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Tech and Homebrew => Turbo/PCE Game/Tool Development => Topic started by: KingDrool on April 02, 2013, 02:41:42 AM

Title: Meteor Blaster DX Reprint
Post by: KingDrool on April 02, 2013, 02:41:42 AM
Not sure how many of you on are on the Turbo List, but BT Garner just sent this out:

Quote
There were a fair number of you interested in the Meteor Blaster DX
Re-release, and I have decided to go ahead and do this.  In fact all the
digital assets were either uploaded or sent to the CD Replication house
today for the CD pressing.
This is going to be a small run (300 units), and
there are a few differences between this and the original 2004 release.

2013 Updates:
  New "MindRec" opening logo when the CD starts
  Loop has been replaced with Loop v2 -- same frustrating as hell game, now
with powerups.
  Couple of bug fixes in Implode Caravan Edition
  Addition of a 5th ship to Meteor Blaster DX (seen in the Developers
Edition)
  Several new or changed hidden features
  Minor GFX enhancements in MB.

The CD packaging is also going to be different.  There will be an official
UPC code on the game, and the white tray will be replaced with a clear tray
(and the inner tray artwork is an advertisement for Xymati).  Including the
traditional white tray would have increased the cost of the project by
almost $200.

I am hoping to have the CDs in house around May 1.

Have not completely decided on pricing yet, leaning toward $15 for all Turbo
List members during the first month; $20 after that (and for non members).

I am not accepting pre-orders yet, I want to make sure that the CDs made do
actually work (I've been through this before).... but as always, let me know
if you have any questions.

-bt

What a great year for Turbo homebrew!
Title: Re: Meteor Blaster DX Reprint
Post by: Bernie on April 02, 2013, 02:45:43 AM
How does one get on the turbo list?
Title: Re: Meteor Blaster DX Reprint
Post by: KingDrool on April 02, 2013, 02:49:32 AM
I signed up for it so long ago that I really don't remember. I think it was the mid-late 90s. But the email address is turbo-list@mindrec.com.
Title: Re: Meteor Blaster DX Reprint
Post by: Bernie on April 02, 2013, 02:53:25 AM
Thanks!  I emailed and asked to be added.
Title: Re: Meteor Blaster DX Reprint
Post by: Mishran on April 02, 2013, 03:39:52 AM
This http://turbo.mindrec.com/ is the site for subscribing, but I don't think the server is working properly because it sent me back a bunch of gibberish.
Title: Re: Meteor Blaster DX Reprint
Post by: Bernie on April 02, 2013, 03:59:22 AM
Yeah, me too.
Title: Re: Meteor Blaster DX Reprint
Post by: Necromancer on April 02, 2013, 05:20:05 AM
Woot! My Duo will be happy to finally have a nice pressed disc to play instead of those dang CDRs it hates so much.
Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 02, 2013, 06:22:55 AM
This http://turbo.mindrec.com/ is the site for subscribing, but I don't think the server is working properly because it sent me back a bunch of gibberish.


Use an email client that can send in plain text (the server is old and does nto know how to handle MIME encoded emails).

Send an email to turbo-list-request (at) mindrec.com
and place the word:

subscribe

in the subject line.

The server will send back an email with confirmation directions.  Send another email to that same email addy with the confirmation command (in the reply you got) and you'll be on the list.
Title: Re: Meteor Blaster DX Reprint
Post by: FiftyQuid on April 02, 2013, 06:23:13 AM
Did you guys try BT Garner's email?

[EDIT] Thanks bt!
Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 02, 2013, 06:24:04 AM
Woot! My Duo will be happy to finally have a nice pressed disc to play instead of those dang CDRs it hates so much.

I am hoping this all works out so that I don't get any more reports of "Meteor Blaster ate my DUO!"
Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 02, 2013, 06:26:29 AM
Did you guys try BT Garner's email?  btgarner ( at) mindspring.com

[EDIT] Thanks bt!

that has not been a valid email for years (10+) -- I still own it, but I do not check it on anything resembling a regular basis, and honestly when I do, it's to simply mark every thing  as spam.  it is also not a good idea to post email addresses in forums like this as spammers use web crawlers to find addresses and use them for targets.  Replace "mindspring" with "mindrec" and you will have a more current address.  =)
Title: Re: Meteor Blaster DX Reprint
Post by: TheClash603 on April 02, 2013, 06:36:19 AM
That is awesome.  I only played the original once for about 5 Minutes and was horrified that my duo would break.
Title: Re: Meteor Blaster DX Reprint
Post by: Bardoly on April 02, 2013, 07:18:16 AM
Woot! My Duo will be happy to finally have a nice pressed disc to play instead of those dang CDRs it hates so much.

I am hoping this all works out so that I don't get any more reports of "Meteor Blaster ate my DUO!"

I really hope so too.   :pray: :pray: :pray:  My Duo will not play any CDRs, so I haven't been able to play my copy of Meteor Blaster DX yet.  :(
Title: Re: Meteor Blaster DX Reprint
Post by: FiftyQuid on April 02, 2013, 08:58:17 AM
that has not been a valid email for years (10+) -- I still own it, but I do not check it on anything resembling a regular basis, and honestly when I do, it's to simply mark every thing  as spam.  it is also not a good idea to post email addresses in forums like this as spammers use web crawlers to find addresses and use them for targets.  Replace "mindspring" with "mindrec" and you will have a more current address.  =)
I removed the email address.  :)
Title: Re: Meteor Blaster DX Reprint
Post by: tggodfrey on April 02, 2013, 09:39:26 AM
awesome
Title: Re: Meteor Blaster DX Reprint
Post by: esteban on April 02, 2013, 11:21:30 AM
Damn, I don't even remember what my old email address(es) were when I was on the TurobList, but I'll definitely purchase the new pressing for $15.

(http://junk.tg-16.com/images/pcgs.html)
Title: Re: Meteor Blaster DX Reprint
Post by: ElSeven on April 02, 2013, 01:00:08 PM
holy shit, i didn't know the turbo list was still going!
Title: Re: Meteor Blaster DX Reprint
Post by: roflmao on April 02, 2013, 02:14:04 PM
It's been fun to have some activity on the mailing list again.  Even though it often goes months without any activity, whenever a new email comes in it reminds me of when it was every bit as active as these forums.  I remember most of my email back then (mid-late 90s) was mailing list related. :) 

I plan on picking one up when it's released, bt!  Very exciting news!
Title: Re: Meteor Blaster DX Reprint
Post by: ParanoiaDragon on April 02, 2013, 03:37:12 PM
Sweet, I was hoping the pressed version was going to happen!
Title: Re: Meteor Blaster DX Reprint
Post by: Arkhan on April 02, 2013, 04:11:27 PM
lol "just sent this out"

I got that like 4 years ago.  (Not really, but a few weeks maybe)

lol
Title: Re: Meteor Blaster DX Reprint
Post by: roflmao on April 02, 2013, 04:23:13 PM
lol "just sent this out"

I got that like 4 years ago.  (Not really, but a few weeks maybe)

lol

Really? 'cause the same email arrived in my inbox this morning.  :-k

EDIT: Derp, it was yesterday.

(http://risemedia.org/risemedia/wp-content/uploads/2013/04/email.jpg)
Title: Re: Meteor Blaster DX Reprint
Post by: Arkhan on April 02, 2013, 05:11:22 PM
There was one about the pressing awhile ago, I thought.

Maybe I am delusional, lol.
Title: Re: Meteor Blaster DX Reprint
Post by: roflmao on April 02, 2013, 05:16:48 PM
There was one about the pressing awhile ago, I thought.

Maybe I am delusional, lol.

Well he did mention it a bit back, but since then me and a few others responded so he wrote the above response. :)
Title: Re: Meteor Blaster DX Reprint
Post by: hoobs88 on April 02, 2013, 05:54:00 PM
April Fool's joke?
Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 02, 2013, 10:41:04 PM
April Fool's joke?
The charge on my credit card bill would disagree with that.
Title: Re: Meteor Blaster DX Reprint
Post by: DragonmasterDan on April 03, 2013, 12:15:27 AM
I'm definitely hyped about the repress, despite the fact that I own an original made on a CDR version.
Title: Re: Meteor Blaster DX Reprint
Post by: KingDrool on April 03, 2013, 03:17:57 AM
There was one about the pressing awhile ago, I thought.

Maybe I am delusional, lol.

Well he did mention it a bit back, but since then me and a few others responded so he wrote the above response. :)

Yeah Arkhan! Now back off or I will f*cking cut you! Wanna start shit? Meet me in Fighting Street after school, a$$hole!!!








;)
Title: Re: Meteor Blaster DX Reprint
Post by: Arkhan on April 03, 2013, 07:03:53 AM
There was one about the pressing awhile ago, I thought.

Maybe I am delusional, lol.

Well he did mention it a bit back, but since then me and a few others responded so he wrote the above response. :)

Yeah Arkhan! Now back off or I will f*cking cut you! Wanna start shit? Meet me in Fighting Street after school, a$$hole!!!








;)


OMG BRING IT. 
Title: Re: Meteor Blaster DX Reprint
Post by: DragonmasterDan on April 04, 2013, 02:39:38 AM
I keep trying to join the turbo list.
And keep getting back


We're sorry; your message to "turbo-digest-request@mindrec.com" has failed. The recipient's mail server responded with: "Diagnostic-code 550 - (5.7.1
Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 04, 2013, 03:03:10 AM
I keep trying to join the turbo list.
And keep getting back


We're sorry; your message to "turbo-digest-request@mindrec.com" has failed. The recipient's mail server responded with: "Diagnostic-code 550 - (5.7.1

PM me the emall address you are trying to subscribe from, and if known the IP address of it.
Title: Re: Meteor Blaster DX Reprint
Post by: DragonmasterDan on April 04, 2013, 04:04:10 AM

PM me the emall address you are trying to subscribe from, and if known the IP address of it.

Pm'ed
Title: Re: Meteor Blaster DX Reprint
Post by: Bardoly on April 04, 2013, 04:06:06 AM
@bt

In the thread, it mentions that you were only planning to press 300 copies.  Let me encourage you to press 500 instead, if the number is not already locked in, so that the need for pressed CDs can be filled.  If financing is an issue, then perhaps people would be interested in purchasing 2 copies for $25-35?  I know that I would.  If you were to promote that sales of Meteor Blaster DX would be helping Xymati to be developed for TurboGrafx/PC Engine, then I'm sure that a lot more interest would be drummed up.  I would love to see Xymati finished up for the PC Engine!
Title: Re: Meteor Blaster DX Reprint
Post by: PunkicCyborg on April 04, 2013, 04:23:36 AM
just joined the turbo list :D
Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 04, 2013, 05:38:08 AM
@bt

In the thread, it mentions that you were only planning to press 300 copies.  Let me encourage you to press 500 instead, if the number is not already locked in, so that the need for pressed CDs can be filled.  If financing is an issue, then perhaps people would be interested in purchasing 2 copies for $25-35?  I know that I would.  If you were to promote that sales of Meteor Blaster DX would be helping Xymati to be developed for TurboGrafx/PC Engine, then I'm sure that a lot more interest would be drummed up.  I would love to see Xymati finished up for the PC Engine!

I chose the 300 number based on the amount of interest that I have received over the past few months.  It is somewhat of a gamble, the money I spent on the CDs could have gone for the (required) business expenses that will arise with Xymati.  True, I could have gone for the 500 quantity for another $100 or so, but it took the better part of 8 years to sell off the first 500.  I just don't have the storage space for a couple hundred extra CDs to be sitting around for that long. 

Think of it this way, with supply and demand, you get your copy now, it will be worth a whole lot more in 4 years than had I gone for 500, and still had some available.

For a PCE version of Xymati to happen, a lot of things would need to happen, not only in the game code, but also in the community.  The reason I chose to go with the PC market was for 2 main reasons.  1) Number of PCs that could run the game (compare this with the number of PCEs out there); 2) the things I wanted to do in Xy were over burdening the poor Duo's CPU and memory, and this was with only a limited amount of in game stuff there (no weapons yet).

I am not saying it cannot happen, but a game this size takes a lot of time, and the PCE development takes 2-3 times as long as PC development, I am lucky if I get 2 hours a day of non stop "extra curricular" coding time.

In addition to the PC audience, very little effort is needed to move a XNA based PC game to the Xbox; further, all I would need to do is port the dX code to OpenGL and I could have a version that runs on the PS3 and Vita too.  That is a tremendous audience for less effort that a scratch made PCE version; and version that will not be able to have all the features I have in the current PC version.

Please keep in mind that everything beyond this line is speculative:

If the MB re-print shows that there is interest in the PCE scene still, then there is a game or two sitting on the back burner ready to come out (well, it's not ready, but ready to begin development on), and depending on how that does, that would certainly have some bearing on the PCE version of Xymati.

Now, ideally, I can take the game engine that the PC version of Xymati uses (MSL4) to quickly create other games (just need the digital assets and virtually any sort of 2D game can be made very easily), so if Xymati is successful, or I can get someone to license MSL4, then that would allow me to focus more time on the game making which would give more time for PCE ports, rather than releasing sadistic games like Loop v2.
Title: Re: Meteor Blaster DX Reprint
Post by: Arkhan on April 04, 2013, 06:55:20 AM
awwww yeah.


Make moar turbobs.


BT: Are you going with Nationwide Disc as well?   
Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 04, 2013, 07:18:22 AM
awwww yeah.
BT: Are you going with Nationwide Disc as well?   

Yup.  Just got the artwork back for review (have not had a chance to look at it yet).
Title: Re: Meteor Blaster DX Reprint
Post by: Arkhan on April 04, 2013, 07:25:53 AM
Cool cool.

They're pretty fast/friendly/reliable, based off Aetherbyte's experience with them.

I wonder if they're wondering "whats with all these pc engine game thingies" yet.
Title: Re: Meteor Blaster DX Reprint
Post by: ParanoiaDragon on April 04, 2013, 01:21:56 PM
We had our gripes with Nationwide(them sending us an Insanity test disc comes to mind), but it all eventually worked out thankfully!

BT, as for other PCE projects that could be doable....anything any of us know about, or you talking about secret stuff(I can't recall if I know anything that general public is not supposed to know, so I don't want to spill any beans).
Title: Re: Meteor Blaster DX Reprint
Post by: Bernie on April 04, 2013, 01:44:47 PM
Man, I hope this thing sells out quickly.  I would love to see more HomeBrew come out way.  I plan to buy two copies to do my part.  Shouldn't be hard to sell 300 if others do that, or online stores such as Good Deal Games buy a big quantity. 

On another note, I am not having much luck with the Turbo List.  I was able to join, but every command I try I just get an error in return.  Guess I gotta keep my eye out here.  :)
Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 04, 2013, 03:34:05 PM

On another note, I am not having much luck with the Turbo List.  I was able to join, but every command I try I just get an error in return.  Guess I gotta keep my eye out here.  :)

Make sure your commands are in the Subject line, and in plain text only (no colored or fancy fonts).  As I said earlier, the server is old and does not handle *any* MIME encoding.
Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 04, 2013, 03:35:26 PM

BT, as for other PCE projects that could be doable....anything any of us know about, or you talking about secret stuff(I can't recall if I know anything that general public is not supposed to know, so I don't want to spill any beans).

I was thinking if maybe we PCE Devs should put our heads together and see what we could come up with.  If nothing else, maybe put out a CD that has a game from each of us on it.
Title: Re: Meteor Blaster DX Reprint
Post by: Bardoly on April 04, 2013, 05:10:16 PM
@bt

In the thread, it mentions that you were only planning to press 300 copies.  Let me encourage you to press 500 instead, if the number is not already locked in, so that the need for pressed CDs can be filled.  If financing is an issue, then perhaps people would be interested in purchasing 2 copies for $25-35?  I know that I would.  If you were to promote that sales of Meteor Blaster DX would be helping Xymati to be developed for TurboGrafx/PC Engine, then I'm sure that a lot more interest would be drummed up.  I would love to see Xymati finished up for the PC Engine!


I chose the 300 number based on the amount of interest that I have received over the past few months.  It is somewhat of a gamble, the money I spent on the CDs could have gone for the (required) business expenses that will arise with Xymati.  True, I could have gone for the 500 quantity for another $100 or so, but it took the better part of 8 years to sell off the first 500.  I just don't have the storage space for a couple hundred extra CDs to be sitting around for that long. 

Think of it this way, with supply and demand, you get your copy now, it will be worth a whole lot more in 4 years than had I gone for 500, and still had some available.


I completely understand your reasoning behind this.  I still wish that there were going to be 500 copies made.   :-"

For a PCE version of Xymati to happen, a lot of things would need to happen, not only in the game code, but also in the community.  The reason I chose to go with the PC market was for 2 main reasons.  1) Number of PCs that could run the game (compare this with the number of PCEs out there); 2) the things I wanted to do in Xy were over burdening the poor Duo's CPU and memory, and this was with only a limited amount of in game stuff there (no weapons yet).


How about making it an Arcade Card release?  That should give you the additional RAM that you need (or at least be a lot closer to what you need.  The Old Rover created a thread which explores the possibility of new release TG-16/PCE games being released as ACD rather than as Super CD.


I am not saying it cannot happen, but a game this size takes a lot of time, and the PCE development takes 2-3 times as long as PC development, I am lucky if I get 2 hours a day of non stop "extra curricular" coding time.


I completely understand about having little free time.   ](*,)

In addition to the PC audience, very little effort is needed to move a XNA based PC game to the Xbox; further, all I would need to do is port the dX code to OpenGL and I could have a version that runs on the PS3 and Vita too.  That is a tremendous audience for less effort that a scratch made PCE version; and version that will not be able to have all the features I have in the current PC version.


But Turbo is far more important than PC or Xbox.   :mrgreen:

Please keep in mind that everything beyond this line is speculative:

If the MB re-print shows that there is interest in the PCE scene still, then there is a game or two sitting on the back burner ready to come out (well, it's not ready, but ready to begin development on), and depending on how that does, that would certainly have some bearing on the PCE version of Xymati.

Now, ideally, I can take the game engine that the PC version of Xymati uses (MSL4) to quickly create other games (just need the digital assets and virtually any sort of 2D game can be made very easily), so if Xymati is successful, or I can get someone to license MSL4, then that would allow me to focus more time on the game making which would give more time for PCE ports, rather than releasing sadistic games like Loop v2.


I'll whatever is in my power to ensure that this MB re-print shows that there is interest in the PCE scene still.   :pray:
Title: Re: Meteor Blaster DX Reprint
Post by: ParanoiaDragon on April 04, 2013, 06:13:24 PM

BT, as for other PCE projects that could be doable....anything any of us know about, or you talking about secret stuff(I can't recall if I know anything that general public is not supposed to know, so I don't want to spill any beans).

I was thinking if maybe we PCE Devs should put our heads together and see what we could come up with.  If nothing else, maybe put out a CD that has a game from each of us on it.

