Author Topic: Ys IV complete overhaul for the PS Vita!  (Read 1335 times)

ParanoiaDragon

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Re: Ys IV complete overhaul for the PS Vita!
« Reply #30 on: June 22, 2012, 07:19:55 AM »
Seeing as how Dawn of Ys is my favorite of the old school games, that excites me to have this being made.  It's probably going to be more of a mix of Dawn of Ys & Mask of the Sun.  Let's face it, Dawn of Ys is the better game!  However, Mask of the Sun(the SFC version, not the PS2 version) apparently sticks closer to the original Ys 4 doc's, so it's currently the official cannon Ys 4, until this game comes out.  As for a sequal, it's hard to know if the next game will be Ys 8, or if Ys 8 will be after the next game.  You can guarentee that Ys 5 will be remade....& it needs it!  It's not a terrible game, but, it's short, easy, & just doesn't feel very....Ys'ish IMO.

As for the X68000 stuff, I thought for sure it had been confirmed that there was a canned version of Ys 4 by Falcom for the X68000, but I must've been mistaken. :-k  As for the Mega Drive's Mask of the Sun(I think that's what it was called).  I thought it was supposed to be for the Mega CD, so I would assume there'd atleast be some redbook audio tracks if that were the Mega CD version.  Also, I think the Mega CD version was supposed to be some sort of joint venture by Falcom & Sega, which I believe is what they did with Popful Mail?

Once curious thing however, is that there are a few songs in that X68000 soundtrack, that are not in Mask of the Sun.  Most notably the track for Arem.  Arem is not in the Mask of the Sun, but he is in Dawn of Ys.  That also makes me wonder who the true villain will be in Ys Celceta.

Spoilerzzzzzz



Arem, Eldeel, or Garuda(I think Garuda was the main villian in the PS2 game, though, my memory may be foggy).

kazekirifx

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Re: Ys IV complete overhaul for the PS Vita!
« Reply #31 on: June 22, 2012, 04:25:25 PM »
Whatever may or may not be spelled out in the manual, the music still sounds unlike every X68000 recording I've found online and at the same time, many parts sound straight out of a Genesis game.

Why? Because you're an X68k researcher who excavates X68k recordings from the Internet for study rather than just owning one and playing it everyday like I and many other members here do? Maybe the problem is that you're comparing X68k midi music to FM? Anyway, I can tell you that it is DEFINITELY X68k. Genesis and X68k FM sound very similar anyway.

Once curious thing however, is that there are a few songs in that X68000 soundtrack, that are not in Mask of the Sun. 

That's because the compositions on X68k are for Dawn of Ys, not Mask of the Sun.
Seriously, you guys. They X68k versions were never intended to be used in an actual game, period. Quit speculating.

ParanoiaDragon

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Re: Ys IV complete overhaul for the PS Vita!
« Reply #32 on: June 23, 2012, 06:50:37 PM »
Whatever may or may not be spelled out in the manual, the music still sounds unlike every X68000 recording I've found online and at the same time, many parts sound straight out of a Genesis game.


Why? Because you're an X68k researcher who excavates X68k recordings from the Internet for study rather than just owning one and playing it everyday like I and many other members here do? Maybe the problem is that you're comparing X68k midi music to FM? Anyway, I can tell you that it is DEFINITELY X68k. Genesis and X68k FM sound very similar anyway.

Once curious thing however, is that there are a few songs in that X68000 soundtrack, that are not in Mask of the Sun. 


That's because the compositions on X68k are for Dawn of Ys, not Mask of the Sun.
Seriously, you guys. They X68k versions were never intended to be used in an actual game, period. Quit speculating.


I understand that.  What I don't understand is why.  I suppose at the time, DoY was considered cannon.  At the very least, they were shopping around for someone to produce a series based on it.  But, I wonder if Arem is a part of the original doc's, & that we'll see him in Ys Celceta.  Heck, I also wonder if they'll include that Yngwei Malmsteen inspired boss theme?

Here's a great video, not only showing comparisons of Ys & Yngwie, but also Castlevania & Yngwie!  I never noticed the CV one, but I have always felt that alot of CV music had some similarities to Ys!!

