Author Topic: Sega Saturn  (Read 5509 times)

bartre

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Re: Sega Saturn
« Reply #135 on: October 11, 2014, 06:46:48 AM »
in my experience, the only memory cards that could be seen by the games themselves were the official sega ones.
every other card i've ever tried required a save, reset to the system menu, and then copy the data to the memory card.

whisper2053

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Re: Sega Saturn
« Reply #136 on: October 11, 2014, 08:40:04 AM »
in my experience, the only memory cards that could be seen by the games themselves were the official sega ones.
every other card i've ever tried required a save, reset to the system menu, and then copy the data to the memory card.


The Innovation 8meg cart can be saved to directly in-game (and, conveniently, functions as an import enabler as well...)



http://classicgameroom.com/vaultpages/vaultpage/sega-saturn-innovation-8-meg-memory-card/

DragonmasterDan

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Re: Sega Saturn
« Reply #137 on: October 11, 2014, 10:24:59 AM »
in my experience, the only memory cards that could be seen by the games themselves were the official sega ones.
every other card i've ever tried required a save, reset to the system menu, and then copy the data to the memory card.


The Innovation 8meg cart can be saved to directly in-game (and, conveniently, functions as an import enabler as well...)



http://classicgameroom.com/vaultpages/vaultpage/sega-saturn-innovation-8-meg-memory-card/


I have a pair of third party cards that the internal memory manager can see and that can save directly. With that said one of the two is an Interact brand card and I have a seemingly identical card from the outside that requires all saving via a menu that pops up when turning the machine on. The other one I have with direct saving capaibility is an EMS brand card.
--DragonmasterDan

Digi.k

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Re: Sega Saturn
« Reply #138 on: December 15, 2014, 07:16:12 PM »
someone's top 50 shmup list

HailingTheThings

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Re: Sega Saturn
« Reply #139 on: December 15, 2014, 09:32:18 PM »
someone's top 50 shmup list




f*ck yeah! futurematt5 = best!

xelement5x

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Re: Sega Saturn
« Reply #140 on: December 16, 2014, 02:31:36 AM »
someone's top 50 shmup list



f*ck yeah! futurematt5 = best!


I really don't like lists that are in videos, I would much rather see an actual written out list so I can pick out ones I may have never heard of to look into.
« Last Edit: May 09, 2018, 02:52:26 PM by xelement5x »
Gredler: spread her legs and push her down to make her more lively<br>***<br>majors: You used to be the great man, this icon we all looked up to and now your just a pico collecting 'tard...oh, how the mighty have fallen...<br>***<br>_joshuaTurbo: Sex, Lies, Rape and Arkhan. A TurboGrafx love story

synbiosfan

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Re: Sega Saturn
« Reply #141 on: February 04, 2015, 02:02:55 PM »
We've been going off topic in teh "what did you buy today"-thread so I'm bumping this :P


The Saturn's cart slot is made poorly so this is common.  Not many options,  clean everything and try again repeatedly. There's a multi region bios you can have installed too. Or buy JP Saturn with cart issues.


Tell me more of this multi region bios. Where might I buy one??


Give me a second, walking the dog.

Here's 26 pages on ASSEMbler about it

https://www.assemblergames.com/forums/showthread.php?33602-Sega-Saturn-Region-Free-BIOS

Some of the guys are  Bad_Ad84, Zer0-2k11, and APE who I'd contact. You might see if any of them are doing a battery mod & modchip while your at it.

APE is in California iirc.

--------------------------------------------------

So besides the poorly made/designed cart slot, the other main gripe about the Saturn is the CR 2032 battery use.

I hate linking to other sites but once again, ASSEMbler has info

https://www.assemblergames.com/forums/showthread.php?9053-Sega-Saturn-long-life-battery&highlight=sega+saturn+battery+mod

EDIT Looking for the fix guide as the link I posted doesn't have it.

Here's adding sram instead of the battery

http://www.assemblergames.com/forums/showthread.php?34265-Modifying-the-SEGA-SATURN-to-use-standard-SRAM-backup-disable-RTC

Contacting one of the modders there is your best bet as I'm having trouble finding things.

« Last Edit: February 04, 2015, 02:32:25 PM by synbiosfan »

xelement5x

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Re: Sega Saturn
« Reply #142 on: February 05, 2015, 03:04:21 AM »
Db_elec also did a mod and writeup about changing the save memory so that it doesn't die when the battery does. 
http://www.db-elec.com/home/lab-posts/segasaturninternalmemorymodwithfram-nobatteryrequired

Though I think he said he was unsure if it was the save or the real time clock that drains the battery.
Gredler: spread her legs and push her down to make her more lively<br>***<br>majors: You used to be the great man, this icon we all looked up to and now your just a pico collecting 'tard...oh, how the mighty have fallen...<br>***<br>_joshuaTurbo: Sex, Lies, Rape and Arkhan. A TurboGrafx love story

SignOfZeta

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Sega Saturn
« Reply #143 on: February 05, 2015, 05:14:07 AM »
PS1.

EDIT: dang, there I go again. I need to figure out the thing I keep falling for...
« Last Edit: February 05, 2015, 05:15:58 AM by SignOfZeta »