That is an interesting idea, & I'm not opposed to it all.  Offhand, I can't think of any projects we have that would be small enough for this venture, maybe would have to come up with something new.
Title: Re: Meteor Blaster DX Reprint
Post by: vestcoat on April 04, 2013, 10:23:44 PM
BT - I really appreciate your continued updates about this. Thanks for the PM too.

Are you dead set on a clear tray? I understand white is expensive, but black would be nice and it would at least match U.S. games.
For a PCE version of Xymati to happen, a lot of things would need to happen, not only in the game code, but also in the community.  .
I'm confused about the Xymati/Mindrec/Eponasoft relationship. It's great that you're considering work on Xymati again, but last I heard Fragmare and Eponasoft had already revived the project. I'm not even clear who Eponasoft is (a Rover side project?). Can anyone explain?
Title: Re: Meteor Blaster DX Reprint
Post by: Bernie on April 04, 2013, 10:39:19 PM

On another note, I am not having much luck with the Turbo List.  I was able to join, but every command I try I just get an error in return.  Guess I gotta keep my eye out here.  :)

Make sure your commands are in the Subject line, and in plain text only (no colored or fancy fonts).  As I said earlier, the server is old and does not handle *any* MIME encoding.

Looks like its working, as I sent the "dir" command, and got back a list.  It adds this after though, followed by a bunch of jibberish..

Quote
##>> "This is a multi-part message in MIME format." - Failed.
MIME encoded messages are not going to get you far on this mailing list

I assume its working, as I got the list and all.  So, I guess the other mess is no big deal?

Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 04, 2013, 11:05:00 PM
How about making it an Arcade Card release?  That should give you the additional RAM that you need (or at least be a lot closer to what you need. 

It would, but it does not address the CPU issue, and it would make the target audience even smaller than it currently is.  Not saying that those currently in the market for Xy do not already have an AC.  Plus keeping mind the extra time needed for PCE versus PC, by throwing AC PCE on there, (which is pretty uncharted at this point, as far as I know), you are not only looking at increased dev time, but alos time devoted to creating a new compiler that can support the AC.
Title: Re: Meteor Blaster DX Reprint
Post by: Necromancer on April 05, 2013, 03:19:31 AM
... maybe would have to come up with something new.

Motherf*cking Tetris!!!!   :mrgreen:
Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 05, 2013, 03:47:11 AM
Motherf*cking Tetris!!!!   :mrgreen:

Dave Shadoff already did that.
Title: Re: Meteor Blaster DX Reprint
Post by: Necromancer on April 05, 2013, 04:18:47 AM
But I want a fancy version with tunes, sound effects, prettier graphics, and multiplayer!


.... yeah, I'm a retarded Tetris lover.  :mrgreen:
Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 05, 2013, 04:27:52 AM
But I want a fancy version with tunes, sound effects, prettier graphics, and multiplayer!


Oh!  Well in that case, Aramis already did that. 

(I think I have his source code laying around somewhere)
Title: Re: Meteor Blaster DX Reprint
Post by: Bernie on April 05, 2013, 04:43:53 AM
Damn!  Tetris sounds great!
Title: Re: Meteor Blaster DX Reprint
Post by: Arkhan on April 05, 2013, 05:05:48 AM
BT - I really appreciate your continued updates about this. Thanks for the PM too.

Are you dead set on a clear tray? I understand white is expensive, but black would be nice and it would at least match U.S. games.
For a PCE version of Xymati to happen, a lot of things would need to happen, not only in the game code, but also in the community.  .

I'm confused about the Xymati/Mindrec/Eponasoft relationship. It's great that you're considering work on Xymati again, but last I heard Fragmare and Eponasoft had already revived the project. I'm not even clear who Eponasoft is (a Rover side project?). Can anyone explain?



Eponasoft is Rover:

http://eponasoft.blogspot.com/

Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 05, 2013, 05:23:07 AM
Are you dead set on a clear tray? I understand white is expensive, but black would be nice and it would at least match U.S. games.
MindRec has always used White Trays and tried to match the style of the Japanese releases (for artwork).  The backing art for the clear try is tasteful (in my opinion), it is a dense star field (this will show through to the front), and Coming Soon text, along with a few screen shots of Xymati.  The Xymati web address is also included (I need to get that site updated).

I'm confused about the Xymati/Mindrec/Eponasoft relationship. It's great that you're considering work on Xymati again, but last I heard Fragmare and Eponasoft had already revived the project. I'm not even clear who Eponasoft is (a Rover side project?). Can anyone explain?
Here is the abbreviated history of Xymati.

2005: The concept of the game was started.  FraG and I bounced a lot of ideas back and forth, the basic game scenario was my idea, FraG came up with the multiple weapons and GFX to match.
2006: initial tests of Xy on the PCE were proving to be challenging, and times was short on my end.
2009: My life fell apart (literally): I was downsized, there were medical issues (started in 2008), and MAJOR family problems.  Only one of these issues has been resolved to date.
2009/2010: I released a few iPhone apps, and started thinking about Xymati again
2011: started doing so proof of concept work with XNA that proved promising
2012: started porting MSL3 to XNA, and working on the game itself.

Somewhere in the 2011-2012 timeframe I told FraG that the PCE version was not working out, and was going to focus on the PC/Xbox version.  He reluctantly agreed and started (without my knowledge) working with Rover on the PCE version.  I am not against this, but I have also not had any conversations with anyone about it, so I do not know what the status of it is, what their goals are, or how closely it is going to resemble the PC version.

At no time have I ever said that the PCE version was not going to happen.  As I have maintained all along, my goal is to make "PCE Like Games" for modern hardware.  The reason for this is simple: I doubt that there are that many PCE/Duo owners out there who do not own some sort of modern console, and the life expectancy of that hardware is much longer than the ever increasing number of Duos out there.  I want people to be able to play this game, and enjoy it.  For the limited PCE market, that number is 300-400.  For the PC/Xbox, that number is in the millions.

There was also the CDR issue for a long time too, I was not going to publish another PCE CDR title, it sounds like that may no longer be an issue.  Yeah for that, at least.


Title: Re: Meteor Blaster DX Reprint
Post by: SMF on April 05, 2013, 01:25:22 PM
Ok I guess im an idiot, I keep trying to sign up but I get error messages lol. I will see what I can do. Love to get a worry free copy to play in my Duo.
Title: Re: Meteor Blaster DX Reprint
Post by: vestcoat on April 05, 2013, 09:32:38 PM
Here is the abbreviated history of Xymati.
Thank you!
Title: Re: Meteor Blaster DX Reprint
Post by: Mishran on April 06, 2013, 12:55:11 AM
I, as well as a bunch of others, would love to see an Ultima IV style RPG for the PCE. It was talked about on here, but has never happened. Someone here is sitting on his hands about the idea though...

:wink:
Title: Re: Meteor Blaster DX Reprint
Post by: esteban on April 07, 2013, 01:50:08 AM
Are you dead set on a clear tray? I understand white is expensive, but black would be nice and it would at least match U.S. games.


MindRec has always used White Trays and tried to match the style of the Japanese releases (for artwork).  The backing art for the clear try is tasteful (in my opinion), it is a dense star field (this will show through to the front), and Coming Soon text, along with a few screen shots of Xymati.  The Xymati web address is also included (I need to get that site updated).


bt, I wouldn't worry much about the jewel case itself, since folks can always swap out the inner plastic tray to any color their precious hearts desire at any given point. It's a simple solution. (http://junk.tg-16.com/images/pcgs.html)

Let me be selfish and just say that I am more interested in the game itself, and I am so pleased that you have reprinted it ...I've been listening to music from MB DX for years, but I haven't played the actual game on my hardware more than a handful of times (call me paranoid, or daft, or both).

I gotta order this, now.


Quote

Here is the abbreviated history of Xymati.

2005: The concept of the game was started.  FraG and I bounced a lot of ideas back and forth, the basic game scenario was my idea, FraG came up with the multiple weapons and GFX to match.

...



We appreciate this info; it truly helps put things into perspective. The development history of any game becomes hazy with each passing year, coupled with the senility plaguing the older folks on this forum...well, you know. Most people were mostly clueless about most things most of the time.

One, swift post cleared everything up. (http://junk.tg-16.com/images/pcds.html)



MOST IMPORTANT QUESTION IN THE WORLD: Do the names of the music tracks have any formal/informal titles? Or have they always been referred to by their respective string of numbers (a legacy from development/coding)? I have grown fond of the numbers-as-titles (machines-creating-art-vibe), but, sadly, I can't always differentiate between the titles of the tracks until I listen to a bit of them. Ha! My poor brain.



 
Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 07, 2013, 05:17:46 AM
MOST IMPORTANT QUESTION IN THE WORLD: Do the names of the music tracks have any formal/informal titles? Or have they always been referred to by their respective string of numbers (a legacy from development/coding)? I have grown fond of the numbers-as-titles (machines-creating-art-vibe), but, sadly, I can't always differentiate between the titles of the tracks until I listen to a bit of them. Ha! My poor brain.


They have titles:  https://soundcloud.com/mindrec (that covers most of them, there may be a few left over tracks on https://soundcloud.com/btgarner)
Title: Re: Meteor Blaster DX Reprint
Post by: esteban on April 07, 2013, 06:55:37 AM
MOST IMPORTANT QUESTION IN THE WORLD: Do the names of the music tracks have any formal/informal titles? Or have they always been referred to by their respective string of numbers (a legacy from development/coding)? I have grown fond of the numbers-as-titles (machines-creating-art-vibe), but, sadly, I can't always differentiate between the titles of the tracks until I listen to a bit of them. Ha! My poor brain.



They have titles:  https://soundcloud.com/mindrec (that covers most of them, there may be a few left over tracks on https://soundcloud.com/btgarner)



Thank you! Awesome. (http://junk.tg-16.com/images/pcds.html)

Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 08, 2013, 07:12:39 AM
I have received word back from the CD Pressing plant, and apparently the CD Mastering software did nto like the CD masters I sent.  When I asked for clarification, they replied that "They failed Eclipse."

Yeah, I could have told them that Eclipse would have failed  back when I first contacted them.   Awaiting word on next steps..
Title: Re: Meteor Blaster DX Reprint
Post by: Arkhan on April 08, 2013, 07:16:58 AM
That's interesting that they're actually using the word Eclipse when reporting the error, as they didn't seem to do that with Keranu when MSR had issues.   But then again, the error reporting seems to be pretty hit/miss.

We could probably help straighten it out if you need. 
Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 08, 2013, 07:27:42 AM
That's interesting that they're actually using the word Eclipse when reporting the error, as they didn't seem to do that with Keranu when MSR had issues.   But then again, the error reporting seems to be pretty hit/miss.

We could probably help straighten it out if you need. 

Any help you can offer would be appreciated.

A sample Cue sheet that you used (that worked?

Any additional info that I can provide them to get what I sent them to work.. .

It's 2004 all over again!

thank you.
Title: Re: Meteor Blaster DX Reprint
Post by: Arkhan on April 08, 2013, 07:39:57 AM
well for starts, can they give you actual error messages instead of "It broked"?

if it's failing because of overlaps, that shouldn't be much to sort out.

also, can you describe how you made the master?
Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 08, 2013, 07:50:18 AM
Still awaiting that info from them.  Apparently the person I have been dealing with takes a late lunch.
Title: Re: Meteor Blaster DX Reprint
Post by: Bernie on April 08, 2013, 07:54:36 AM
Still awaiting that info from them.  Apparently the person I have been dealing with takes a late lunch.

Damn bastard!!!  :)
Title: Re: Meteor Blaster DX Reprint
Post by: Arkhan on April 08, 2013, 08:05:03 AM
Still awaiting that info from them.  Apparently the person I have been dealing with takes a late lunch.

Who's your duder. 

Man, we've never had problems with them aside from:

Insanity:  The discs had a surface scuff so they refused to even try it.  Had to reburn the discs and make sure no little knicks happened.
PP: Someone said the disc wouldn't play in a CD player so I said "duh. its not supposed to.  Proceed.", and then they went OH, ok!  and then went "hey yeah its fine."

I included a note with the discs but apparently that note was lost in the shuffle between handlers.

Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 08, 2013, 08:10:18 AM

Who's your duder. 


Dave was the original guy, but lately all contact has come from Shelly.  Or in context, lack of contact has not come from Shelly.
Title: Re: Meteor Blaster DX Reprint
Post by: Arkhan on April 08, 2013, 08:27:41 AM



Dave was who I had the second time.

First time was Brian.

Hopefully we get some good info back. 
Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 08, 2013, 09:53:53 AM
Just received this cryptic response:

"Sending the physical masters straight to shop to cut metal. (no uploading)"

Um, okay, so we're back on?
Title: Re: Meteor Blaster DX Reprint
Post by: Necromancer on April 08, 2013, 09:55:38 AM
Tell those f*ckers to lay off of the Lone Stars and speak plain English.  :lol:
Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 08, 2013, 10:06:37 AM
Tell those f*ckers to lay off of the Lone Stars and speak plain English.  :lol:

Some folks just do NOT know when to quit Spring Break.
Title: Re: Meteor Blaster DX Reprint
Post by: TheOldMan on April 08, 2013, 10:13:03 AM
Quote
"Sending the physical masters straight to shop to cut metal. (no uploading)"
Um, okay, so we're back on?

Yep. They're cutting the metal master mold to press the discs. Hope everything is okay <crossed fingers>
Title: Re: Meteor Blaster DX Reprint
Post by: Arkhan on April 08, 2013, 11:07:33 AM
Hopefully they didn't just decide to press on without verifying that it's OK, lol.

That would be lame when 300 busted discs show up.
Title: Re: Meteor Blaster DX Reprint
Post by: roflmao on April 09, 2013, 01:36:42 PM
Thanks for the links to the soundtracks on soundcloud, and the brief history lesson!  Hope all goes well with the new pressing.  I'll be ordering as soon as they are available. :D
Title: Re: Meteor Blaster DX Reprint
Post by: Bernie on April 09, 2013, 02:34:21 PM
Thanks for the links to the soundtracks on soundcloud, and the brief history lesson!  Hope all goes well with the new pressing.  I'll be ordering as soon as they are available. :D

Me too!  :)
Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 09, 2013, 03:02:14 PM
Thanks guys, I will keep you informed as I learn more ....though a part of me just expects a large shipment to arrive at my door without too much announcement ....
Title: Re: Meteor Blaster DX Reprint
Post by: Tatsujin on April 09, 2013, 04:27:36 PM
thx bt, now myself too will get the chance to have my hands on a copy some day (http://img210.imageshack.us/img210/3025/bazzy.gif)
Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 16, 2013, 02:24:48 AM
Wow, Nationwide are just a pain the ass to work with.

After not hearing anything from them for a week, I wrote to as about their case pack and schedule for MB.

This was their response:

Since your gaming disc did not pass Eclipse, they will cut metal, but they are wanting to provide a one-off replicated sample for review prior to pressing the batch.

One-off (triple digit price deleted)

Please let me know if this is acceptable to proceed.


Classic redirection.  But seriously?  You guys said you could do this, you *have* done it ... and you still want to charge me an additional 30% over the agreed upon price?
Title: Re: Meteor Blaster DX Reprint
Post by: Arkhan on April 16, 2013, 03:39:40 AM
That's what MSR went through also.

Tell them hell no on that option.  The disc should be able to pass eclipse.
Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 16, 2013, 04:09:29 AM
That's what MSR went through also.

Tell them hell no on that option.  The disc should be able to pass eclipse.

I have a well thought out response that I am waiting a few more minutes before sending that basically says "No, we agreed to this, changing the terms now is not acceptable."

Title: Re: Meteor Blaster DX Reprint
Post by: Arkhan on April 16, 2013, 04:31:06 AM
yeah.  Did they ever give specific errors from Eclipse?
Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 16, 2013, 05:32:15 AM
yeah.  Did they ever give specific errors from Eclipse?

Nope.

They are pretty bad at communicating.  I still don't know what the case pack is.
Title: Re: Meteor Blaster DX Reprint
Post by: Arkhan on April 16, 2013, 05:47:48 AM
Have you asked specifically?  It's really strange, given the MSR pressing issues.

They gave specific errors out when that occurred.
Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 16, 2013, 06:06:18 AM
Have you asked specifically?  It's really strange, given the MSR pressing issues.

They gave specific errors out when that occurred.

Yup.  Here is the message I just sent them where I quote the April 8 email asking about the errors:

This is not acceptable.

The agreement we have is that you would be able to replicate this type of CD at the agreed upon price, I do not appreciate the nickel and diming that is going on this point (although a 31% increase in price may push this beyond nickel and diming).

I provided you with a master CD which is compliant for the CD specification. Your software not being capable of supporting the full CD specification should not be the reason for you to keep me liable for a master failure, especially after assuring me that replicating this format of CD would not be a problem.  David knew ahead of time that this format was not within the realm of what Eclipse deems "Standard," and failed to mention that there would be any additional fees for replicating this format of CD.

I asked for the Eclipse error that you encountered (Apr 8: "Can you provide specific error information?") and I never did receive a reply to that question.  I was asking in an effort to help sort things or, or find an alternative layout that would be acceptable to both Eclipse and the systems for which these CDs are intended.

I went through a lot of effort to get the CD and artwork ready (ahead of my expected schedule) in order to meet the guidelines you have set out for replication.  Changing those guidelines and prices at this point is not appreciated.

Please advice on what we can do to resolve this issue as quickly as possible with a minimal amount of risk to both of our interests.  I have made every effort possible to show goodwill and work with you through this order, and would appreciate the same in return.


Fingers crossed.
Title: Re: Meteor Blaster DX Reprint
Post by: Arkhan on April 16, 2013, 06:21:23 AM
Here's hoping.

Title: Re: Meteor Blaster DX Reprint
Post by: ParanoiaDragon on April 16, 2013, 11:33:50 AM
Ugh, too bad you can't go to the factory itself, or maybe Skype them while they're working on it! :P
Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 16, 2013, 01:14:13 PM
They basically wrote back and said I had  three choices.

1.  Fix the errors so that eclipse did not give errors, or
2.  Pay the one off fee (which went up to $350) or
3. Have the order canceled

Considering that I cannot fix the Eclipse errors (since I do not even know what they are), they really did not give me any choice at all.

Last I heard, my masters were going to be returned to me.
Title: Re: Meteor Blaster DX Reprint
Post by: vestcoat on April 16, 2013, 02:10:37 PM
Don't throw in the towel over one email exchange.

What your contact is calling a "fee", the contact for MSR simply recommended. You're dealing with the Three Stooges over there. They'll get it right eventually, but you've got to be persistent, take your time, and keep talking to multiple people until you find someone more accommodating. If you had been here for the hundred-plus-page MSR thread, you'd have a better perspective.