Black Tiger

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Re: Ys IV complete overhaul for the PS Vita!
« Reply #33 on: June 24, 2012, 08:37:06 AM »
Whatever may or may not be spelled out in the manual, the music still sounds unlike every X68000 recording I've found online and at the same time, many parts sound straight out of a Genesis game.


Why? Because you're an X68k researcher who excavates X68k recordings from the Internet for study rather than just owning one and playing it everyday like I and many other members here do? Maybe the problem is that you're comparing X68k midi music to FM? Anyway, I can tell you that it is DEFINITELY X68k. Genesis and X68k FM sound very similar anyway.

Once curious thing however, is that there are a few songs in that X68000 soundtrack, that are not in Mask of the Sun.  


That's because the compositions on X68k are for Dawn of Ys, not Mask of the Sun.
Seriously, you guys. They X68k versions were never intended to be used in an actual game, period. Quit speculating.


Why shouldn't anyone speculate about something like this? The X68000 and Genesis can do some similar sounds, but they still sound different (not all FM sounds the same) and both do stuff that the other doesn't and the JDK Special has several signature Mega Drive sounds. The X68000 doesn't have PSG. It does a good approximation of PSG in FM and sometimes mixes in blippy computer sounds, but it isn't the Genesis sounding kind of PSG found in places of the JDK Special tracks.






The MD version of Ys III is based on the X68K version and these two tracks sound the closest, but each one still sounds like their own hardware-




What does it for me isn't all of the sounds that could be either X68000 or Mega Drive, it's the minimum of non-MD-like sounds, lack of signature X68K sounds and prevalence of most-like-MD sounds. Maybe it's not 100% final Genesis sound, maybe it was finished off for the JDK Special release using place holder drums in places or something. Maybe it was composed on an X68K and is only mostly converted to MD sound (several tracks sound unfinished as it is) but it still sounds more like MD sound than anything else and however it was produced, was most likely the product of work being done for the MD Ys IV. Whatever it is, it was also likely polished off while being prepared to be sold as an OST, as many console-based soundtracks are.

I will admit that X68000 sound emulation may all be horribly wrong and produces some crazy original sounds and that it could be responsible for somewhat similar sounds between X68K and MD FM still sounding unique.

Anyway, if you can point out where in the manual it says that it is indeed X68000 I would appreciate it. I've gone over it a few times and didn't notice anything that looked like any console/computer name.




Quote
Here's a great video, not only showing comparisons of Ys & Yngwie, but also Castlevania & Yngwie!  I never noticed the CV one, but I have always felt that alot of CV music had some similarities to Ys!!


You're right, Nintega doesn't get much recognition around here for his contributions to the PCE community.
« Last Edit: June 24, 2012, 09:07:35 AM by Black Tiger »
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Necromancer

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Re: Ys IV complete overhaul for the PS Vita!
« Reply #34 on: June 25, 2012, 05:01:42 AM »
Why shouldn't anyone speculate about something like this?

Because the great kazekiri has spoken!  Now shut the f*ck up, noob!
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ParanoiaDragon

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Re: Ys IV complete overhaul for the PS Vita!
« Reply #35 on: June 25, 2012, 10:14:43 AM »
That video I posted is from Nintega??  Hmnm, I didn't know, just was trying to find a comparison video & that seemed like the best one. :-k  I don't want to start any kind of flaming or something, so I apologize.

kazekirifx

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Re: Ys IV complete overhaul for the PS Vita!
« Reply #36 on: June 25, 2012, 05:47:07 PM »
Stop taking advantage of the fact that I don't have the insert here to check! Someone please check Falcom Special Box '95. I know it was written somewhere from an official source. Perhaps Falcom's site when they used to still have the info about these CDs up.
You can find other places online claiming that it is X68k, so at least you can see that it isn't just me making this up. (It is other people making it up too :))

In the late '80s/early '90's the X68k was a popular platform for music composition (mostly for midi, granted), due to the superior software which was available. The X68k was to composers in Japan what the Macintosh is to graphic designers. So, it wouldn't be that weird to make the original compositions on X68k.

