a saving grace for Sega CD. My brothers and I sure knew how to pick the winners. First we support TG-CD, then we put our faith in Sega. Of all the games we played (a lot), we were grateful for WD's offerings. Those titles alone justified the Sega CD, which might be pathetic, or a testament to WD's library, depending on how you feel

.