Author Topic: Are 3D games really 3D games??  (Read 1734 times)

Kitsunexus

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Re: Are 3D games really 3D games??
« Reply #30 on: June 08, 2007, 06:03:44 PM »
PS - Yes, I'm ashamed of making a trekkie reference.





p.s. I didn't make that...

Kitsunexus

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Re: Are 3D games really 3D games??
« Reply #31 on: June 08, 2007, 06:18:36 PM »
I officially declare this A Boring Topicâ„¢



nodtveidt

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Re: Are 3D games really 3D games??
« Reply #32 on: June 08, 2007, 06:53:06 PM »
When it comes to games...if it looks 3D, it is 3D. Plain and simple. Since true 3D cannot be represented on a 2D surface, what you have is the closest approximation. Super-old FPS games like Wolfenstein 3D and the like were made with raycasters, BSP trees, and other such software tricks because hardware at the time wasn't fast enough to perform the massive number-crunching that "proper" 3D mathematics requires. I have a raycaster-based FPS myself called Two Lords (has nothing to do with the movie...look up "two lords fps" on google).

All that talk about "2.5D shooters" is a load of crap started up by a bunch of nerdy 3D purists who can't wipe their ass in realtime because the toilet paper lags.
« Last Edit: June 08, 2007, 07:28:17 PM by nodtveidt »

nat

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Re: Are 3D games really 3D games??
« Reply #33 on: June 08, 2007, 06:55:21 PM »
PS - Yes, I'm ashamed of making a trekkie reference.





p.s. I didn't make that...


Too bad, that's one of the funniest things I've ever seen.

Necromancer

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Re: Are 3D games really 3D games??
« Reply #34 on: June 08, 2007, 07:00:05 PM »
Why? Holodecks rule.


True, but Star Trek is still nerdy.  I got a little nerd in me, but I like to put my little nerd in others.


Kitsu, show 'em your Vulcan V-8!


Or how 'bout a Vulcan V-6?

« Last Edit: June 08, 2007, 07:03:19 PM by Necromancer »
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nat

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Re: Are 3D games really 3D games??
« Reply #35 on: June 08, 2007, 07:12:02 PM »
Why? Holodecks rule.

True, but Star Trek is still nerdy.  I got a little nerd in me, but I like to put my little nerd in others.


Star Trek rules.  :dance: Except Voyager. What the f*ck was up with that abomination?

Tatsujin

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Re: Are 3D games really 3D games??
« Reply #36 on: June 08, 2007, 07:14:08 PM »
now that's what i really call a scenario.
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offsidewing

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Re: Are 3D games really 3D games??
« Reply #37 on: June 09, 2007, 03:57:51 AM »
Why? Holodecks rule.


True, but Star Trek is still nerdy.  I got a little nerd in me, but I like to put my little nerd in others.


Kitsu, show 'em your Vulcan V-8!


Or how 'bout a Vulcan V-6?




Ahhh, those were the days.  Now all we have is the Duratec series.

Kitsunexus

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Re: Are 3D games really 3D games??
« Reply #38 on: June 09, 2007, 06:28:32 AM »
When it comes to games...if it looks 3D, it is 3D. Plain and simple. Since true 3D cannot be represented on a 2D surface, what you have is the closest approximation. Super-old FPS games like Wolfenstein 3D and the like were made with raycasters, BSP trees, and other such software tricks because hardware at the time wasn't fast enough to perform the massive number-crunching that "proper" 3D mathematics requires. I have a raycaster-based FPS myself called Two Lords (has nothing to do with the movie...look up "two lords fps" on google).

All that talk about "2.5D shooters" is a load of crap started up by a bunch of nerdy 3D purists who can't wipe their ass in realtime because the toilet paper lags.

Yeah raycasters like the Doom and Duke series weren't "proper 3D then". Here's a question, how would you  classify voxels?

FM-77

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Re: Are 3D games really 3D games??
« Reply #39 on: June 09, 2007, 07:15:22 AM »
*Thread locked*