It really doesn't sound like Genesis FM to me, but you have your argument. Both systems are capable of producing a surprising range of sounds. I can understand the fascination with the theory that these are perhaps the "lost tracks" of the ill-fated Genesis version, but I can vividly recall reading in an insert that these tracks were just model versions composed on X68k.

ParanoiaDragon

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Re: Ys IV complete overhaul for the PS Vita!
« Reply #37 on: June 27, 2012, 06:45:10 PM »
I got a lil more translated info:

http://hokanko-alt.ldblog.jp/archives/67583294.html

Characters
Adol Christin (18) (vo: Yuuki Kaji)
Karna (18) (vo: Yui Ogura)
Duren (23) (vo: Hiroaki Hirata)

New-
Leeza (16) (vo: Yuri Shiratori) – A girl who lives in the plateau town of Highland. Generally a quiet girl, she has become resolute to protect something important to her.
Gadis (28) (vo: Tesshou Genda) – Adol and the others meet him, a large man claiming to be a ‘beastmaster,’ during their adventure.
Grizelda (29) – A newly appointed young governer from the Romun Empire. She is aware of Adol’s abilities from a certain event, so she has requested that he help her draft up a map of the great forest.

Miscellaneous
* Images are shown with Roos that originally showed up in Ys II appearing in this.
* Casnan will be a ‘base’ town, and many different sorts of locations are found here.
* Komodo is a tree colony north of Castin. Many of those who live there have started to disappear.
* Time will pass in the great forest in real-time. The landscape will change according to the time of morning to night.
* The three-person party from Ys Seven has been brought over. Some attacks from Ys Seven have come over as well.

Staff Comment
* The goal with Nayuta no Kiseki is to establish an enjoyable story ARPG genre that fits the Kiseki series.
* The goal of Foliage Ocean in Celceta is to present an evolution of the speedy, yet addicting, action style of the Ys series.
* Movement feels good, and Falcom hopes that anyone from beginners to expert players will be able to enjoy the style of the game.
* They listened to the comments that came about from last year’s TGS and have made attempts to upgrade the look and shaders of the game.

ParanoiaDragon

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Re: Ys IV complete overhaul for the PS Vita!
« Reply #38 on: June 28, 2012, 06:16:29 PM »
Sorry to double post, but it looks like the official website has been updated quite a bit:
http://www.falcom.co.jp/ysc_psvita/system.html

And a translated summary from the website:

Prologue

Kasnan, a town on the Romun frontier caught in the grip of a gold rush. Amid the miners and laborers, a red-haired young man walks in a daze, buffeted by the men streaming around him.

Where is this?

Who am I?

As he mutters to himself, a voice calls out to him.

Hey, Adol, it's you isn't it?!

A giant of a man with silver hair approaches the redhead but the youth does not recognize him. The overly familiar man addressing him calls himself Duren and claims to be an information broker.

Duren tells a tale. If it is to be believed, the redhead's name is Adol Christin. Several weeks ago Duren saw him off from this very town as he set out for Celceta's great forest, an area few locals ever set foot in. Until today nobody in town had any idea what happened to Adol and believed him lost in the Sea of Trees.

Demon territory. The forbidden land. The Sea of Trees is called both of these things. What happened to Adol in the forest only the bravest dare enter? What caused him to lose all his memories? In order to learn the truth, Adol and Duren are determined to dive once more into the depths of the Sea of Trees...

Characters

Adol Christin: An adventurer of rare talent; he left behind over a hundred journals of his exploits which have been studied extensively by historians. While venturing into the Sea of Trees in Celceta, something happened to cause him to lose his memory. He returns to the depths of the forest with Duren in order to learn what caused his condition and to recover his past.

Karna: A bright and cheerful girl who lives in the treetop commune of Komodo within the Sea of Trees. Because of the dangers of living in the forest however she can also be strict and unforgiving at times. Despite being a girl she is greatly respected by Komodo's inhabitants as a first-class hunter and warrior, but one who often worries about others as well.