1) Keep talking to people until they give you the errors. When you find out what the errors are, forward them to Aetherbyte.
or
2) Insist that you don't need a test pressing and tell them to replicate the order. I have the MSR test pressing and it plays like a champ.
Title: Re: Meteor Blaster DX Reprint
Post by: TheOldMan on April 16, 2013, 02:20:11 PM
Quote
You're dealing with the Three Stooges over there.

I couldn't have said it better myself :)
Title: Re: Meteor Blaster DX Reprint
Post by: Keranu on April 16, 2013, 02:38:35 PM
Also, very important, try to call them whenever possible! They're still pretty dumb on the phone, but at least you won't have to wait a week or longer for a response. I have no idea what this fee they're trying to pull on you is, it was never brought up to us during MSR, and we're getting the same old Eclipse shit too. As long as your time gaps and whatever else is accurate, there should not be a problem.
Title: Re: Meteor Blaster DX Reprint
Post by: vestcoat on April 16, 2013, 03:35:28 PM
I have no idea what this fee they're trying to pull on you is, it was never brought up to us during MSR,
They're trying to sell him the check disc.
Title: Re: Meteor Blaster DX Reprint
Post by: Black Tiger on April 16, 2013, 04:42:59 PM
The game won't be produced correctly unless it has errors. But you have to confirm that it's only the expected ones. Even if you're up for a test disc, there's no point having one made until it sounds like they got it down to the correct format first. With Mysterious Song they said that a test disc must be purchased first, due to the unique format, or else they would not proceed. The salesman did drop the price though and a PCEFX forum raffle for the test disc (and a couple bonus prizes) covered the cost of it.
Title: Re: Meteor Blaster DX Reprint
Post by: TheClash603 on April 16, 2013, 05:14:01 PM
Check disc raffle 2.0?

Seems like this might have to become a homebrew tradition!
Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 17, 2013, 07:41:32 AM
The game won't be produced correctly unless it has errors. But you have to confirm that it's only the expected ones. Even if you're up for a test disc, there's no point having one made until it sounds like they got it down to the correct format first. With Mysterious Song they said that a test disc must be purchased first, due to the unique format, or else they would not proceed. The salesman did drop the price though and a PCEFX forum raffle for the test disc (and a couple bonus prizes) covered the cost of it.

Yeah, they upped the price for me . ...went from $195 to $350.  Lovely people.
Title: Re: Meteor Blaster DX Reprint
Post by: KingDrool on April 17, 2013, 07:50:49 AM
WTF? Really? Did you respond, "What happened to $195?"

Anyway, I hope you don't give up. Arkhan seems to have the magic touch with these people, so hopefully he can help out somehow.
Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 17, 2013, 07:59:59 AM
WTF? Really? Did you respond, "What happened to $195?"

There response to this question : "I quoted you the wrong price."
Title: Re: Meteor Blaster DX Reprint
Post by: Arkhan on April 17, 2013, 08:04:32 AM
To be fair, we never had any actual disc layout issues, so we have never had to experience that portion of things first-hand.

They didn't specifically mention Eclipse in MSR's case. 

The disc should be pressable without error.
Title: Re: Meteor Blaster DX Reprint
Post by: bt on April 17, 2013, 01:29:13 PM
Well, all is not lost ... not yet anyway.  I have found another CD pressing house.. .yes they use Eclipse.  However this one has one big difference,  The owner is a 20+ year TurboDuo fan.  I will be sending him a master tomorrow and working with him to figure out how to proceed.
Title: Re: Meteor Blaster DX Reprint
Post by: Bernie on April 17, 2013, 01:32:10 PM
That sounds great.
Title: Re: Meteor Blaster DX Reprint
Post by: Bardoly on April 17, 2013, 06:03:30 PM
Well, all is not lost ... not yet anyway.  I have found another CD pressing house.. .yes they use Eclipse.  However this one has one big difference,  The owner is a 20+ year TurboDuo fan.  I will be sending him a master tomorrow and working with him to figure out how to proceed.


That's great news!

(Now you just need to talk him into acquiring the rights to some of the CD games which need a press run (http://www.pcenginefx.com/forums/index.php?topic=14264.0) and then press 'em.   :pray:   )
Title: Re: Meteor Blaster DX Reprint
Post by: ParanoiaDragon on April 17, 2013, 07:05:24 PM
Wow, I'm really hoping this new pressing house works out!  It's be nice to have zero problems with future games being pressed, along with him being a Turbo fan!
Title: Re: Meteor Blaster DX Reprint
Post by: esteban on April 19, 2013, 07:56:38 PM
Well, all is not lost ... not yet anyway.  I have found another CD pressing house.. .yes they use Eclipse.  However this one has one big difference,  The owner is a 20+ year TurboDuo fan.  I will be sending him a master tomorrow and working with him to figure out how to proceed.


Well, this is the GODDAMN SILVER LINING in the homebrew tempest that has been brewing.

If things work out (ha! here's hoping...), you have found a superior vendor. (http://junk.tg-16.com/images/pcgs.html)

Title: Re: Meteor Blaster DX Reprint
Post by: esadajr on April 29, 2013, 08:56:13 AM
This http://turbo.mindrec.com/ is the site for subscribing, but I don't think the server is working properly because it sent me back a bunch of gibberish.


Use an email client that can send in plain text (the server is old and does nto know how to handle MIME encoded emails).

Send an email to turbo-list-request (at) mindrec.com
and place the word:

subscribe

in the subject line.

The server will send back an email with confirmation directions.  Send another email to that same email addy with the confirmation command (in the reply you got) and you'll be on the list.

It worked using Yahoo mail. Thanks!
Title: Re: Meteor Blaster DX Reprint
Post by: Mishran on April 29, 2013, 11:35:23 AM
I tried the turbo list again today and got it to work too. Own the original MBDX, but plan on picking this up when available anyway.
Title: Re: Meteor Blaster DX Reprint
Post by: Bardoly on May 01, 2013, 11:03:51 AM
@bt

Any update on how this new CD pressing house deal is going?
Title: Re: Meteor Blaster DX Reprint
Post by: bt on May 03, 2013, 06:14:52 AM

Any update on how this new CD pressing house deal is going?

I sent off a second set of Masters on Wednesday.  Awaiting word on how they look.
Title: Re: Meteor Blaster DX Reprint
Post by: Duo_R on May 03, 2013, 07:11:26 AM
BT are you taking pre-orders?
Title: Re: Meteor Blaster DX Reprint
Post by: bt on May 03, 2013, 07:28:23 AM
BT are you taking pre-orders?


I will not take orders untiL I know that the CDs are going to be pressed, and not until I have a delivery date.

This is a great example as to why I do that.  Had I taken pre-orders and things do not work out (or take another 6+ weeks to work out), it is just a headache to refund orders, and try to re-gain that goodwill once the time that *real* pre-orders can take place.

I am truly hoping this works out ... , something else is already in the works.
Title: Re: Meteor Blaster DX Reprint
Post by: Arkhan on May 03, 2013, 07:35:21 AM
I am truly hoping this works out ... http://www.youtube.com/watch?v=AXiWznKO_Io, something else is already in the works.


Looks a lot like Nova Blast!   Is that what it is? ;)
Title: Re: Meteor Blaster DX Reprint
Post by: ParanoiaDragon on May 03, 2013, 12:33:16 PM
I had to do some googling, since I had very little exposure to Coleco or Intellevision, but yup, looks like Nova Blast!

Is Nate doing the music for this next project?
Title: Re: Meteor Blaster DX Reprint
Post by: esteban on May 04, 2013, 06:39:30 AM

I am truly hoping this works out ... http://www.youtube.com/watch?v=AXiWznKO_Io, something else is already in the works.



I heartily approve (http://junk.tg-16.com/images/pcds.html)
Title: Re: Meteor Blaster DX Reprint
Post by: NightWolve on May 04, 2013, 03:19:26 PM
Well, all is not lost ... not yet anyway.  I have found another CD pressing house.. .yes they use Eclipse.  However this one has one big difference,  The owner is a 20+ year TurboDuo fan.  I will be sending him a master tomorrow and working with him to figure out how to proceed.

What's the website of this other pressing house ?? Would be good to know. Really, I don't understand why there is a problem with NEC mixed-mode discs - they were pressed just fine in that era... They are following the Yellow Book specifications: A 3 second pregap when you transition from an audio track to a data track, and a 2 second postgap when going from data to audio, etc. I had added the info from a MMC document into TurboRip's ReadMe for reference:
Quote
  ****  6.2.11.6. Pre-gap ****
   If a Data track is preceded by a different mode of track (such as an audio
   track) or if the mode number of CD-ROM changes, this Data track starts with
   an extended pre-gap. A pre-gap is placed at the head of a Data track, also
   is belonging to the Data track. A pre-gap does not contain actual user data.
   The pre-gap is encoded as "pause."

   An extended pre-gap is divided into two parts. The first part of the
   extended pre-gap has a minimum 1 second of data, and it is encoded according
   to the data structure of previous track. The second part has a minimum 2
   seconds data, and this data track is encoded according to the same data
   structure as the other parts.

   ****  6.2.11.7. Post-gap ****
   If a Data track is followed by another kind of track (such as an audio
   track), this Data track ends with a post-gap. A post-gap is placed at the
   end of a Data track, and is part of the Data Track. A post-gap does not
   contain actual user data. The minimum length of post-gap is 2 seconds. The
   drive does not perform any action for a Post-gap.

So yeah, that's what they were doing. In the case of the pregap, it's 2+1 seconds (going by the recommended minimum), so 3 seconds of it as everyone would see when looking at a CUE file after ripping an original disc.
Title: Re: Meteor Blaster DX Reprint
Post by: TheOldMan on May 04, 2013, 05:44:39 PM
Quote
In the case of the pregap, it's 2+1 seconds (going by the recommended minimum), so 3 seconds of it as everyone would see when looking at a CUE file after ripping an original disc.

Yep. The problem <apparently> is that the p-q codes which indicate the track type have to change at those intervals...which seems to screw with the pressing software. :)
(ie, the 2 sec gap has to be encoded as an audio track, while the 1 sec extended gap has to be encoded as a data track.)

I wonder how badly we can screw with them when we build a turbo cd with cd+g tracks :)
(Don't laugh. cdrecord will supposedly do it on a linux box. I've been playing with it, but haven't got that far...yet :)
Title: Re: Meteor Blaster DX Reprint
Post by: ParanoiaDragon on May 04, 2013, 07:33:40 PM
Quote
In the case of the pregap, it's 2+1 seconds (going by the recommended minimum), so 3 seconds of it as everyone would see when looking at a CUE file after ripping an original disc.

Yep. The problem <apparently> is that the p-q codes which indicate the track type have to change at those intervals...which seems to screw with the pressing software. :)
(ie, the 2 sec gap has to be encoded as an audio track, while the 1 sec extended gap has to be encoded as a data track.)

I wonder how badly we can screw with them when we build a turbo cd with cd+g tracks :)
(Don't laugh. cdrecord will supposedly do it on a linux box. I've been playing with it, but haven't got that far...yet :)


We've talked about possibly doing a CD+G for one of our releases, but, sheesh, I do wonder if that'll really throw them for a loop! :(
Title: Re: Meteor Blaster DX Reprint
Post by: NightWolve on May 04, 2013, 10:04:40 PM
Quote
In the case of the pregap, it's 2+1 seconds (going by the recommended minimum), so 3 seconds of it as everyone would see when looking at a CUE file after ripping an original disc.

Yep. The problem <apparently> is that the p-q codes which indicate the track type have to change at those intervals...which seems to screw with the pressing software. :)
(ie, the 2 sec gap has to be encoded as an audio track, while the 1 sec extended gap has to be encoded as a data track.)

Hmmm, here's the thing, does it really matter if that subcode data isn't changed to reflect a strict recommended *guideline* ??

Take this for example:
Quote
FILE "01 Fighting Street (J).wav" WAVE
  TRACK 01 AUDIO
    INDEX 01 00:00:00
FILE "02 Fighting Street (J).iso" BINARY
  TRACK 02 MODE1/2048
    PREGAP 00:03:00
    INDEX 01 00:00:00
    POSTGAP 00:02:00
FILE "03 Fighting Street (J).wav" WAVE
  TRACK 03 AUDIO
    INDEX 01 00:00:00

If I were to burn that and analyze it, I'd find that those 3 seconds of pregap will entirely belong to the data track (the subcode data would indicate track 2 and index 00). All the LBAs of every track thereafter will still match the original and the game will work just fine. Some copy protection systems would rely on the data in those 3 seconds of pregap to detect a burn, but that of course was never a problem with NEC systems. In such cases, and when dealing with pure audio discs (index 00 was for a pre announcement/intro before the song actually starts) you'd wanna preserve it when reading the track and that would result in something like this to burn it back:

Quote
FILE "02 Fighting Street (J).iso" BINARY
  TRACK 02 MODE1/2048
    INDEX 00 00:00:00
    INDEX 01 00:03:00
    POSTGAP 00:02:00

Such a data track would simply have 3 seconds of extra sectors in the beginning and it would get burned back in the duplicate exactly as it was in the original resulting in a more 1:1 copy. Pregap = index 00, same thing, just that when you use the pregap command in the CUE file, the burner will determine what data is actually burned there (and not read from the file), probably just all zeros, etc. A postgap is usually unburned, skipped sectors, so if a laser read in that area, you'd get a read error.

Anyway, I'm not sure that is the problem, what you're mentioning, that "the 2 sec gap has to be encoded as an audio track, while the 1 sec extended gap has to be encoded as a data track." It doesn't matter, at least it shouldn't. The software shouldn't try to bother to accomplish exactly what the strict guideline is calling for. All the CD-Rs that were ever burned with a CUE file like my first example work fine on real NEC hardware.
Title: Re: Meteor Blaster DX Reprint
Post by: TheOldMan on May 05, 2013, 04:01:38 AM
Quote
...does it really matter if that subcode data isn't changed to reflect a strict recommended *guideline* ??
It wouldn't if it were just a recomendation. It's not. See iso/iec10149, section 20.

As for example 1:
Quote
If I were to burn that and analyze it, I'd find that those 3 seconds of pregap will entirely belong to the data track (the subcode data would indicate track 2 and index 00). All the LBAs of every track thereafter will still match the original and the game will work just fine.

Yes, the pre-gap will belong to the data track. That's what you asked for, that -should- be what you get.
However, you -should- end up with a 2 sec gap after track 1, then your 3 sec pre-gap. Yes, the game would play just fine - the PCE doesn't check tracks that closely (even to the point of ignoring data track checksums, iirc). I'm not so sure the LBA's would match, though - and I'm pretty sure the time stamps encoded in the track headers would be wrong.

Quote
In such cases, and when dealing with pure audio discs (index 00 was for a pre announcement/intro before the song actually starts) you'd wanna preserve it when reading the track and that would result in something like this to burn it back:
....
Such a data track would simply have 3 seconds of extra sectors in the beginning and it would get burned back in the duplicate exactly as it was in the original resulting in a more 1:1 copy. Pregap = index 00, same thing, just that when you use the pregap command in the CUE file, the burner will determine what data is actually burned there (and not read from the file), probably just all zeros, etc.

Yes, the data track would have 3 seconds of extra sectors at the begining; I'm not so sure it would be a 'more' 1:1 copy, Because pregap != index00. Again, the iso/iec docs state that gaps are encoded as a 'pause' type sector (pq=00), whereas indexes are encoded as information sectors. They are not the same thing, though many program treat them as such.
And for the record, the burner only writes what it is given - the software determines what is in the pregaps. Sometimes it is all 0's, but not always.

Quote
It doesn't matter, at least it shouldn't. The software shouldn't try to bother to accomplish exactly what the strict guideline is calling for. All the CD-Rs that were ever burned with a CUE file like my first example work fine on real NEC hardware.

Whether such things -should- matter is open for debate; the fact is, to produce an iso standard disc as required by the pressers, it -does- matter. And yes, we've already covered that the PCE will run CDs that are not iso compliant; they work fine. That should not be taken to mean that they are 'correct' as required by the presser, however.

I've had this discussion with many, many people. They all seem to make the same mistake: Just because a particular program burns a particular disc that works does not mean the program burned it correctly. Furthermore, just because a particular cue sheet appears to give you a correctly formatted cd does not mean it is iso compliant.
Programmers are lazy: in my general experience, different progams implement the mixed-mode cd slightly differently.
Different programs create different discs from the exact same cue sheet and file. We live with it, and work around the problems when needed.
Title: Re: Meteor Blaster DX Reprint
Post by: bt on May 06, 2013, 06:38:42 AM
Update on things.

I just heard back form the CD House.  The owner took 2 of the 3 press samples they made and tried them on his Duo, and he says they worked flawlessly -- he apparently had a good time playing MB all weekend.  So all 3 samples are en route to me, and I will have them on Wednesday.

The name of the company is OMM DVD (ommdvd.com), they are in Indianapolis.
Title: Re: Meteor Blaster DX Reprint
Post by: KingDrool on May 06, 2013, 08:25:16 AM
Awesome! No more f*cking around with Nationwide, or whatever they're called? Sounds good to me!
Title: Re: Meteor Blaster DX Reprint
Post by: bt on May 06, 2013, 08:50:53 AM
Awesome! No more f*cking around with Nationwide, or whatever they're called? Sounds good to me!

I am hoping so -- don't get me wrong, they (Nationwide) were very nice people, but technically, they seemed to have  a hard time fighting their way out of a wet paper bag.
Title: Re: Meteor Blaster DX Reprint
Post by: Arkhan on May 06, 2013, 09:34:09 AM
I am convinced you guys all went to a different Nationwide Disc.
Title: Re: Meteor Blaster DX Reprint
Post by: bt on May 06, 2013, 12:59:31 PM
I am convinced you guys all went to a different Nationwide Disc.
I think it depends on the rep you get.  I dealt with 2.  The first guy was very tech oriented, and understood (or at least seemed to) that this was going to be "non standard."  But once they got all the assets, I had to deal with a different person.  A very nice person, but completely out of her  league on the technical side.

For OMMDVD, I am getting a similar price per unit that I was getting with NWCD, though I am getting more units (400, versus 300).  The artwork will be of a higher quality, since they were able to use the original Quark files (and not JPGs).
Title: Re: Meteor Blaster DX Reprint
Post by: Black Tiger on May 06, 2013, 01:08:23 PM
Update on things.

I just heard back form the CD House.  The owner took 2 of the 3 press samples they made and tried them on his Duo, and he says they worked flawlessly -- he apparently had a good time playing MB all weekend.  So all 3 samples are en route to me, and I will have them on Wednesday.

The name of the company is OMM DVD (ommdvd.com), they are in Indianapolis.

So how many hundreds of dollars did they charge you for each test disc?
Title: Re: Meteor Blaster DX Reprint
Post by: Arkhan on May 06, 2013, 03:50:13 PM
since they were able to use the original Quark files (and not JPGs).

