Author Topic: What do you use to create PC Engine graphics?  (Read 1079 times)

soop

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Re: What do you use to create PC Engine graphics?
« Reply #30 on: June 15, 2012, 05:14:34 AM »
Thanks dude.  Hmm, at the moment I think it's over 400.  But it does look good.
So does the load_background() function still use the tiles and maps from mappy?  If so, I think I'm done.

TheOldMan

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Re: What do you use to create PC Engine graphics?
« Reply #31 on: June 15, 2012, 06:21:13 AM »
Quote
I can't believe there isn't a drag and drop option for multiple tiles in Mappy - Do I have to do an entire screen by hand?
Depends on what you want to do. If you jst want to create a map from a picture, try
Map Tools -> Useful Functions -> Create Map From Big Picture.

Quote
how many unique tiles can I get away with?
VRam will hold a unique tile for (32x30) 8x8 tiles on the screen.....but that's -really- close to filling all of VRam :(
That's how the Huc Line-drawing functions work.


soop

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Re: What do you use to create PC Engine graphics?
« Reply #32 on: June 15, 2012, 01:40:25 PM »
that would probably be ok actually, if bad practice -it's a simple game.  a better method would be to mirro the tiles if that's allowed.

Arkhan

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Re: What do you use to create PC Engine graphics?
« Reply #33 on: June 15, 2012, 08:47:27 PM »
Soop, if you put your mouse over a spot and press F, it flood fills.

If you press L, it fills a line from current pointer to wherever the last tile you placed was at.


It helps.  Alot.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Black Tiger

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Re: What do you use to create PC Engine graphics?
« Reply #34 on: June 16, 2012, 02:38:22 PM »
RGB2PCE ???


I don't remember who made it. Just drag and drop RGB bitmaps onto this and it will spit out a copy in roughly PCE palette (integers of 36).


http://superpcenginegrafx.net/misc/RGB2PCE.exe


It doesn't like image sizes that aren't PCE resolution. If I'm converting something small, I usually place it on a PCE screenshot in photoshop and then drop the bitmap into RGB2PCE.
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ccovell

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Re: What do you use to create PC Engine graphics?
« Reply #35 on: June 16, 2012, 03:37:55 PM »
Soop, if you're most familiar with Deluxe Paint, just keep on using it, along with other Amiga utils.

You can paint directly in 9-bit colour in Brilliance Paint, and use GfxCon or Personal Paint to save as PCX with no reversed palettes or size limitations.

touko

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Re: What do you use to create PC Engine graphics?
« Reply #36 on: June 17, 2012, 12:07:32 AM »
RGB2PCE ???


I don't remember who made it. Just drag and drop RGB bitmaps onto this and it will spit out a copy in roughly PCE palette (integers of 36).


http://superpcenginegrafx.net/misc/RGB2PCE.exe


It doesn't like image sizes that aren't PCE resolution. If I'm converting something small, I usually place it on a PCE screenshot in photoshop and then drop the bitmap into RGB2PCE.

Ok,Thanks, i ll try this ...

EDIT:it convert only in 9bit 16 colors ????
Or it also make sub palettes ??
« Last Edit: June 17, 2012, 03:00:13 AM by touko »

Black Tiger

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Re: What do you use to create PC Engine graphics?
« Reply #37 on: June 26, 2012, 03:39:05 PM »
RGB2PCE ???


I don't remember who made it. Just drag and drop RGB bitmaps onto this and it will spit out a copy in roughly PCE palette (integers of 36).


http://superpcenginegrafx.net/misc/RGB2PCE.exe


It doesn't like image sizes that aren't PCE resolution. If I'm converting something small, I usually place it on a PCE screenshot in photoshop and then drop the bitmap into RGB2PCE.

Ok,Thanks, i ll try this ...

EDIT:it convert only in 9bit 16 colors ????
Or it also make sub palettes ??


It just converts to 9-bit color, it doesn't restrict the number of colors per so-many-pixels. But that lets touch up by hand in PCE color so that you only sacrifice the color/detail that you choose to.
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