Author Topic: Sonic the Hedgehog, a question for coders  (Read 1245 times)

DragonmasterDan

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Re: Sonic the Hedgehog, a question for coders
« Reply #30 on: January 18, 2011, 11:16:28 AM »
I'm impressed with how nice it looks. Though level 1 seems unpassable.
--DragonmasterDan

esteban

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Re: Sonic the Hedgehog, a question for coders
« Reply #31 on: January 19, 2011, 05:16:47 PM »
Shouldn't the sprite be modified? Sonic --> Zonik

Oh, crap. Zonik exists, and he has nothing to do with Zonk or the PCE universe.

[sourgrapes]Zonik was a juvenile, stupid name anyway.[/sourgrapes]


I'm impressed with how nice it looks. Though level 1 seems unpassable.
 

You'll find a hidden spring if you fall into the second sewer.

Oh, wait.

I'm thinking of JJ & Jeff.

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ParanoiaDragon

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Re: Sonic the Hedgehog, a question for coders
« Reply #32 on: January 19, 2011, 05:55:03 PM »
Man, so far no one's mentioned my music in the demo, it must really suck! :D  Seriously though, I love the Greenhill Zone track, & it surprises me how nice it actually turned out, especially with it being a few year old, as I like to think my skills have improved somewhat since then.  If anything, it's an ego booster, which is good, as I tend to bash myself often & feel like I'm not capable. ](*,)

Vecanti

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Re: Sonic the Hedgehog, a question for coders
« Reply #33 on: January 19, 2011, 05:56:13 PM »
I'm impressed with how nice it looks. Though level 1 seems unpassable.

There are just 2 jewels to get.  The sign spins when you get to teh end of level1.  I don't think the demo goes any further than that though.

DragonmasterDan

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Re: Sonic the Hedgehog, a question for coders
« Reply #34 on: January 19, 2011, 11:45:59 PM »
Man, so far no one's mentioned my music in the demo, it must really suck! :D  Seriously though, I love the Greenhill Zone track, & it surprises me how nice it actually turned out, especially with it being a few year old, as I like to think my skills have improved somewhat since then.  If anything, it's an ego booster, which is good, as I tend to bash myself often & feel like I'm not capable. ](*,)

Paranoia, I would have commented on the music but I played it on Hugo so I wasn't able to hear the OGG audio.
--DragonmasterDan

bernielindell

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Re: Sonic the Hedgehog, a question for coders
« Reply #35 on: January 26, 2011, 08:19:07 AM »
I just downloaded this, and tried it in ME.  Everything looks sweet, and the music was just fine Paranoia! :)  Hopefully this will be completed.  I always loved Sonic, and to be able to play it on the Turbo, well thats just awesome.  Has anyone tried this in actual hardware?  I am thinking of doing just that. 

EDIT:  Just tried it in Turbo Engine, and it plays wonderful. 
« Last Edit: January 26, 2011, 08:21:43 AM by bernielindell »

ddd1234

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Re: Sonic the Hedgehog, a question for coders
« Reply #36 on: March 30, 2011, 06:58:38 AM »
I don't think Sonic 1's parallax is even possible on the Turbo.

It works in theory, that's it!
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Black Tiger

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Re: Sonic the Hedgehog, a question for coders
« Reply #37 on: March 30, 2011, 08:53:36 AM »
I don't think Sonic 1's parallax is even possible on the Turbo.

It works in theory, that's it!

Did you try the demo? At the very least, horizontally scrolling Sonic-style parallax could probably be replicated very similar looking. The lack of vertical scrolling of the parallax would be a positive to me, since it looks ridiculous in the original Sonic in particular. This demo is a work in progress by a single person and the results are already very impressive.
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nat

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Re: Sonic the Hedgehog, a question for coders
« Reply #38 on: March 30, 2011, 11:30:24 AM »
ddd1234 is full of informed opinions!

Tatsujin

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Re: Sonic the Hedgehog, a question for coders
« Reply #39 on: March 30, 2011, 11:45:04 PM »
ddd1234 is full of informed opinions!

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Vecanti

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Re: Sonic the Hedgehog, a question for coders
« Reply #40 on: March 31, 2011, 03:51:49 AM »


Level 2 of Ninja Spirit.  This is pretty close to 'faking' 2 independent bg levels.  The far trees in the back vs the trees in the front move both horizontal and vertically in parallax to each other.  Something like that would work fine in Sonic.  Beside I think Sonic for NeoGeo Pocket has no parallax at all even.  :oops:

nodtveidt

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Re: Sonic the Hedgehog, a question for coders
« Reply #41 on: March 31, 2011, 04:35:44 AM »
I don't think Sonic 1's parallax is even possible on the Turbo.
Of course it's possible. It's just not as easy.

esteban

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Re: Sonic the Hedgehog, a question for coders
« Reply #42 on: April 01, 2011, 05:59:35 PM »
ddd1234 is full of informed opinions!

So damn true, it hurts. :)

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Arkhan

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Re: Sonic the Hedgehog, a question for coders
« Reply #43 on: April 06, 2011, 03:48:03 PM »


Level 2 of Ninja Spirit.  This is pretty close to 'faking' 2 independent bg levels.  The far trees in the back vs the trees in the front move both horizontal and vertically in parallax to each other.  Something like that would work fine in Sonic.  Beside I think Sonic for NeoGeo Pocket has no parallax at all even.  :oops:


how about Sonic for MASTAR SYTSMEM
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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