Huhmmm.    I sent NWD a bunch of high-res PSD files.   
Title: Re: Meteor Blaster DX Reprint
Post by: bt on May 07, 2013, 03:53:34 AM
So how many hundreds of dollars did they charge you for each test disc?

It was part of the package deal, knowing that Eclipse would fail.
Title: Re: Meteor Blaster DX Reprint
Post by: bt on May 07, 2013, 03:59:57 AM
Huhmmm.    I sent NWD a bunch of high-res PSD files.   

Again, it seems to depend upon which rep you get.  I was told to submit either JPG or PNG images, no other choices were given.
Title: Re: Meteor Blaster DX Reprint
Post by: Arkhan on May 07, 2013, 04:00:17 AM
So how many hundreds of dollars did they charge you for each test disc?

It was part of the package deal, knowing that Eclipse would fail.

I didn't write that, lol.  BrackTiger did!
Title: Re: Meteor Blaster DX Reprint
Post by: Black Tiger on May 07, 2013, 07:01:29 AM
since they were able to use the original Quark files (and not JPGs).

Huhmmm.    I sent NWD a bunch of high-res PSD files.   

I did everything based on their template faq. They list four acceptible formats. Although their initial covers/label test mockups were terribly off center, that part of the process was actually pretty smooth.
Title: Re: Meteor Blaster DX Reprint
Post by: Arkhan on May 07, 2013, 07:09:47 AM
Yeah but, they supplied JPGs?  Or did you? 

JPGs seems like a bad idea.
Title: Re: Meteor Blaster DX Reprint
Post by: bt on May 08, 2013, 04:21:21 AM
Yeah but, they supplied JPGs?  Or did you? 

JPGs seems like a bad idea.

JPG for print media is a bad idea.
Title: Re: Meteor Blaster DX Reprint
Post by: bt on May 08, 2013, 03:21:07 PM
Check Discs have arrived, and they all run on Duo hardware.

(http://i.imgur.com/WO1Pktr.jpg)
(http://i.imgur.com/wsmKuhn.jpg)
Title: Re: Meteor Blaster DX Reprint
Post by: TheClash603 on May 08, 2013, 03:31:18 PM
Where do I get to order now?  :)  Mailing list didn't seem to work for me, so please make sure to let everyone know here too!

BTW - Turbograpx!?  I thought you said the guy that worked there was a fan!?
Title: Re: Meteor Blaster DX Reprint
Post by: bt on May 08, 2013, 03:48:12 PM
Where do I get to order now?  :)  Mailing list didn't seem to work for me, so please make sure to let everyone know here too!

BTW - Turbograpx!?  I thought you said the guy that worked there was a fan!?

I never included that info -- I suspect it was dictated to someone else.  Typos be damned, the bloody things works, which is more than I can say for the original MB test disc I received in 2004.

I will talk to them tomorrow about the pressing schedule, and once I get an estimated arrival date, I can start looking at orders.
Title: Re: Meteor Blaster DX Reprint
Post by: TheOldMan on May 08, 2013, 04:06:15 PM
Congratulations!
Title: Re: Meteor Blaster DX Reprint
Post by: ParanoiaDragon on May 08, 2013, 04:09:33 PM
Sweet!!!!!!  Not only do we have a new pressed version of MB, but a new presser to go to!  Though, maybe I'm getting ahead of myself, should wait till the finished games are in all of our hands? :-k
Title: Re: Meteor Blaster DX Reprint
Post by: Black Tiger on May 08, 2013, 04:28:20 PM
Can't wait to try the new version. :D
Title: Re: Meteor Blaster DX Reprint
Post by: hoobs88 on May 08, 2013, 05:03:46 PM
Where do I get to order now?  :)  Mailing list didn't seem to work for me, so please make sure to let everyone know here too!

BTW - Turbograpx!?  I thought you said the guy that worked there was a fan!?

Mailing list didn't work for me either. Keep me posted on when these are ready to ship.
Long live Turbograpx!
Title: Re: Meteor Blaster DX Reprint
Post by: esteban on May 09, 2013, 08:27:35 PM
Check Discs have arrived, and they all run on Duo hardware.


Splendid. Simply splendid. (http://junk.tg-16.com/images/hany_in_the_sky.html)

Title: Re: Meteor Blaster DX Reprint
Post by: esadajr on May 15, 2013, 07:22:17 AM
Just pre ordered mine!
Title: Re: Meteor Blaster DX Reprint
Post by: DragonmasterDan on May 15, 2013, 08:10:54 AM
pre-ordered!
Title: Re: Meteor Blaster DX Reprint
Post by: FiftyQuid on May 15, 2013, 08:13:23 AM
Just pre ordered mine!
Ditto.

Why do I have this sinking feeling that May is going to be an expensive turbob month?   :-k

[EDIT] Wait... You said these were tested on a Duo, what about TG-CD?
Title: Re: Meteor Blaster DX Reprint
Post by: vestcoat on May 15, 2013, 08:14:28 AM
Where did you guys preorder?
Title: Re: Meteor Blaster DX Reprint
Post by: FiftyQuid on May 15, 2013, 08:16:32 AM
Where did you guys preorder?
Through the mailing list.  I received an email about it today.
Title: Re: Meteor Blaster DX Reprint
Post by: vestcoat on May 15, 2013, 08:22:29 AM
Damn. I thought I subscribed last week, but didn't realize I had to reply with a confirmation code.
Title: Re: Meteor Blaster DX Reprint
Post by: FiftyQuid on May 15, 2013, 08:24:27 AM
Damn. I thought I subscribed last week, but didn't realize I had to reply with a confirmation code.
Rookie.   :P  :wink:
Title: Re: Meteor Blaster DX Reprint
Post by: Duo_R on May 15, 2013, 08:30:55 AM
I am on the list but no email today....
Title: Re: Meteor Blaster DX Reprint
Post by: Necromancer on May 15, 2013, 08:31:32 AM
I ordered too!  :mrgreen:
Title: Re: Meteor Blaster DX Reprint
Post by: PunkicCyborg on May 15, 2013, 08:39:54 AM


got the pac with implode!
Title: Re: Meteor Blaster DX Reprint
Post by: KingDrool on May 15, 2013, 09:37:31 AM
Pre-ordered mine!
Title: Re: Meteor Blaster DX Reprint
Post by: Arkhan on May 15, 2013, 10:38:41 AM
I sent BT a PM, because f*ck if I remember any of that mailing list stuff. 
Title: Re: Meteor Blaster DX Reprint
Post by: Duo_R on May 15, 2013, 12:42:15 PM
Ok I found the email was buried in the spam folder lol. Ordered!
Title: Re: Meteor Blaster DX Reprint
Post by: Arkhan on May 15, 2013, 01:27:40 PM
yeah mine too.

I thought we had to preorder through the  mailing list.  I checked MindRec and didn't see a link for it or any mention of it on the main page.
Title: Re: Meteor Blaster DX Reprint
Post by: vestcoat on May 15, 2013, 01:35:34 PM
Can someone please copy and post the preorder announcement here?
I got my Turbolist subscription worked out, but missed today's email.

Edit: or PM me a copy?
Edit: thanks!
Title: Re: Meteor Blaster DX Reprint
Post by: bt on May 15, 2013, 02:57:07 PM
Here is the posting to the list.  Same pre-order discount applies to folks here too.

Hello List!

After going through several different CD manufacturing places for CDs, I have finally found one that not only can press Turbo Duo CDs, but the owner is also a Duo owner!

With all the logistics taken care of, the 2013 re-release of Meteor Blaster is all set to go, and I am expecting to have the CDs in my hands within a couple of weeks.

As promised, I am giving list members a chance to pre-order at a discounted price.  The following link will allow you to pre-order MB, or the MB+Implode pack   There is also a special collectors' item listed there -- you can buy one of the test CDs that the CD replication house sent out to verify that they could actually make Turbo Duo CDs:

http://mindrec.com/?main=mbdx2013/index.php

That link will be valid through June 5, after that, you will need to go through the regular MindRec store link for ordering.  Also, that is for Paypal processing, if you want to do payment via another way, let me know and I'll help get you sorted out.

The 2013 Re-release of MB contains the signature edition of MB (5 ships versus the normal 4), some different hidden features and a few other improvements.

Let me know if you have any questions, thanks!
Title: Re: Meteor Blaster DX Reprint
Post by: TheClash603 on May 15, 2013, 04:24:49 PM
I tried the mailing list twice and somehow it didn't work.  Will someone order me 2 copies and I will send money + shipping + handling charges their way?
Title: Re: Meteor Blaster DX Reprint
Post by: esteban on May 15, 2013, 04:42:11 PM
I pre-ordered just now. (http://junk.tg-16.com/images/pcgs.html)

TO DO LIST: I need to order Pyramid Plunder and Lock-N-Chase, too, but I'll have to wait until next paycheck (http://junk.tg-16.com/images/pcgsad.html)
Title: Re: Meteor Blaster DX Reprint
Post by: ParanoiaDragon on May 15, 2013, 07:07:09 PM
Just ordered mine.  Infact, I ended up doing the dual pack with Implode for the hell of it, couldn't hurt to have an extra copy of it.
Title: Re: Meteor Blaster DX Reprint
Post by: esteban on May 16, 2013, 12:02:23 AM
Just ordered mine.  Infact, I ended up doing the dual pack with Implode for the hell of it, couldn't hurt to have an extra copy of it.

Me too, I added Implode as well. I'm going to give a friend a copy. I don't think he has ever played it, in fact.
Title: Re: Meteor Blaster DX Reprint
Post by: Duo_R on May 16, 2013, 04:45:48 AM
Ordered yesterday! 
Title: Re: Meteor Blaster DX Reprint
Post by: hoobs88 on May 16, 2013, 07:22:46 AM
Just placed my pre-order!
Title: Re: Meteor Blaster DX Reprint
Post by: Keranu on May 17, 2013, 08:21:13 AM
Preeeeee-orderededed!!!
Title: Re: Meteor Blaster DX Reprint
Post by: GohanX on May 17, 2013, 08:37:06 AM
Dual pack bought. Weee!
Title: Re: Meteor Blaster DX Reprint
Post by: Bardoly on May 27, 2013, 10:38:01 AM
Just ordered 2 dual packs!
Title: Re: Meteor Blaster DX Reprint
Post by: TheClash603 on May 27, 2013, 12:23:55 PM
Who wouldn't get the dual pack?  That is a super deal!
Title: Re: Meteor Blaster DX Reprint
Post by: ParanoiaDragon on May 27, 2013, 02:35:14 PM
Hey, just to help BT unload some more Implodes is worth it, since homebrew doesn't sell like hotcakes, who knows how many stacks of Implodes are currently & unfortunately coasters!
Title: Re: Meteor Blaster DX Reprint
Post by: vestcoat on May 27, 2013, 08:57:00 PM
Paypal just sent me a shipping notice!
Title: Re: Meteor Blaster DX Reprint
Post by: KingDrool on May 28, 2013, 03:01:28 AM
Me too!
Title: Re: Meteor Blaster DX Reprint
Post by: esadajr on May 28, 2013, 03:36:50 AM
Me too!
^^^^^
Title: Re: Meteor Blaster DX Reprint
Post by: Duo_R on May 28, 2013, 04:13:16 AM
Me, because I already had it...lol. Now I feel like I should have got an extra.


Who wouldn't get the dual pack?  That is a super deal!
Title: Re: Meteor Blaster DX Reprint
Post by: Necromancer on May 28, 2013, 04:27:35 AM
Me, because I already had it...lol. Now I feel like I should have got an extra.

Same here..... it woulda made a good raffle maybe.
Title: Re: Meteor Blaster DX Reprint
Post by: FiftyQuid on May 28, 2013, 04:45:53 AM
Paypal just sent me a shipping notice!
D'oh!  No shipping notice here yet.  Damn me for living in Canada.
Title: Re: Meteor Blaster DX Reprint
Post by: Black Tiger on May 28, 2013, 05:12:52 AM
Paypal just sent me a shipping notice!
D'oh!  No shipping notice here yet.  Damn me for living in Canada.

D'oh!  No shipping notice here yet.  Damn me for living in Canada. :P
Title: Re: Meteor Blaster DX Reprint
Post by: _joshuaTurbo on May 28, 2013, 05:18:53 AM
I have GOT to start paying closer attention to these forums!  LOL- Got my 'Pre-order' in thru Paypal.  I had no idea this game was so close to being available again!!

Thanks BT!!

WOO!!!
Title: Re: Meteor Blaster DX Reprint
Post by: Mishran on May 28, 2013, 11:51:09 AM
I'm rather looking forward to this, even though I own the original. Has anyone been able to finish all 99 levels of this? I usually made it to the 10th or 11th level and die horribly. Tried a level skip cheat in magicengine to check out the level 99 boss once and died repeatedly as soon as the level began. Lol His shots are near impossible to avoid.
Title: Re: Meteor Blaster DX Reprint
Post by: roflmao on May 28, 2013, 02:20:54 PM
Don't fret, I haven't received my notification yet either, and I ordered as soon as the mailing list message came though - before it was posted here.  I'm sure they'll all go out soon. :)
Title: Re: Meteor Blaster DX Reprint
Post by: esteban on May 30, 2013, 04:03:34 PM
I'm rather looking forward to this, even though I own the original. Has anyone been able to finish all 99 levels of this? I usually made it to the 10th or 11th level and die horribly. Tried a level skip cheat in magicengine to check out the level 99 boss once and died repeatedly as soon as the level began. Lol His shots are near impossible to avoid.


I don't get too far before choking on some silly nonsense. My daughter thinks my inability to stay calm and focused is pathetic, but insists that I keep practicing.  (http://junk.tg-16.com/images/pcgs.html)
Title: Re: Meteor Blaster DX Reprint
Post by: Arkhan on May 30, 2013, 04:05:30 PM
Mine came yesterday!  I forgot to mention this.
Title: Re: Meteor Blaster DX Reprint
Post by: esteban on May 30, 2013, 04:06:39 PM
Mine came yesterday!  I forgot to mention this.

Damn, unless my daughter forgot to check the mail today, I haven't received anything.
Title: Re: Meteor Blaster DX Reprint
Post by: FiftyQuid on May 30, 2013, 04:11:10 PM
Shipping Notification arrived in my Inbox!
Title: Re: Meteor Blaster DX Reprint
Post by: Keranu on May 30, 2013, 04:39:04 PM
Received mine! Will test it in a bit!
Title: Re: Meteor Blaster DX Reprint
Post by: tggodfrey on May 30, 2013, 04:46:30 PM
mine came as well.  I plan to jam out on it tomorrow evening.
Title: Re: Meteor Blaster DX Reprint
Post by: TheClash603 on May 30, 2013, 04:50:11 PM
Still jealously waiting for mine!
Title: Re: Meteor Blaster DX Reprint
Post by: PunkicCyborg on May 30, 2013, 04:54:46 PM
got my shipping notice!
Title: Re: Meteor Blaster DX Reprint
Post by: Duo_R on May 30, 2013, 05:14:39 PM
Mine came today too!
Title: Re: Meteor Blaster DX Reprint
Post by: ParanoiaDragon on May 30, 2013, 05:55:56 PM
WOO-WOOOOOOOOO!  Here comes the Turbo train, cuz mine just shipped! :D
Title: Re: Meteor Blaster DX Reprint
Post by: roflmao on May 30, 2013, 06:07:29 PM
Mine came in this evening.  Yeehaa!
Title: Re: Meteor Blaster DX Reprint
Post by: jperryss on May 31, 2013, 01:38:42 AM
So it's officially too late to try to unload my CDR version that I just bought a few months ago? LOL
Title: Re: Meteor Blaster DX Reprint
Post by: Necromancer on May 31, 2013, 03:55:19 AM
Got mine yesterday and played a few rounds (I sucked bad) and a bit of Implode Caravan too.  :mrgreen:
Title: Re: Meteor Blaster DX Reprint
Post by: NightWolve on May 31, 2013, 07:40:26 AM
It wouldn't if it were just a recomendation. It's not. See iso/iec10149, section 20.


If this really is the problem, it's such a minor thing and unfortunate. No burning software that I know of thought the concept important enough to allow you to burn it exactly as called for. Obviously, most standards ARE important (TOC, sector format, etc.) and need to be strictly/precisely followed because you won't have a working CD by the end of it, duh, but in this case, where you can at the very least encode a 3 second pregap with most burning software (and meet that standard), it shouldn't matter so much that the 1st second of those sectors in this pregap area (75 sectors we're talking about) won't be flagged as type audio, just like it doesn't matter if the actual data in this area is all 0's or 1's...

If the pressing software rejects our mixed-mode CDs simply because a 3 second pregap on a data track doesn't have the 1st second of that pregap flagged as audio sectors (when it comes to audio to data transitions), it just strikes me as way, way too damn picky is what I'm trying to say, I guess... I had just heard that the current, popular software used by pressing plants just has problems with mixed-mode CDs period and I kinda wanna know exactly what the problem is here!

Quote from: OldMan
the PCE doesn't check tracks that closely (even to the point of ignoring data track checksums, iirc).


Hm, that doesn't sound right, the ignoring of an EDC/CRC code. Years ago I asked David Michel (Magic Engine emulator author) about the last data track typically found in NEC discs that is mostly a duplicate of the 2nd working data track. He confirmed that it is indeed a "backup" track, that there is code in the BIOS/system that'll resort to using that track if the 2nd track suffers from enough read failures/can't be read, etc. As to the details, how many read failures/retries does it take before resorting to using the last backup track, I didn't ask, but I just wanted to know what purpose, if any, that duplicated track had. Point is, read errors of data sectors must be detected somehow for obvious reasons and for this switch to the backup track to occur, etc.

Anyway, ignoring pregaps in data tracks is one thing, it happens naturally since the TOC only stores the LBA of index 01 (where valid user data actually begins in a track), they're supposed to be ignored content-wise (I have heard of copy protection schemes making use of them because of this, though), but ignoring EDC codes is quite another.

Quote from: OldMan
I'm not so sure the LBA's would match, though - and I'm pretty sure the time stamps encoded in the track headers would be wrong.


The LBA/Time data of the TOC will match the original if all files in the ISO/WAV/CUE image file set were read and stored properly, etc. That's not hard! If you couldn't even accomplish that, well, then a significant % of burned CD-R games (e.g. Dracula X) would suffer from numerous problems: crashes, lip-syncing issues when a cinema plays, or background music starting at the wrong time, etc. I dunno about the time stamps in the track headers that you mention, which I guess refers to the time data burned into the subchannel sectors, but yeah, the LBA/Time data found in the TOC *will* match if the original image was read properly.

