PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
Non-NEC Console Related Discussion => Console Chat => Topic started by: NightWolve on February 21, 2015, 05:12:35 PM
-
https://www.kickstarter.com/projects/43113410/steel-assault
https://www.kickstarter.com/projects/43113410/steel-assault/widget/video.html
(https://s24.postimg.cc/w9g3l82ur/Steel_Assault_Fan_Game.gif)
Saw this on HG101's twitter feed. Really great trailer, I'll give it that! Personally, not crazy about 8-bit style just for the sake of nostalgia though. I say, at least bump these up to 256 colors or better. NES games have a way of giving me flashbacks to Atari 2600 and I don't need that. Though the developer asserts he's going for the quality you saw in the final games released for the system. It's interesting, if you recall I had a friend that started with the same idea for his Insanity's Blade game, but then midstream he kicked it up to "Arcade Mode" AKA 16-bit... This developer seems pretty adamant that's what he wants, but regardless, this does look like it could be a cool game based on that trailer!
-
It looks interesting, but I also am not a fan of artificial limits. The FMV bits are interesting though; did any 8 bit games have such cut scenes, or did it eat up too much precious rom space?
-
It looks interesting, but I also am not a fan of artificial limits. The FMV bits are interesting though; did any 8 bit games have such cut scenes, or did it eat up too much precious rom space?
An extremely selective adherence to the limits of the old machines.
Given the cartridge manufacturing costs back then nobody would have wasted that much space on video!
This leaves me feeling sick ... either stick with the limits of the machine, or just do something modern in Unity. Those guys are retro-wanabees that are appealing to those idiots that don't know better.
-
"A 2D action platformer for PC, in the style of a late NES game"
More like the style of a late Genesis game.