Quick aside: There used to be an infamous problem with all those ISO/MP3/CUE image file sets floating around precisely because when a MP3 file is decoded back into a WAV file, the original file size is lost and you get a file that's either smaller or bigger than the original. Thus, burning that image set to a CD-R would result in a TOC much different than the original and would cause the problems I mentioned because of how a % of games are coded: Games like "Dracula X" have the LBA address hardcoded for the audio track to play, while games like "Ys IV: Dawn of Ys" dynamically obtain the LBA from the TOC, so for such games, you could replace all audio tracks with either smaller or bigger ones and it wouldn't break the game, etc. SignOfZeta once offered his own replacement soundtrack for "Lords of Thunder" because it happened to be one of the games that operates this way. Anyway, that whole ISO/MP3 craze was what led to me creating TOC Fixer (http://www.ysutopia.net/index.php?ind=downloads&op=entry_view&iden=4) which will resize all files in your image set to what they should be so that the TOC will match the original when burned. This was another good use of the NEC TOC Database (http://www.necstasy.net/) which is what allows emulators like Magic Engine and good ole TurboRip (http://www.ysutopia.net/index.php?ind=downloads&op=entry_view&iden=8) to detect and title a disc when it's inserted.

Quote from: OldMan
Quote from: NightWolve
Such a data track would simply have 3 seconds of extra sectors in the beginning and it would get burned back in the duplicate exactly as it was in the original resulting in a more 1:1 copy. Pregap = index 00, same thing, just that when you use the pregap command in the CUE file, the burner will determine what data is actually burned there (and not read from the file), probably just all zeros, etc.

Yes, the data track would have 3 seconds of extra sectors at the begining; I'm not so sure it would be a 'more' 1:1 copy,


What I was talking about was in situations where you'd want to preserve the actual data burned in a pregap as opposed to discarding it (like I currently do in TurboRip for NEC discs). The other method I showed preserves it, so if there was copy protection information hidden there, the new disc would still work, so yeah, a "more" 1:1 copy in *that* sense... Obviously, if you want a perfect 100% 1:1 copy, you need to go all the way in terms of methods with something like CloneCD and read the original disc in "RAW 96 mode" (2352 data sector bytes and 96 bytes of subchannel data), and then set the burner to "RAW DAO 96" (if supported) mode to burn everything back byte for byte. That is for copy protection schemes that intentionally burn wrong/bad subchannel data where letting the burner/software recalculate/rebuild that data will result in a non-working disc.

Quote from: OldMan
Because pregap != index00. Again, the iso/iec docs state that gaps are encoded as a 'pause' type sector (pq=00), whereas indexes are encoded as information sectors. They are not the same thing, though many program treat them as such.


Just how different are they beyond labeling ?? The SCSI-3 MMC docs basically state index 00 is a special index, and it defines the pre-gap or pause before the audio starts. Information sectors start at index 01. Here it is verbatim:

Quote
The CD media standards require transition areas between tracks encoded with different types of information. In addition, transition areas may be used at the beginning or end of any track. For audio tracks the transition areas are called pause areas. For data tracks, transition areas are called pre-gap and post-gap areas.
...
An index is a partition of a track. Pre-gap areas are encoded with an index value of zero. Pause areas at the beginning of audio tracks are also encoded with an index value of zero. The first information sector of a track has an index value of one. Consecutive values up to 99 are permitted. Index information is not contained in the TOC. Not all sectors are encoded with the index value in the Q sub-channel data (the requirement is 9 out of 10). A sector without an index value is presumed to have the same index as the preceding sector.

or
Quote from: http://www.csun.edu/science/help/help_docs/CD.htm link=http://www.csun.edu/science/help/help_docs/CD.htm
Every sector contains an index which is a number between 0 and 99. Index 0 and 1 have special meanings: 0 indicates a pause sector and 1 the beginning of the data in a track.


Beyond flagging the index byte as 00, what else is a program supposed to do to create further distinction ??

Quote from: OldMan
And for the record, the burner only writes what it is given - the software determines what is in the pregaps. Sometimes it is all 0's, but not always.


Well, the burner's firmware is responsible for some aspects of the burning process depending on the mode. If you burn a wave file in a basic mode, the firmware is responsible for generating the subchannel data, etc. But yeah, if the mode is set to something like "RAW DAO 96," then the burning software and/or image is entirely responsible for what is written and must provide it - must come either from the image or be recalculated/rebuilt by the software. I wasn't intentionally specifying that the burner itself was handling pregap content though, I could've said "burner/software," etc. I hadn't thought about the distinction at the time.

Quote from: OldMan
Whether such things -should- matter is open for debate; the fact is, to produce an iso standard disc as required by the pressers, it -does- matter. And yes, we've already covered that the PCE will run CDs that are not iso compliant; they work fine. That should not be taken to mean that they are 'correct' as required by the presser, however.

I've had this discussion with many, many people. They all seem to make the same mistake: Just because a particular program burns a particular disc that works does not mean the program burned it correctly. Furthermore, just because a particular cue sheet appears to give you a correctly formatted cd does not mean it is iso compliant.
Programmers are lazy: in my general experience, different progams implement the mixed-mode cd slightly differently.
Different programs create different discs from the exact same cue sheet and file. We live with it, and work around the problems when needed.


*Here's what I wanted to ask you: Did an engineer from a pressing company specifically tell you that the 3 second pregap must have the first second of sectors flagged as audio and that this was the reason their software was rejecting the disc ??? I wanted to know if you were specifically told this was the problem by someone from a pressing company versus if this is your own conclusion as to why "Mixed Mode Layout fails Eclipse," etc.

This specifically:
Quote from: OldMan
The problem <apparently> is that the p-q codes which indicate the track type have to change at those intervals...which seems to screw with the pressing software.
(ie, the 2 sec gap has to be encoded as an audio track, while the 1 sec extended gap has to be encoded as a data track.)


I also have a suggestion for someone to try in the future. I'd be curious if it gets a different result because, now, I don't think NEC discs are actually proper. I'm gonna repaste the rule I added before:

Quote
  ****  6.2.11.7. Post-gap ****
   If a Data track is followed by another kind of track (such as an audio
   track), this Data track ends with a post-gap. A post-gap is placed at the
   end of a Data track, and is part of the Data Track. A post-gap does not
   contain actual user data. The minimum length of post-gap is 2 seconds. The
   drive does not perform any action for a Post-gap.


OK, here's the thing, NEC discs made what apparently should be a 2 second post-gap a pre-gap instead! Moreover, the pre-gap belongs to the next audio track, when according to this rule, it should belong to the same data track! I wonder if this is why their pressing software complains! In other words, a CUE should look like this:

Quote from: More Proper Format Seemingly
FILE "01 Fighting Street (J).wav" WAVE
  TRACK 01 AUDIO
    INDEX 01 00:00:00
FILE "02 Fighting Street (J).iso" BINARY
  TRACK 02 MODE1/2048
    PREGAP 00:03:00
    INDEX 01 00:00:00
    POSTGAP 00:02:00
FILE "03 Fighting Street (J).wav" WAVE
  TRACK 03 AUDIO
    INDEX 01 00:00:00


In reality, NEC discs are actually burned like this:

Quote from: Actual NEC Format
FILE "01 Fighting Street (J).wav" WAVE
  TRACK 01 AUDIO
    INDEX 01 00:00:00
FILE "02 Fighting Street (J).iso" BINARY
  TRACK 02 MODE1/2048
    PREGAP 00:03:00
    INDEX 01 00:00:00
FILE "03 Fighting Street (J).wav" WAVE
  TRACK 03 AUDIO
    PREGAP 00:02:00
    INDEX 01 00:00:00


So yeah, technically NEC is wrong here... Any thoughts ?? BT ?? I believe you once said that NEC discs were not of proper format, or something to that extent... If the rule I posted is accurate, that would seem to be the case. I could be over-analyzing here and the issue is how exactly a "post-gap" is implemented.

Anyway, I had 2 final things on this:

1) Did somebody ever send an *original* NEC disc for duplication ?? I wonder if they get the same type of problems or not, etc. That'd answer some questions.

2) I wanted to offer a suggestion to Arkhan or the MS team, etc. if they can try burning a new disc with the use of a post-gap command and send that to the pressing company (like the first style that I posted) on say the next homebrew project, etc... I'd be curious if that makes a difference.

(Apologies for the long post/interruption. It's an interesting subject for me. Proper handling of indexes is something I still wanna fix for TurboRip.)
Title: Re: Meteor Blaster DX Reprint
Post by: Arkhan on May 31, 2013, 08:12:07 AM
We won't be doing it.   We're makin HuCards, sucka.
Title: Re: Meteor Blaster DX Reprint
Post by: NightWolve on May 31, 2013, 08:30:51 AM
You've made your last CD ???
Title: Re: Meteor Blaster DX Reprint
Post by: shubibiman on May 31, 2013, 08:35:00 AM
Haven't followed all the thread but I'd like to order a copy. Any link?
Title: Re: Meteor Blaster DX Reprint
Post by: Necromancer on May 31, 2013, 08:57:13 AM
Haven't followed all the thread but I'd like to order a copy. Any link?


From a couple pages back: http://mindrec.com/?main=mbdx2013/index.php
Title: Re: Meteor Blaster DX Reprint
Post by: vestcoat on May 31, 2013, 10:03:02 AM
Got mine today. Awesome to see this project come to fruition.
Title: Re: Meteor Blaster DX Reprint
Post by: Mishran on May 31, 2013, 11:46:54 AM
Got mine in the mail yesterday too, but didnt check the mail till early this morning.

This isn't a complaint, but something on the package and/or CD stating that this is a reprint would have helped differentiate this from the original CD-R version a little better. Aside from the clear case and Ximati ad on the inside insert, there doesn't appear to be a difference between the two. Although I haven't compared them side by side yet and merely going by memory.
Title: Re: Meteor Blaster DX Reprint
Post by: TheOldMan on May 31, 2013, 03:16:22 PM
Nightwolve:
It's going to take me a while to get all my thoughts in line to explain this to you. So rather than post a huge wall of rambling text, I will send you an email with a text document explaining things as I see them. PM me your e-mail, please.

<Relatively> Short replies below, for everyone else whos curious....
Quote
it's such a minor thing
Not really. There is a reason the p-q bits have to be set that way....

Quote
that doesn't sound right, the ignoring of an EDC/CRC code.....
I did not mean that the pce ignores the error correction - what I meant was that is handled by the hardware in the CD-ROM drive. All the pce sees is a set of error flags when it requests a track. If there is an error, re-tries are issued. I -believe- bios makes 3 attempts...but note that the read is restarted from the beginning if there is an error. 3 failures of any kind will kick in the alternate base address for the cd data track, assuming there is one....

Which brings us back to the p-q bits. The q bit is used to turn on/off the circuit that checks the EDC/CRC. It may take some time for this circuit to initialize and stabilize in older cd players. Which is why the q bit has to be set when it is.

Quote
Quick aside: There used to be an infamous problem with all those ISO/MP3/CUE image file sets
I am initimately familiar with that problem. For more info, ask rover.
FWIW, it also happens if the wave files you used for audio are not single block files, in most burning software. (Wav's can have multiple blocks. If the file you try to burn actually has more than one block, some really strange things can happen, depending on the burning software)

Quote
Just how different are they beyond labeling ?? The SCSI-3 MMC docs basically state index 00 is a special index, and it defines the pre-gap or pause before the audio starts.
From my understanding, index 00 is never stored on the disc itself. It is inferred from the p-q bits. Also note that referring to the pause areas as pre-gap or post-gap is in itself misleading. The CD itself only know that there is a gap. Pre and post are used to distinguish between whether the gap appears 'before' or 'after' a track. What is a post-gap for one track is also the pre-gap for the next.
The problem with index 0 defining the gap is that index 0 is the time a track changes to a particular type. Which it can do in the middle of a sequence of pause sectors.

Quote
Did an engineer from a pressing company specifically tell you that the 3 second pregap must have the first second of sectors flagged as audio and that this was the reason their software was rejecting the disc ??? I wanted to know if you were specifically told this was the problem by someone from a pressing company versus if this is your own conclusion as to why "Mixed Mode Layout fails Eclipse," etc.
Not me personally. Arkhan handled all the details for getting the disc pressed. At one time he sent me the text of some of the error messages they said the got. Searching for the text on-line provided real english explanations of what the errors actually were. Adjusting the times made the errors go away. We don't -know- that that was the problem : we only know that adjusting the times 'fixed' it.

Quote
a CUE should look like this:
.....
  TRACK 02 MODE1/2048
    PREGAP 00:03:00
    INDEX 01 00:00:00
    POSTGAP 00:02:00
There's only one problem with that. You may have either a pre-gap or a post-gap, but not both.
Also, just for completeness, if you use Index 0, you may not have a pre-gap.
I'll have to double-check, but I'm pretty sure thats what the docs I have for cue sheets say....
.........................................................................
Please keep this one simple fact in mind: Burning CDs is largely a software matter.

Without access to the source code for *all* the software, things may be happening that you don't see. The data can be modifed by the control program, the cd drivers, and the cd burner firmware. Not all pieces play by the same rules. Heck, I haven't even found 2 burner programs that interpret CUE files the same exact way. It's largely a matter of tweaking things until you get what you want, and then remembering how you did it.
Title: Re: Meteor Blaster DX Reprint
Post by: vestcoat on May 31, 2013, 03:18:04 PM
aside from the clear case and Ximati ad on the inside insert, there doesn't appear to be a difference between the two.
Different tray + different rear insert + real CD = pretty big difference.
Title: Re: Meteor Blaster DX Reprint
Post by: KingDrool on May 31, 2013, 04:07:57 PM
Got mine as well! Sadly, I'm out of town and won't be able to play it until I get home.

Thanks for doing this, BT!
Title: Re: Meteor Blaster DX Reprint
Post by: Bonknuts on May 31, 2013, 05:51:23 PM
What is a post-gap for one track is also the pre-gap for the next.

 Hah, yes. I remember finding that out and thinking wtf??? Why even have a post-gap cue sheet command. And not all burning software treats it the same. I do remember the red book and yellow book documents stating that you can more then two indexes to a track (whether CD players do anything with it, I dunno. Never tried to test it). Most burning software puts the post-gap command of the last track as the pre-gap for the next. If you use both, it's probably just a gamble as to how each burning software treats it at that point. Might create a third index (supposedly legal) on the track and pad with 0x00. As far as post-gap goes, nothing in either red book or yellow book docs ever mentioned it. So I just chalk it up to some legacy cue sheet command or some such crap.
Title: Re: Meteor Blaster DX Reprint
Post by: TheOldMan on May 31, 2013, 06:49:30 PM
Pre-gap, post-gap and index 0 were part of the specifications for making a cue sheet. The intent was to allow you to build an audio cd with a specific layout. The software required you to set the gaps yourself (no automatic adjustments), and the various directives determined where data came from and what kind of data is was.
I don't remember the specifics right now, but one of the setups allowed you to burn data from the file into the gap area.
You can have more than one index per track. This was used (for example) to allow you to seek to a particular movement in a symphony. The entire symphony would be recorded as one track, with different movements as indexes in the track. The guy who designed the original CD layout was a classical music buff.
(Which, incidentally, is where the size of a cd comes from. It had to have enough space to hold a particularly long symphony, because he didn't want to have to change the disc.)
It's been a while since I played with it, but iirc using the wrong combination of pre-gap/post-gap/index 0 would give you an error (Bad layout) before the burning started, because the TOC couldn't be built correctly. I'm not sure all burning programs do that, but I remember fighting to get those things correct in cdrdao many, many times.
Title: Re: Meteor Blaster DX Reprint
Post by: shubibiman on June 01, 2013, 12:41:34 AM
Thanks for the link. Ordered a copy plus an extra copy of Implode. :)
Title: Re: Meteor Blaster DX Reprint
Post by: spenoza on June 01, 2013, 02:44:27 AM
The guy who designed the original CD layout was a classical music buff.

And CDs are still the best way to listen to classical recordings. A lot of people rave about the quality of vinyl, and that's just because most pop and rock on CD is mastered for loudness and constant volume instead of for quality. Good classical recordings on CD prove the quality (and relative superiority) of CD digital audio, including the incredible dynamic range. Of course, you'll want a quality CD player with good, high quality amps and speakers, too...
Title: Re: Meteor Blaster DX Reprint
Post by: Black Tiger on June 01, 2013, 12:05:54 PM
I got a shipped notice. :D
Title: Re: Meteor Blaster DX Reprint
Post by: roflmao on June 01, 2013, 01:38:54 PM
Mine arrived today!  Durham, NC!? I didn't know Mindrec was only an hour and a half away.  Cool. :)
Title: Re: Meteor Blaster DX Reprint
Post by: Arkhan on June 01, 2013, 07:40:33 PM
Mine arrived today!  Durham, NC!? I didn't know Mindrec was only an hour and a half away.  Cool. :)

Isn't that where Fragmare is at?

BT is up in Canadia, I thought.
Title: Re: Meteor Blaster DX Reprint
Post by: bt on June 02, 2013, 02:01:18 AM
Got mine in the mail yesterday too, but didnt check the mail till early this morning.

This isn't a complaint, but something on the package and/or CD stating that this is a reprint would have helped differentiate this from the original CD-R version a little better. Aside from the clear case and Ximati ad on the inside insert, there doesn't appear to be a difference between the two. Although I haven't compared them side by side yet and merely going by memory.

There is not a difference, other than the tray and insert.

Basically, the art format that the CD pressing house needed was one of the higher quality ones (Quark), and the original files were in that format.  Not having access to Quark, nor wanting to shell out cash (or a further delay in the project) to update the files, I just let them go as is.
Title: Re: Meteor Blaster DX Reprint
Post by: bt on June 02, 2013, 02:11:57 AM
Here are the numbers so far ....

I received about 50 pre-orders. (and the pre-order page will be open for a few more days).  70% have been shipped at this point -- I have tracking numbers, but felt it was more important to get more orders out than enter the numbers in paypal.  Those numbers will be entered later, but you'll probably already have your CDs by then.

The last batch of domestic pre-orders (10) will go out on Monday or Tuesday, then the final batch of pre-orders (the international ones) will go out later in the week.  The latter ones need to go to a real post office, and not a satellite branch like I have been using.

US orders have been from all over: CA and NC have the most (with 3 each).  International orders have come from Canada, Spain and France.  Once the pre0orders are taken care of, I will download all the orders and make a google map to show where the orders were shipped to.  I will only use zip codes and not addresses.

I actually ran out of shipping envelopes, so 2 orders still have to be packaged up.  When your order is packaged up you get the "In Process" notice.

I also had to up the shipping costs via paypal since they were basically at a break even point for some, and a losing point for others.  Why it costs $2.75 for 2 CDs to ship, but $5.85 for 4 is beyond me.  Oh well, just another discount that folks who ordered early got to take advantage of.

I also found a case of old MB cases (no CDs), so if anyone really wants a white tray to replace the clear one, they will be available soon.
Title: Re: Meteor Blaster DX Reprint
Post by: Mishran on June 02, 2013, 03:59:20 AM
Got mine in the mail yesterday too, but didnt check the mail till early this morning.

This isn't a complaint, but something on the package and/or CD stating that this is a reprint would have helped differentiate this from the original CD-R version a little better. Aside from the clear case and Ximati ad on the inside insert, there doesn't appear to be a difference between the two. Although I haven't compared them side by side yet and merely going by memory.

There is not a difference, other than the tray and insert.

Basically, the art format that the CD pressing house needed was one of the higher quality ones (Quark), and the original files were in that format.  Not having access to Quark, nor wanting to shell out cash (or a further delay in the project) to update the files, I just let them go as is.

As I said, it wasn't a complaint and your reasoning is valid. I did notice the "Dev/Sig Edition" and the 2013 mark on the title screen which is great. I'm assuming you used the Signature Edition insert too since it does differ from my original release insert.

Overall, everything is great and the inclusion of the 5th ship is cool too. Thanks for rereleasing it for us. Out of simple curiosity, was there any changes made to loop and implode on the disc?
Title: Re: Meteor Blaster DX Reprint
Post by: Duo_R on June 02, 2013, 04:19:24 AM
If implode changed I would have got the 2 pack. Thanks BT for releasing this!
Title: Re: Meteor Blaster DX Reprint
Post by: bt on June 02, 2013, 08:10:28 AM
Got mine in the mail yesterday too, but didnt check the mail till early this morning.

This isn't a complaint, but something on the package and/or CD stating that this is a reprint would have helped differentiate this from the original CD-R version a little better. Aside from the clear case and Ximati ad on the inside insert, there doesn't appear to be a difference between the two. Although I haven't compared them side by side yet and merely going by memory.

There is not a difference, other than the tray and insert.

Basically, the art format that the CD pressing house needed was one of the higher quality ones (Quark), and the original files were in that format.  Not having access to Quark, nor wanting to shell out cash (or a further delay in the project) to update the files, I just let them go as is.

As I said, it wasn't a complaint and your reasoning is valid. I did notice the "Dev/Sig Edition" and the 2013 mark on the title screen which is great. I'm assuming you used the Signature Edition insert too since it does differ from my original release insert.

Overall, everything is great and the inclusion of the 5th ship is cool too. Thanks for rereleasing it for us. Out of simple curiosity, was there any changes made to loop and implode on the disc?

The Loop included with the initial MB was V1, this has V2 (basically Loop with powerups).  Implode Caravan version is the same as the original MB release (not the same as the version on the Implode CD, however).

I made my son (pushing 11 years old) play Loop v2 the other night, and after one game his reply was "I don't like you."
Title: Re: Meteor Blaster DX Reprint
Post by: esteban on June 02, 2013, 08:19:44 AM

I made my son (pushing 11 years old) play Loop v2 the other night, and after one game his reply was "I don't like you."



Hahahahahahahahaha. That's awesome.  (http://junk.tg-16.com/images/pcgs.html)

My daughter felt similarly when I begged her to give Timeball a chance. I like the game and wanted her to appreciate it, too.

Nope.


Title: Re: Meteor Blaster DX Reprint
Post by: ParanoiaDragon on June 02, 2013, 06:00:34 PM
Here are the numbers so far ....

I received about 50 pre-orders. (and the pre-order page will be open for a few more days).  70% have been shipped at this point -- I have tracking numbers, but felt it was more important to get more orders out than enter the numbers in paypal.  Those numbers will be entered later, but you'll probably already have your CDs by then.

The last batch of domestic pre-orders (10) will go out on Monday or Tuesday, then the final batch of pre-orders (the international ones) will go out later in the week.  The latter ones need to go to a real post office, and not a satellite branch like I have been using.

US orders have been from all over: CA and NC have the most (with 3 each).  International orders have come from Canada, Spain and France.  Once the pre0orders are taken care of, I will download all the orders and make a google map to show where the orders were shipped to.  I will only use zip codes and not addresses.

I actually ran out of shipping envelopes, so 2 orders still have to be packaged up.  When your order is packaged up you get the "In Process" notice.

I also had to up the shipping costs via paypal since they were basically at a break even point for some, and a losing point for others.  Why it costs $2.75 for 2 CDs to ship, but $5.85 for 4 is beyond me.  Oh well, just another discount that folks who ordered early got to take advantage of.

I also found a case of old MB cases (no CDs), so if anyone really wants a white tray to replace the clear one, they will be available soon.

3 from Cali huh?  I wonder who the other 2 are, maybe 1 of them is Charlie MacDonald.  I can't think of any other Californians I know of.  There's one I use to know, Art Agressior or something like that, but I haven't talked to him in ages.
Title: Re: Meteor Blaster DX Reprint
Post by: GohanX on June 03, 2013, 02:31:05 AM
North Carolina is where it's at!

I mean, Cali is a lot bigger, so that means NC has more Meteor Blasters per capita.
Title: Re: Meteor Blaster DX Reprint
Post by: NightWolve on June 03, 2013, 07:29:28 AM
What is a post-gap for one track is also the pre-gap for the next.


Hah, yes. I remember finding that out and thinking wtf???


Yeah, they wind up in the same position (a waste of space in my book), but at least a post-gap doesn't cause the complications a genuinely flagged pre-gap does when it comes to track type transitions (audio to data and vice versa). I remember all the damn read errors I used to get when trying to rip a NEC disc in file-per-track mode using CDRWIN, ISOBuster or whatever else. Nothing could do it automatically. Eventually I learned how to use CDRWIN's "Sector Selection" option where you can specify a Start and End LBA to rip a track. So for track 1, Start=0 and End=Track 2's LBA minus 3 seconds (225 sectors), etc. Repeat for track 2, but minus 2 seconds (150 sectors), etc.

I understand now why reading the whole disc in RAW mode worked for every program with no read errors. You don't set the sector type filter flag in the SCSI/MMC Command block in that case. It was years later that I figured this out, but it took developing something like TurboRip to understand it. So what's happening is when you're just asking to read track 1 as an audio track, the program sets a filter flag for only audio sectors and it assumes track 1 ends one sector less where track 2 begins, so it just reads all the way... Well, with NEC discs, you got that damn pre-gap there, and the 1st second of the sectors are flagged as type audio, no problem there, but the last 2 seconds are flagged as type data, so THAT'S where the program will fail out with a read error! When it hits that point... I used to think the sectors in that area were unreadable, but I finally figured it out! That might be true for REALLY old, shitty CD drives from the '90s (should be rare), but yeah, those sectors should be perfectly readable!

Quote from: Bonknuts
Why even have a post-gap cue sheet command. And not all burning software treats it the same.  Most burning software puts the post-gap command of the last track as the pre-gap for the next. If you use both, it's probably just a gamble as to how each burning software treats it at that point. Might create a third index (supposedly legal) on the track and pad with 0x00. As far as post-gap goes, nothing in either red book or yellow book docs ever mentioned it. So I just chalk it up to some legacy cue sheet command or some such crap.


I would think it's somewhere in Yellow Book, the official version, but you can find info on page 18, section 20 of the ECMA-130 PDF (http://www.ecma-international.org/publications/files/ECMA-ST/Ecma-130.pdf) which is the freely available version of the Yellow Book format. This stuff:

Quote
Track structure of the Information Area
...
For the purpose of linking Information Tracks in the Information Area, these tracks may have:

a) Pause : A part of an Information Track on which only control information but no user data is recorded.

b) Pre-gap : A first part of a Digital Data Track not containing user data and encoded as a Pause. It is divided
into two intervals:
- first interval: at least 75 Sections (at least 1 s) coded as the preceding track, i.e. the Control field
(see 22.3.1) of the q-channel (see 22.3) and, in case of a preceding Digital Data Track, the setting
of the Sector Mode byte are identical with those of the previous Information Track;
- second interval: at least 150 Sections (at least 2 s) in which the Control field of the q-channel and
the setting of the Sector Mode byte are identical with those of the part of the track where user
data is recorded. In this interval of the Pre-gap the data is structured in Sectors.

c) Post-gap : A last part of a Digital Data Track, not containing user data, and structured in Sectors. It has the
length of at least 150 Sections (at least 2 s). The setting of the Control field of the q-channel and
the setting of the Sector Mode byte are identical with those of the part of the track where the user
data is recorded.


Quote from: Bonknuts
I do remember the red book and yellow book documents stating that you can more then two indexes to a track (whether CD players do anything with it, I dunno. Never tried to test it).


Yeap, you can have 99 tracks and each track can be subdivided from 00 to 99. From the same document:
Quote
22.3.3.2 INDEX field
This field contains an Index specifying the subdivisions of an Information Track.

Index 00

This value of the Index indicates that the Section is coded as a Pause. The total length of the Pause corresponds to the number of consecutive Sections with Index set to 00.

Index 01 to Index 99

These values specify the indexes of the subdivisions of that part of an Information Track that contains User Data. The first subdivision shall have Index 01. Consecutive subdivisions shall have consecutive Index values.

The Index field of the Lead-out Track shall be set to 01.



You gotta read and process the Q subchannel data per sector (audio/data) to know what's going on for this stuff. Processing this in a program like TurboRip translates to the 16 byte "C" structure below. I use a MMC1 command to read the Q data of the sector to load it up. Quick example: say you're reading the warning audio track 1 of a mixed-mode NEC game disc. Towards the last 3 seconds, you'll find that the TrackNumber field will have changed from 1 to 2 and the IndexNumber will go from 1 to 0, hence, you will have detected a pre-gap that belongs to track 2, the next track, etc. So that's how you'd know you're at the true final LBA for track 1. Normally, you look at the next track's LBA from the TOC and subtract 1, but this pre-gap crap added complications to where you must read sectors and the subchannel data to properly detect the true stop/end LBA of a track. That's why I hate the concept and don't see much use for it... Add to the fun that most drives convert the BCD to HEX for you, some don't, so after > 09 you gotta be checking for that when it comes to this Q data.

Code: [Select]
struct SUBCHANNEL_SUBQ_DESCRIPTOR {
BITS ADR     : 4;
BITS CONTROL : 4;
BYTE TrackNumber; // Warning: CD Device inconsistency in returning Hex or BCD values
BYTE IndexNumber; // Coding must do BCD/HEX checks before determining data is invalid
BYTE Min;
BYTE Sec;
BYTE Frame;
BYTE ZERO;
BYTE AMIN;
BYTE ASEC;
BYTE AFRAME;
BYTE CRC1;
BYTE CRC2;
BYTE Reserved1;
BYTE Reserved2;
BYTE Reserved3;
BITS Reserved4 : 7;
BITS PSubCode  : 1;
};



I will send you an email with a text document explaining things as I see them. PM me your e-mail, please.


Sure, just click my profile, the E-mail is visible. If you had PM'ed me, I would've gotten an E-mail too.

P.S.

If you have the official Yellow Book PDF, or the others after that, by all means, send away. ;) It could help TurboRip in the future. Been looking for that, but I've managed enough with the EMCA stuff and what the T10 group releases.

Quote from: TheOldMan
You can have more than one index per track. This was used (for example) to allow you to seek to a particular movement in a symphony. The entire symphony would be recorded as one track, with different movements as indexes in the track. The guy who designed the original CD layout was a classical music buff.
(Which, incidentally, is where the size of a cd comes from. It had to have enough space to hold a particularly long symphony, because he didn't want to have to change the disc.)


Yeap, I had just read about that a few days ago (the symphony movements basis for the idea). I knew what the purpose of index 00 was with an audio track, you could put an announcement that normally gets skipped over when you're using the Back/Forward track selection buttons on a CD player. I recall actually seeing this in action; the current track is playing and when it gets towards the end, the announcement or whatever begins for the next track, you also have a negative time countdown to when said track is about to start, etc. However, I was puzzled about 5 indexes I saw on a PC-FX data track some time back (something David Shadoff reported to me) and I didn't know what further or useful purpose that could provide. Until I get TurboRip to work with such a disc, I can't certify it for use with them.

Anyhow, when it comes to audio tracks and CD players, I would wager the way it works is you use the forward seek buttons (not the track skip) and when it hits a change in the index number flag (it can only increment by one), it probably stops seeking forward even as you're holding it down and playing resumes. I would guess then you have to release and press it down again, let it seek forward some more and if it hits another increment of index number it stops seeking and plays normally, assuming it doesn't get to the end...

That idea reminds me somewhat of AMS (Automatic Music Sensor) or whatever it was called for cassette players (anybody remember those??). If you leave 2-3 seconds of blank space before recording the next song, you would have decent seeking capability. When you press the forward button and it stays down, it'll forward the tape and if it detects those 2-3 seconds of silence, the button will pop up and playing will resume, etc.

Anyway, I never saw a music CD that took advantage of this... Of course, like this list of hidden songs/tracks in the pre-gap, (http://en.wikipedia.org/wiki/List_of_albums_with_tracks_hidden_in_the_pregap) it's something I could've easily missed even if it was there. Since you can have 99 tracks, you might as well just put the next symphony as its own track making it always fully accessible with the track select/skip buttons and not having to waste time with seeking, etc. You can see why it didn't get used much, if ever, even though it was implemented cause it seemed like a good idea at the time to the designers...

Not really. There is a reason the p-q bits have to be set that way....


Well, we'll have to agree-to-disagree on the value or importance of "decorative" pre/post-gaps when it comes to audio/data track transitions, much less the different flagging of sector type within them. I see all the negative issues/problems that this concept/idea caused and I can't really think much of a benefit...

Quote from: OldMan
I did not mean that the pce ignores the error correction


OK, you had me worried there. If I read your original point back, it sounded that way, saying the PCE doesn't check tracks closely, that it ignores the checksums (AKA EDC codes ?), etc. You were trying to point out why you think our burned CD-R discs work anyway, even though they're not totally accurate with regards to this extended 3 second pre-gap issue. But the reason it doesn't care how well that pre-gap is formatted is because, a) it's supposed to be ignored in principle, b) the TOC only ever has the LBA of the first sector that's flagged as index 01. The PCE finds the first data track in the TOC, gets the LBA and wherever that points to is where it boots. As far as it cares, that 3 second pre-gap belongs to track 1 (the warning audio), and not track 2:index 01 where it booted, where the TOC led it to...

Anyhow, this is not out of lack of thoroughness, not checking things too closely. It's natural. Ultimately, my view is this gap crap is "decorative" for track type transitions and hence my feeling that the software at the pressing plant shouldn't care that deeply about how a pre-gap was formatted as far as proper flagging of sector type, etc. It should be good enough that 3 seconds of pre-gap was specified, indexing was all set to 0, and one sector type was chosen for formatting, etc.

Quote from: OldMan
There's only one problem with that. You may have either a pre-gap or a post-gap, but not both.


Hmm, I never had a problem burning such a CUE file with both. True, I'd have to examine the disc after it is burned to see exactly how the software implemented it if I wanted to know. CDRWIN and ImgBurn both accept such a CUE file. Sounds like CDRDAO rejects it, your choice software for burning ?

Well, looking at CDRWIN's Help file, it specifies that only one PREGAP command is allowed per track and it must appear *before* any INDEX commands. While POSTGAP commands must appear *after* any INDEX commands, one-time use also. Makes sense. Logically, I see no reason to disallow this and I never saw anything about it in the ECMA or MMC docs I've had - notice, if it was true, it would contradict the rule I posted earlier if you could not use a post-gap when transitioning from audio to data and right back to audio, etc.

Anyway, since the same 2 seconds of space will be created whether one uses a pre-gap command with the next track or a post-gap command at the end of the prior one (in our NEC situation), the LBA offsets are maintained, so it won't change the TOC. What will change is the subchannel data; the track/index fields and what the sectors are flagged as, audio or data (in our situation of a NEC disc), etc.

Quote from: OldMan
Also, just for completeness, if you use Index 0, you may not have a pre-gap.


Correct, that'd definitely be a contradiction/confusing if allowed. If you use the INDEX 0 command, you're asking to read the "pre-gap" data from the track file itself (That's almost verbatim from CDRWIN's Help file). While a PREGAP command will burn in a new Index 0 using undefined data generated by the software and the track file will come after. But yeah, that's a genuine mistake.

Quote from: OldMan
Please keep this one simple fact in mind: Burning CDs is largely a software matter.

Without access to the source code for *all* the software, things may be happening that you don't see. The data can be modifed by the control program, the cd drivers, and the cd burner firmware. Not all pieces play by the same rules.


Certainly, I agree, no disagreement there. Never was. You answered my feeling though that the 3 seconds of pre-gap having sectors flagged half data/half audio probably wasn't the reason for the problem with the pressing plants. I have an idea for solving it if was, though. Something like: 1) Burn a CD-R like you normally do, following the basic rules, 2) Use CloneCD and rip it back in "RAW 96" mode, 3) Examine the .sub file and calculate where that 3 second pre-gap begins, 4) and basically, for 75 sectors, you'd have to flag them as audio (they'll be set as 'data'). You *could* do this, but it'd be tricky, maybe even write a simple "C" program to do it programmatically each time. You get the idea... So, quite a pain in the ass if you *had* to do it... When done, you'd obviously burn that edited disc image back using "RAW DAO 96" mode and that would be the CD-R to send to the company, etc.

(Totally off topic, I know, but useful info for us tech heads possibly)

I made my son (pushing 11 years old) play Loop v2 the other night, and after one game his reply was "I don't like you."


Heh.

Quote from: bt
I received about 50 pre-orders.


I must say, I am impressed at your sales figures already for this and a reprint at that. If I thought one day, "I know, I'll make an asteroids-like game that I can sell", I just wouldn't believe I could find somebody that'd wanna buy it. Download it off of me, sure, but to actually pay me money, that thought never would've entered my mind... Congrats, you did it though! ;)
Title: Re: Meteor Blaster DX Reprint
Post by: Necromancer on June 03, 2013, 08:03:35 AM
"Made in C, eh? N, eh? D, eh?"
Title: Re: Meteor Blaster DX Reprint
Post by: TheOldMan on June 03, 2013, 09:21:43 AM
Okay. I snagged the pdf, and will read over it very carefully. Maybe I can finally get a real explanation of what those p-q channel codes actually do.

From looking at a bios disassembly, I can tell you that the q code is how bios recognizes a data track. It will boot the first data track that it finds, but there may be more than 1 on a disc (in seems a single data track may also have multiple indexes, afaik). It actually doesn't use the TOC to determine where to boot from.

I don't remember much about actually trying to rip individual tracks, other than it usually kicked up an error. I believe it always occurred 2 sec before the data track started (which would be where q changes), but once I found out ripping as an entire image in raw mode worked, I quit trying other things :) <hey, I was young and impatient>
..................................................
An interesting side note for you: Nero 6.0.1 appears to be able to set the p-q codes correctly; it recognizes the change from audio to data tracks correctly. Unfortunately, it has an off-standard way of using cue sheets...

And speaking of wastes of space.....the 8-14 encoding on cd and the other error correction stuff mean only about 1/2 of what it burned is actually real data. Granted, it allows great error correction; but it does remind me of something one of my professors once said: You can get nearly 100% error correction simply by sending the message 3 times. Two matches wins for any byte. Guess just duplicating the information twice would have been too easy :)
Title: Re: Meteor Blaster DX Reprint
Post by: PunkicCyborg on June 03, 2013, 10:52:28 AM
got mine today, thank you so much! http://www.pcenginefx.com/forums/index.php?topic=5360.msg299097#msg299097
Title: Re: Meteor Blaster DX Reprint
Post by: turboswimbz on June 03, 2013, 10:59:42 AM
Got mine too. THanks!
Title: Re: Meteor Blaster DX Reprint
Post by: NightWolve on June 03, 2013, 11:01:29 AM
Okay. I snagged the pdf, and will read over it very carefully. Maybe I can finally get a real explanation of what those p-q channel codes actually do.


What you also would wanna check out along with that is the last MMC1 document.

http://www.13thmonkey.org/documentation/SCSI/mmc-r10a.pdf

There's stuff in here from both Redbook and Yellowbook, plus the SCSI commands on how to operate a CD drive. Later versions after this one deal with enhancing the instruction set and then on to DVD drives. But this one is the last, up-to-date one for CD. If one wanted to master the CD format and how to read it properly, that's the PDF that you'd want! Burning is another matter...

Quote from: TheOldMan
From looking at a bios disassembly, I can tell you that the q code is how bios recognizes a data track. It will boot the first data track that it finds, but there may be more than 1 on a disc. It actually doesn't use the TOC to determine where to boot from.


Right, it must find the first data track... What better way than to look in the TOC for the first track flagged as type 'Data', obtain its LBA, move the laser to it and begin reading there to boot ?? Pretty sure this is what David Michel told me. The only other way would be much, much slower... You start reading sectors at LBA 0, specifically, the Q subchannel data of the sector (like you're saying), until you hit one that is of type data... You'd have to read past about 8 MBs of that warning audio track and you would hit that pregap too...

You're suggesting it scans sectors from the beginning of the disc if it's not using the TOC to jump directly to the LBA of the 1st data track found there. CD games would boot much slower... I mean, the first thing any CD player does (even a plain ole audio one) is load the CD's TOC, that's how it knows how many tracks there are and what allows it to skip/jump forward to any of them, etc. The logical thing to do is after loading the TOC, is loop through the tracks, find the first one that is flagged as Data, not Audio (the TOC only tells you audio or data - whether the data is mode1, 2, form 1, 2, etc. you have to detect that from the sectors), fetch the LBA and jump to it (move laser to position), read/boot, etc.

EDIT: You're saying the BIOS shows you "q-code" usage, etc. right ? OK, note: Page 19 in that new PDF I linked you:

3.1.41. Table of Contents (TOC) - The TOC has information on the type of session and the starting address of the tracks. This information is encoded in the Q sub-channel in the lead-in area.

The TOC is encoded in the Q sub-channel of the lead-in area, so that's what you must be seeing... Agreed ?

Quote from: TheOldMan
(in seems a single data track may also have multiple indexes, afaik)


Yeah, I learned that it's true for the PC-FX since David Shadoff was nice enough to send me a CloneCD image of a game that was burned with 9 indexes... It's called, "Super PCEngine Fan Deluxe - Special CD-ROM Vol.1" and track 5 is of interest. From the CCD CUE file:
Quote
  TRACK 5 MODE1/2352
   INDEX 1 13:51:56
   INDEX 2 13:58:45
   INDEX 3 14:01:12
   INDEX 4 16:12:59
   INDEX 5 22:43:38
   INDEX 6 28:16:20
   INDEX 7 29:53:41
   INDEX 8 34:04:26
   INDEX 9 34:29:34


Hope that never happened with any PCE/TG-16 CD... He was helping me improve TurboRip while archiving all his originals and discovered this. I did upgrade TurboRip somewhat by fully supporting SPTI, so it won't need any stupid ASPI DLLs for Windows NT/2K/XP/Vista/7/8, etc. and beyond, but I stopped there. I still have to develop a strategy for analyzing this Q subchannel data to be able to properly handle multiple indexes. I actually hardcoded the 03:00 and 02:00 rule of NEC discs since I thought that was always how it was done... That was before I knew you could actually detect indexes, unfortunately... But yeah, basically, he gave me the *best* development disc to use for when I get back to fixing TurboRip. I burn that image back with CloneCD and I try to read it back, detect all that indexing properly and thus build a CUE file that reflects it. That's the idea.

Quote from: TheOldMan
I don't remember much about actually trying to rip individual tracks, other than it usually kicked up an error. I believe it always occurred 2 sec before the data track started (which would be where q changes), but once I found out ripping as an entire image in raw mode worked, I quit trying other things :) <hey, I was young and impatient>


Yeah, that was hell back then. TurboRip does it right, but only for NEC discs since I hardcoded that 3/2 second rule... Like you said earlier, a certain level of laziness or lack of thoroughness by programmers so they didn't fully take into account what needed to be done to handle mixed-mode CDs...

Quote from: TheOldMan
An interesting side note for you: Nero 6.0.1 appears to be able to set the p-q codes correctly; it recognizes the change from audio to data tracks correctly. Unfortunately, it has an off-standard way of using cue sheets...


Ah, that's good. I used to use that program cause it came with one of my DVD burners. It was OK, I even incorporated their ASPI DLL for TurboRip. Something was up with it though and I'd have to pay to upgrade to their latest version, so I just use ImgBurn now for burning. Works well and is free.

Quote from: TheOldMan
And speaking of wastes of space.....the 8-14 encoding on cd and the other error correction stuff mean only about 1/2 of what it burned is actually real data. Granted, it allows great error correction; but it does remind me of something one of my professors once said: You can get nearly 100% error correction simply by sending the message 3 times. Two matches wins for any byte. Guess just duplicating the information twice would have been too easy :)


With MODE1 sectors and all that ECC stuff, right ?? Yeah... I like that they just went simple with the DVD. 2048 bytes of data, and 4 bytes of EDC/CRC32 and THAT'S IT! No more games/ideas at the sector level. You can organize what you want on it at the file system level, etc.
Title: Re: Meteor Blaster DX Reprint
Post by: roflmao on June 03, 2013, 03:24:53 PM
I made my son (pushing 11 years old) play Loop v2 the other night, and after one game his reply was "I don't like you."

Loop is the only one I haven't figured out yet.  I'm sure I'' get it once I dig into the manual, but all the others were so intuitive I was able to jump right in. 

This set for $25 is an amazing deal.  There is a ton of great gameplay to be found in these two discs. 
Title: Re: Meteor Blaster DX Reprint
Post by: TheOldMan on June 03, 2013, 05:28:02 PM
Yellowbook standard isn't applicable here. PCE cds predate that.

Quote
What better way than to look in the TOC for the first track flagged as type 'Data', obtain its LBA, move the laser to it and begin reading there to boot ??
Except thats not what I'm seeing in the code. The cd electronics has a register the holds the pq-code for the current frame. Bios monitors that register (and &'s it with a mask ) looking for a particular bit to be turned on. Then it starts loading into memory, and starts executing code when the read finishes.... (it's a 1 sector read, the ipl)
Please note, it is not requesting to read a particular sector. It checks the bit, and then starts reading....

As far as I can tell, it doesn't read the TOC until -after- it has checked for a bootable cd.
I'll keep looking into the bios, though. I haven't drilled all the way down into all of the routines to see what is going on. At the time, I was more interested in how it read the ipl.
And I'm not sure that the 'pause' areas aren't skipped automatically by the cd hardware. There are some funky timing loops in the bios...(fwiw, a sector seems to be read on basically a byte-by-byte basis, with timing loops to allow the electronics to decode things between sectors)
Title: Re: Meteor Blaster DX Reprint
Post by: ParanoiaDragon on June 03, 2013, 07:27:00 PM
Woooo-woooooooo!  Got mine! :D
Title: Re: Meteor Blaster DX Reprint
Post by: DragonmasterDan on June 04, 2013, 02:18:32 AM
got mine yesterday
Title: Re: Meteor Blaster DX Reprint
Post by: _joshuaTurbo on June 04, 2013, 11:37:52 AM
Got mine yesterday as well!! WOOOT!!
Title: Re: Meteor Blaster DX Reprint
Post by: T2KFreeker on June 04, 2013, 04:44:06 PM
Here are the numbers so far ....

I received about 50 pre-orders. (and the pre-order page will be open for a few more days).  70% have been shipped at this point -- I have tracking numbers, but felt it was more important to get more orders out than enter the numbers in paypal.  Those numbers will be entered later, but you'll probably already have your CDs by then.

The last batch of domestic pre-orders (10) will go out on Monday or Tuesday, then the final batch of pre-orders (the international ones) will go out later in the week.  The latter ones need to go to a real post office, and not a satellite branch like I have been using.

US orders have been from all over: CA and NC have the most (with 3 each).  International orders have come from Canada, Spain and France.  Once the pre0orders are taken care of, I will download all the orders and make a google map to show where the orders were shipped to.  I will only use zip codes and not addresses.

I actually ran out of shipping envelopes, so 2 orders still have to be packaged up.  When your order is packaged up you get the "In Process" notice.

I also had to up the shipping costs via paypal since they were basically at a break even point for some, and a losing point for others.  Why it costs $2.75 for 2 CDs to ship, but $5.85 for 4 is beyond me.  Oh well, just another discount that folks who ordered early got to take advantage of.

I also found a case of old MB cases (no CDs), so if anyone really wants a white tray to replace the clear one, they will be available soon.

3 from Cali huh?  I wonder who the other 2 are, maybe 1 of them is Charlie MacDonald.  I can't think of any other Californians I know of.  There's one I use to know, Art Agressior or something like that, but I haven't talked to him in ages.

You can count me as one of those California orders. Southern California, to be exact. Still hasn't arrived yet though. ;)
Title: Re: Meteor Blaster DX Reprint
Post by: bt on June 04, 2013, 11:11:07 PM

You can count me as one of those California orders. Southern California, to be exact. Still hasn't arrived yet though. ;)

The last major batch of domestic CDs went out yesterday (although a few more have trickled in since then).

Those and the international orders will go out on either Thu or Fri.
Title: Re: Meteor Blaster DX Reprint
Post by: mukanshin on June 05, 2013, 11:20:15 PM
Mine arrived Monday in Dallas. Most of my time at home has been spent playing it.

I'm on the mailing list but I haven't been able to make posts in the past because I have a Yahoo address. If bt or someone else here can override that, I'd sure appreciate that. The first part of the address is snailboy1.
Title: Re: Meteor Blaster DX Reprint
Post by: TheClash603 on June 06, 2013, 12:48:51 AM
Just got back from Atlantic City to see the package waiting on my doorstep.

Won't get to play until the weekend, but looking forward to it!
Title: Re: Meteor Blaster DX Reprint
Post by: bt on June 06, 2013, 12:44:17 PM
The last of the pre-orders will go out tomorrow.  This includes 6 international orders, and 2 domestic orders that came in over the last few days.

With this last batch of orders, the re-release has also paid for itself (just barely).  I also now have 250 CD mailers too that were part of the COB, I'm sure if not used for MB2013, they will be needed for the next effort:
Title: Re: Meteor Blaster DX Reprint
Post by: GohanX on June 06, 2013, 02:24:19 PM
I got mine yesterday! Joy!
Title: Re: Meteor Blaster DX Reprint
Post by: Necromancer on June 07, 2013, 03:19:58 AM
.... the next effort:  http://www.youtube.com/watch?v=1qO9rBNWGUw


Mmm, shewty.  Sign me up!  :mrgreen:
Title: Re: Meteor Blaster DX Reprint
Post by: jperryss on June 07, 2013, 01:44:45 PM
Got mine today!  :D
Title: Re: Meteor Blaster DX Reprint
Post by: esteban on June 07, 2013, 05:36:15 PM
.... the next effort:  http://www.youtube.com/watch?v=1qO9rBNWGUw


Mmm, shewty.  Sign me up!  :mrgreen:


Heck yes!  (http://junk.tg-16.com/images/pcgs.html)

Title: Re: Meteor Blaster DX Reprint
Post by: hoobs88 on June 07, 2013, 05:47:53 PM
Mine arrived today but the packaging is the same as the original. How will I be able to distinguish them apart?
Title: Re: Meteor Blaster DX Reprint
Post by: shubibiman on June 07, 2013, 09:36:09 PM
Thanks for the update ;)
Title: Re: Meteor Blaster DX Reprint
Post by: bt on June 08, 2013, 12:50:41 AM
Mine arrived today but the packaging is the same as the original. How will I be able to distinguish them apart?
clear cd tray versus white cd tray
Title: Re: Meteor Blaster DX Reprint
Post by: esteban on June 08, 2013, 03:26:05 AM
I forgot to mention that I received my games earlier this week. Hopefully I'll have some time to play both Implode and Meteor Blaster with my daughter this weekend.

Is the Implode mascot a distant relative of Monsieur Lemming, by any chance?

Title: Re: Meteor Blaster DX Reprint
Post by: T2KFreeker on June 08, 2013, 07:14:50 AM
Nice man. Very nice. Games arrived and were packaged well. I appreciate it. Now you got me wondering about Xymati though. I am hoping that this will be getting a Turbografx/PCE release? I likes shooters like that.
Title: Re: Meteor Blaster DX Reprint
Post by: bt on June 08, 2013, 07:15:30 AM
Is the Implode mascot a distant relative of Monsieur Lemming, by any chance?

No idea -- he was completely the creation of the guy who did the packaging art.  Contrary to popular belief, he shares no resemblance to me.
Title: Re: Meteor Blaster DX Reprint
Post by: roflmao on June 08, 2013, 01:19:50 PM
No idea -- he was completely the creation of the guy who did the packaging art.  Contrary to popular belief, he shares no resemblance to me.

I always imagined you as a redhead wearing a pink bathing suit. :)
Title: Re: Meteor Blaster DX Reprint
Post by: tpivette on June 09, 2013, 01:20:16 PM
Damn, missed out on the pre-order discount. Oh well, I will still be ordering this shortly... $30 for both games is still a damn good deal!

Is Implode a re-release as well? If not, is it a pressed disc, or CDR?
Title: Re: Meteor Blaster DX Reprint
Post by: Bernie on June 09, 2013, 01:37:07 PM
Implode is a pressed disc, and IMO way more fun than Meteor Blaster.  :) 
Title: Re: Meteor Blaster DX Reprint
Post by: Necromancer on June 11, 2013, 04:43:49 AM
Mine arrived today but the packaging is the same as the original. How will I be able to distinguish them apart?

Besides the obvious tray difference, they're similar but not identical:

-  slight color shift, most obviously on the spine title
-  new version's font is less bold and less condensed (enough to shift line breaks even)
-  new disc's label is printed further into the hub area
-  new disc's printing is much clearer and easier to read (small white text)
-  one of the three screen shots on the case back is different
-  "Made in Canada" was added to the case back
Title: Re: Meteor Blaster DX Reprint
Post by: NightWolve on June 11, 2013, 11:21:26 AM
Yellowbook standard isn't applicable here. PCE cds predate that.


Meh, I would've responded sooner, but I lost a post a few days ago - browser crash. Anyway, you didn't at all find saying this counter-intuitive, that PCE CDs somehow predate Yellowbook ?? What else would they be following ?? They use Yellowbook mode 1 data sectors, they're not anything else, then you have the mixed mode CD layout, like the extended 3 second pregap rule when it comes to track type transitions that we were previously talking about, all of which comes from Yellowbook... Moreover, a CD-R is based on Orangebook which is meant to allow everyone to burn Redbook or Yellowbook type discs, and CD-Rs in fact work on all NEC systems (burning software would only know how to do Yellowbook, not something custom NEC might've done) which also support CD+G discs, though that apparently came with an updated revision of Redbook.

Yellowbook is an extension to Redbook that was developed in 1985 by Sony and Phillips because the industry wanted reliable digital data storage (audio discs have no CRC checking) etc. You'd have to believe Hudson/NEC created their own data sector format here... No, they got licensing from Sony/Phillips obviously... I suspect you've been misled by inaccurate information, possibly by Wikipedia or other places... I discovered it because I was googling around enough trying to understand why you would've said this. So first note on the Compact Disc page, they have the correct information:

Quote from: http://en.wikipedia.org/wiki/Compact_disc link=http://en.wikipedia.org/wiki/Compact_disc
For the first few years of its existence, the CD was a medium used purely for audio. However, in 1985 the Yellow Book CD-ROM standard was established by Sony and Philips,


HOWEVER, on the CD-ROM page, they have a clear error:

Quote from: http://en.wikipedia.org/wiki/CD-ROM link=http://en.wikipedia.org/wiki/CD-ROM
"the Yellow Book, created by Sony and Philips in 1988, was the first extension of Compact Disc Digital Audio."


In actuality, all that happened in 1988 was that the ISO and ECMA groups adopted Yellowbook as a standard (it was also extended, CD-ROM/XA, by adding "mode 2" type data sectors). They gave out free information with that standard too, whereas normally you had to pay Sony/Phillips to get a full copy of Yellowbook. Anyhow, it had in fact been around for 3 years, available for licensing from Sony/Phillips, so plenty of time for NEC to have developed a system around it. Wiki says that NEC released their first CD add-on unit in 1988 (I'm trusting it here), so yeah, that's 3 years later... That timeline fits! If both Yellowbook and NEC's CD unit were released in 1988, NEC would've had to work pretty damn fast to support it... But yeah, you can verify that many documents state 1985 as the year Yellowbook was developed (it seems the 1988 error is widespread though). I just kept digging further which is how I found this error because reading that both were released in 1988 just didn't make sense; NEC couldn't have worked that fast so somebody had the wrong year. Sure enough, it was whatever wiki-knucklehead that edited that CD-ROM page.

Quote from: TheOldMan
Except thats not what I'm seeing in the code. The cd electronics has a register the holds the pq-code for the current frame. Bios monitors that register (and &'s it with a mask ) looking for a particular bit to be turned on. Then it starts loading into memory, and starts executing code when the read finishes.... (it's a 1 sector read, the ipl)
Please note, it is not requesting to read a particular sector. It checks the bit, and then starts reading....

As far as I can tell, it doesn't read the TOC until -after- it has checked for a bootable cd.
I'll keep looking into the bios, though. I haven't drilled all the way down into all of the routines to see what is going on.


Alright, I did a simple test to put this to bed. I put a plain music CD in a drive I have that has no top cover so I can fully see the laser (connected via IDE to USB) - it's a useful drive I have around for other purposes. Anyway, then I fired up some emulators, MagicEngine and Ootake, booted with the System Card 3, and within ONE second, the Audio CD Player menu had booted showing you all available tracks on the CD, ready to play 'em, etc. The laser never really moved from the inner-most center of the CD to the outer-most, it stayed right there at the beginning of the CD... So, simply put, that tells me that the BIOS read the TOC, looped through all tracks, detected them as all of type 'audio' and acted accordingly. The laser didn't seek from the start to the end of the CD as you have suggested, looking for the first sector that is of type data as the first course of action. Again, that info is all right in the TOC, so why would you first blindly seek-scan the whole disc ??? Don't get lost in BIOS assembly, just think intuitively about it...

I tried another test with Ys IV as well. I burned a test disc where I removed track 2 from the CUE file, so the whole disc was all audio, except for the final data track. So within a second, the laser flew from left to right, all the way to the end of the disc and started booting the game, etc. Booting took ~3 seconds once it was there.

What I don't know is how seeking works exactly though, is it efficient or blindly linear, like if you ask the laser to seek to a LBA that is at the end of the CD or wherever, does it predict/compute a distance to move so it can be done quickly, possibly over/under-shooting in the process and then read the sector's Q subcode data and move accordingly (recovering), OR, does it read every sector's Q subcode data from start to finish until it finally gets to that sector that was asked for, etc. Cause if it's completely linear, then your suggestion about seeking the first sector that is of type data makes sense - It'll work and you wouldn't have to know the exact LBA in this case.

But anyhow, the relevancy of the 2 tests is that it clearly knows *in advance* from the TOC whether all tracks are of type 'audio' (in which case it boots the CD player menu) OR if there is at least one data track to try to boot from, etc. Conclusion: It scans the TOC first, as is normal and intuitive. As for how it seeks that data track, once it knows from the TOC that there is at least one, you could be correct about not using the LBA. It doesn't sound intuitive to me, but the technique you're describing based on the code could work. Perhaps it's a faster comparison in the seeking process, detecting a data sector versus the 4-byte comparison of the LBA. Not sure the easiest or fastest way to detect a data sector over an audio one, though. SectorHeader[15] would equal 01, indicating a mode 1 sector, but that means reading the sector data (which would slow things down), so rather, there'd have to be further flagging in the Q subcode data that's read in seek operations and that'd require less comparison op-codes for detection, etc.



(http://farm8.staticflickr.com/7403/8981998886_ed4e8445f5_o.jpg)

Hey, Necro's avatar is back, slightly newer and improved! Or wait, is that exactly the same ?? The coloring or something seemed different to me at first. I guess it's the same.
Title: Re: Meteor Blaster DX Reprint
Post by: TheOldMan on June 11, 2013, 01:19:17 PM
Quote
Yellowbook is an extension to Redbook that was created in 1985
Was going by dates in the ecma doc you posted. "High-Sierra" was 85, iso-9660 was 86, and yellowbook was 87. Not that there is that much difference, I suspect.
I did however mis-remember the sys 2.0 bios date. I thought it said 86, but in fact it says 89.
Given that it had to take time to develope and finalize everything, I could see them using high-sierra format for cds. It takes a while for production to catch up to the standards. So there could be minor differences, not that it matters.

Quote
Again, that info is all right in the TOC, so why would you first blindly seek-scan the whole disc ??? Don't get lost in BIOS assembly, just think intuitively about it...
Personally, I would use the TOC as well. But who know what the guys at NEC were thinking. I do wonder what exactly they thought of the ramifications of Section 20 in iso-10149 and emca-130. If you unravel the description, you will find that a cd isn't required to have a TOC - the lead-in area can be pure audio. Maybe they were thinking of how to deal with that.
[As an aside, I wonder what bozo left that hole in, and if there are actually any cds that -don't- have a TOC. I've never seen one, personally]

Quote
So, simply put, that tells me that the BIOS read the TOC
Probably. It may be doing the Q channel check on TOC data. I just don't see that in the bios code.
But then, I haven't unraveled it all yet, either :)

Quote
What I don't know is how seeking works exactly though, is it efficient or blindly linear,
I don't understand seeks that well either. I suspect that a seek is a high-speed read, where only the timestamps and channel codes are decoded.

Quote
Not sure the easiest or fastest way to detect a data sector over an audio one, though.
All you would need to do is monitor the Q channel bit. When it changes, you've hit a data sector. The Q bit is also encoded in the data stream, so it would be simple to check - at the hardware level. Maybe not so easy in packetized software, where you get a whole 2352 bytes at once.

After writing that, I opted to check it on my tg16. The 'seek' button is faster than playing, about 10 to 1. But that would still be too slow for the kind of performance we're looking at. However, the 'next track' button is awfully fast.
So maybe there is a faster speed for that operation. Even if we assume it goes directly to a particular track on the disc, the hardware still has to recognize that track, probably by watching the P channel bit. In theory, that same operation could apply to the Q channel bit, for recognizing a data track.

In theory, of course...

Back to the original question, though. The P bit has something to do with detecting the beginning and end of a track. I suspect that's why you can stuff extra audio in the 'gap' between 2 audio tracks - there is no way to check to make sure the data written is actually a 'gap'  (Audio tracks are pure data.)
The Q bit is used to recognize a data track - and that's probably how newer audio-only players mute those tracks (and refuse to play them) So if you are trying to get the actual start/end of the tracks you would need to check those bits yourself, instead of trying to calculate where the tracks start/end by the TOC times.
[And, from a programming point of view, if you get a 2352 byte sector back with the channel codes, it should be easy to switch between handling an audio sector (Q=0) and a data sector (Q=1).]

The problem with calculating start/end based on time is that the gap times given in all the documents are minimum times. The gaps can be longer, and that's perfectly acceptable. Iirc, one of the early us cds had the data track aligned to a second boundary - which meant it's gap was 00:03:01. That's right, 1 extra frame there. Drove me nuts for a while... (Fighting Street, I think it was)

As for not replying, don't sweat it. I've been busy myself trying to debug this demo for ccag. That's why I haven't started testing all this stuff. Or finishing the bios disassembly. Or any of the million other things I need to do. Reply when you get a chance.
And I'll probably hear from arkhan about spending an hour replying to this, instead of bug-squashing :)
Title: Re: Meteor Blaster DX Reprint
Post by: Bonknuts on June 11, 2013, 02:16:03 PM
Quote
Was going by dates in the ecma doc you posted. "High-Sierra" was 85, iso-9660 was 86, and yellowbook was 87. Not that there is that much difference, I suspect.
I did however mis-remember the sys 2.0 bios date. I thought it said 86, but in fact it says 89.
Given that it had to take time to develope and finalize everything, I could see them using high-sierra format for cds. It takes a while for production to catch up to the standards. So there could be minor differences, not that it matters

 Not sure what doc that is, but yeah.. yellow book format was defined before ISO-9660. ISO-9660 was developed because of a need for a standardize file system for the data CDs, hence CDFS was born. That, and it standardized how the data and audio disc should be laid out for a CDFS setup (one data track, the first, followed by audio tracks). I'm pretty sure the boot identity string at the certain sector address wasn't originally in the ISO-9660 spec, but I could be wrong on that.

Quote
Again, that info is all right in the TOC, so why would you first blindly seek-scan the whole disc ??? Don't get lost in BIOS assembly, just think intuitively about it...  

 I doubt the sys card disassembly is going to get you much. It's at least one layer above the CD hardware. There's an embedded MCU (z80 based) with embedded ram that controls and interfaces with the CD (sony, last I checked) ICs. The 6280 communicates with this MCU device (hence the SCSI CD extension type command structure).

 On a side note, the data in the sector on the disc isn't exactly stored in linear format (though I think that's already known here), even though it's accessed as such. It's interleaved with other bits on the disc. For subchannel data on the TGCD (which is how it can play CD-Gs), you can get access to all of it per data sector - but it's given in something like 91 interrupts that are spaced out as the sector is being read (as opposed to just accessing it in linear fashion like you do with reading the data port for the sector data).

 BTW, love this discussion :D
Title: Re: Meteor Blaster DX Reprint
Post by: NightWolve on June 11, 2013, 04:53:34 PM
Quote
Was going by dates in the ecma doc you posted. "High-Sierra" was 85, iso-9660 was 86, and yellowbook was 87. Not that there is that much difference, I suspect.

 Not sure what doc that is, but yeah.. yellow book format was defined before ISO-9660.

I suspect he read this part from the ECMA-130 PDF I posted earlier: "The specification of the disk itself was contained in a document called “Yellow Book” issued by the Philips and Sony Companies for their licensees only. In Spring 1987 ECMA was asked to produce a standard reflecting the contents of the “Yellow Book” as the necessary complement to Standard ECMA-119", and from that, I guess concluded that Yellow Book was of 1987. But a proper inference is that it was already privately available to licensees-only (one or more years prior to 1987, '85 as stated), just that ECMA was asked to produce a standard based on it in the Spring of 1987, etc. They don't specify when, but glad to see they're not spreading the 1988 error.

Quote from: Bonknuts
I doubt the sys card disassembly is going to get you much. It's at least one layer above the CD hardware. There's an embedded MCU (z80 based) with embedded ram that controls and interfaces with the CD (sony, last I checked) ICs. The 6280 communicates with this MCU device (hence the SCSI CD extension type command structure).

Yeah, wouldn't be surprised. A visual test in this case was simple enough to make a sound conclusion. If the NEC CD system is basically a hacked audio CD player (David Shadoff's description), and the very first thing that a regular audio CD player traditionally does is load the TOC, well, I wouldn't expect dissimilar behavior here. Plus, I wasn't ready to fully trust someone's random BIOS level tracing of primitive Assembly. ;)

Quote from: Bonknuts
On a side note, the data in the sector on the disc isn't exactly stored in linear format (though I think that's already known here), even though it's accessed as such. It's interleaved with other bits on the disc.

Yeah, I just needed a way to describe two possible seek methods. Must you read the Q data sector by sector (linear) when seeking, or, can you compute some distance in advance based on the LBA to save some time and move the laser faster without reading every sector's Q data in between (since the physical characteristics of a CD are pretty fixed, a 120 mm round disc), etc. If that makes sense.

Quote from: Bonknuts
BTW, love this discussion :D

Kind of an awkward tangent in relation to the topic, but my main original interest was seeing how to solve the problem with pressing plants rejecting our mixed-mode CDs, trying to fully get to the bottom of what the problem really is and all that, etc. I figured someone would've complained at our detour here, actually, not the opposite. ;) (So nobody has the original Yellowbook... :()


The problem with calculating start/end based on time is that the gap times given in all the documents are minimum times. The gaps can be longer, and that's perfectly acceptable. Iirc, one of the early us cds had the data track aligned to a second boundary - which meant it's gap was 00:03:01. That's right, 1 extra frame there. Drove me nuts for a while... (Fighting Street, I think it was)

Aha! Quite a coincidence! I had just discovered there was something unusual about Fighting Street a few weeks ago. I wanted an original disc to test with, and it just happened to be the one that I pulled out of my collection. I was worried that for such games, you'd have to force an even 3:00 pre-gap regardless of what was actually there which appears to be what CDRWIN and other software had been doing all along. I'll have to recheck that, but I just don't remember ever seeing a CUE file with an uneven time for the gap command, it's always been an even 2:00 or 3:00 seconds!

Below, I traced TurboRip in VC++2005 with the newly (WIP) Q subcode detection code and I marked the LBA values when index 01 changes to index 00, along with track number changes etc. I found that the first pre-gap is actually 230 sectors in length (not 225 like it should be!), so in MM:SS:FF format, it comes out to 03:05! Not a big deal mind you, just that it's unusual! It does present the small problem mentioned though, would I want to hard-code a rule, an exception, just for that game, despite what is actually being read/detected ?? I think not. It's no big deal to preserve it and burn it back exactly the way that it is.

Quote
// ** Fighting Street (U) transition layout **
   // Track 1, Index 01 = 0000 to 3364 (Actual Audio)

   // Track 2, Index 00 = 3365 to 3444 (Marked as Audio)
   // Track 2, Index 00 = 3445 to 3594 (Marked as Data)  [3594-3365+1 = 230 sectors of pre-gap]
   // Track 2, Index 01 = 3595 to 11330 (Actual Data)

   // Track 3, Index 00 = 11331 to     (Marked as Audio)
      // errors at 11336
      // 11337 continues
   // Track 3, Index 01 = 11481 (Actual Audio)

Quote from: TheOldMan
Probably hear from arkhan about spending an hour replying to this, instead of bug-squashing :)

S'alright, it's in the name of science!
Title: Re: Meteor Blaster DX Reprint
Post by: TheOldMan on June 11, 2013, 07:53:43 PM
Quote
I suspect he read this part from the ECMA-130 PDF I posted earlier...
Yep. The only one I really remember, though, was the High-sierra, which definately pre-dated them all.
And the only reason I remember that is because there were other odd-ball formats up until then - and high sierra format wasn't embraced as a 'standard' back then (There was a lot of chatter about 'big' companies trying to force a standard through, and making everyone pay for it).

Quote
the very first thing that a regular audio CD player traditionally does is load the TOC, well, I wouldn't expect dissimilar behavior here.
I wouldn't expect it either. I just can't prove it. It's equally possible that having the scsi port connected alters the behavior of the CD drive. But I can't prove that one either.
Tom: Is there a RAM chip on the cd drive? If not, how would it store the TOC?

Quote
Below, I traced TurboRip in VC++2005 with the newly (WIP) Q subcode detection code and I marked the LBA values when index 01 changes to index 00, along with track number changes etc.
Cool. So (forgive my asking for this) Is there any way to correlate both the P and q channel changes with the index number changes, and see how accurate they are in relation to the TOC data? It might be possible that a change in the P and/or Q bit signifies the 'real' end of a track. (I still haven't figured out what the P bit actually indicates... )
Someday I'm hoping we figure this all out, and get something that can tell us exactly where things start and end on the cds. Not because I want a perfect copy, but because I want to be able to rip -just- the inter-track stuff and see what's in those gaps...

(I know, I can do it by hand, but that's a pain. Would be nice to rip just the gaps from various cds, and see how they align with each other. That could be part of reconstructing the original dev-kit code....)

From that dump, I have to laugh. the '1 sec' audio gap before the data is actually 79 sectors. Gotta love that; within the standard, but not anything a casual tinkerer would notice without looking for it.
But it does illustrate how important those channel bits are to getting a cd to pass testing for meeting the standards. Maybe someday I'll try embedding extra stuff in the gaps and see if I can get it to pass.
.......................................................
Quick aside: Does anyone know if you can combine audio, data and CD+G information on a CD? I can't see any reason you couldn't, but thought I'd ask first.
Title: Re: Meteor Blaster DX Reprint
Post by: bt on June 13, 2013, 10:53:38 PM
Quote
-  "Made in Canada" was added to the case back

The original had this too because the original CD-Rs were actually made in Canada.  These were made in Indiana, which, as far as I know, has not been annexed by Canada.
Title: Re: Meteor Blaster DX Reprint
Post by: Necromancer on June 17, 2013, 03:46:35 AM
The original had this too because the original CD-Rs were actually made in Canada.


(http://farm6.staticflickr.com/5332/9067940088_47164e5858_o.jpg)  :mrgreen:






















Original Version











































Signature Edition











































New Version

(another difference: the new one is missing the hyphen in "In-Game")

These were made in Indiana, which, as far as I know, has not been annexed by Canada.


Wishful thinking by Hoosiers that want to be Hosers?
Title: Re: Meteor Blaster DX Reprint
Post by: FiftyQuid on June 25, 2013, 03:13:57 AM
These were made in Indiana, which, as far as I know, has not been annexed by Canada.
Not yet. :)  I'm sure you guys wouldn't miss it.

Got mine today.  It's crazy how the postal service (USPS and Canada Post) can be so slow sometimes.  I'll have something shipped to me and sometimes it'll take 2 days.  Other times I'm waiting weeks and weeks.  This shipment fell into the latter category.  Anyway, both games arrived today and both are in good condition;

(http://img690.imageshack.us/img690/2909/93.html)

Thank you!
Title: Re: Meteor Blaster DX Reprint
Post by: turbofan1 on June 25, 2013, 01:36:20 PM
Excuse my ignorance,I thought Mindrec was based in the Uk or England or something?.On the back of Meteor Blaster dx it says Durham Nc.




Title: Re: Meteor Blaster DX Reprint
Post by: Necromancer on June 26, 2013, 02:31:10 AM
I'm pretty sure they've always been in NC.
Title: Re: Meteor Blaster DX Reprint
Post by: NightWolve on June 26, 2013, 10:32:10 PM
Cool. So (forgive my asking for this) Is there any way to correlate both the P and q channel changes with the index number changes, and see how accurate they are in relation to the TOC data? It might be possible that a change in the P and/or Q bit signifies the 'real' end of a track. (I still haven't figured out what the P bit actually indicates... )

Well, the TOC always gives you the start LBA of a new track right at index 01 (the first sector marked as 01 in the Q data). That's a guarantee as far as the rules go. The previous sectors *might* be marked as index 00 and have the same track number, so then you've got a pregap/pause situation, etc.

The best strategy (so far I think) to find the true end/stop LBA of the current track would be to use the LBA of the next track listed in the TOC minus one sector like you normally would, subtract a second (75 sectors) to read backwards from that point, and see if the track number from the Q data still matches. If index is 00, and the track # is +1, then it belongs to the next track, so you'd subtract another second and try again until you get the track # in the Q data to match the track # that you're reading (TOC-wise). Then you've got the true end/stop LBA for that track. Many programs take the LBA of the next track minus one for the stop/end LBA with no Q subcode analysis, like when you ask to read that first audio track in a NEC disc, and when they hit a pregap to a data track transition, they error out (the problem we've talked about). This was one of the failures of programmers in track by track ripping, a detail they missed.

Anyhow, that's how I'm thinking of doing it with TurboRip if that makes sense, something like that. That's the equivalent of the "Quick" version of CDRWIN's subcode analysis I would bet. I use the MMC 0xBE read raw command, but with a flag set for returning the Q data. So I've never played with the P data. The other flag available is for raw 'P' and 'W' together, or 'RW'. Maybe I'll look at this P data too, to see if it helps in someway, but I think it can be done with just the Q data (finding the true end of the track you're reading and multiple index detection).

Quote
Quick aside: Does anyone know if you can combine audio, data and CD+G information on a CD? I can't see any reason you couldn't, but thought I'd ask first.

I would think so in different tracks.
Title: Re: Meteor Blaster DX Reprint
Post by: bt on August 03, 2013, 07:13:17 AM
I'm pretty sure they've always been in NC.

Not always (started out in Seattle), but ever since we've been doing PCE games, NC has been home.
Title: Re: Meteor Blaster DX Reprint
Post by: esadajr on August 04, 2013, 08:33:19 AM
great quality product, dont miss it