Duren: A man who works as an information broker in Kasnan who seems to have met Adol in the town bar prior to his memory loss. While he has a wild nature he's also the type who can't stand to leave people in trouble if he can help them.

Keyword

Sea of Trees: A vast woodland located in a Romun province in northeast Ispani. The forest growth is so thick that travellers quickly lose their way after setting foot in its green depths. Furthermore, fierce monsters inhabit the forest in large numbers so few who set foot in the Sea of Trees return. It is known to Europans as a forbidden area and even the citizens of Kasnan fear to enter it. As a result, even today maps of the region are largely empty.

World

Provincial Border Town of Kasnan: A province of Romn located in eastern Ispani. Several years ago the Empire expanded its reach into the region, bringing strife with it. The military established a camp in the region to secure its position. The Romuns granted the region a degree of provincial autonomy and self-governance. As a result, anti-Romun sentiment is fairly low. A new governor is arriving from Romn to ensure the continued security of the region but has been delayed due to internal conditions in the Empire.

System

Story Explanation: An all-new Action RPG in which the player journeys together with Adol Christin on a quest to recover his sealed memories. The red-haired wanderer is joined by many companions on his journey into the Sea of Trees in the savage and unexplored land of Celceta. Over the course of the adventure, Adol's lost memories and the mysteries of the ancient civilization of Celceta will slowly be revealed.

Basic System: Simple yet deep, speedy and exciting party battles! With the press of a single button, impressive attacks can be unleashed. With the touchscreen one can manage one's party and direct companions. Both the immersiveness and the sense of tactical complexity have increased from previous games. Enjoy the rush from defeating giant foes!

Evolved Action: Flash, Evasion, Cooperation and Skills! New skills in the Flash System are learned automatically during the game. With the right timing, you can execute an evasive skill called Flash Move that slows the enemies down. The new Aerial Combo can be used to strike floating enemies. These and other new options add to the tactical repertoire of the player.

A Vast World: As a first for the Ys Series, this game includes realtime changes to the environment, with the Sea of Trees experiencing a distinct cycle of morning, noon, evening and night. Celceta is the most immersive environment yet seen, with three-dimensional effects and sound to draw you into the action, from the noise of the foliage in the Sea of Trees to the roar of a mighty waterfall.

Additional Features: The game is full of extra elements. By gathering the necessary raw materials, the native weapons of Celceta can be strengthened and their parameters improved. Temper the mightiest weapons with your own hands! The game is loaded with fun features like item synthesis and mini-quests.

Usability: Convenient functions! The game takes full advantage of the Vita's touchscreen for control purposes and the difficulty can be adjusted to suit your enjoyment.
« Last Edit: June 29, 2012, 11:19:53 AM by ParanoiaDragon »

ParanoiaDragon

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Re: Ys IV complete overhaul for the PS Vita!
« Reply #39 on: July 06, 2012, 06:23:25 PM »
Bah, triple post, but now there's the opening video!!  The song is good, not totally happy with the animation, seems cheap/flash'ish, but, I know Falcom is a tiny company, so I forgive.  Seems like the character designs in general are more like Dawn of Ys, rather then either of the Mask of the Sun's.  That lil bit of Theme of Adol 93 at the end gave me goosebumps!

geise

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Re: Ys IV complete overhaul for the PS Vita!
« Reply #40 on: July 07, 2012, 01:56:34 AM »
Thanks for sharing.  The look is nice, but god I hate that animation for the characters in that intro.  So many companies do it that way now.  I wouldn't doubt that flash was partly used for that intro.  The game itself looks awesome and I am glad I own a Vita so I can play it. 

ParanoiaDragon

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Re: Ys IV complete overhaul for the PS Vita!
« Reply #41 on: July 07, 2012, 06:51:05 PM »
Heh, someone did a PCE version of the video, I think it works nicely!

ParanoiaDragon

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Re: Ys IV complete overhaul for the PS Vita!
« Reply #42 on: July 19, 2012, 10:48:34 AM »
Sorry to do more double posting, but more pics!  The most interesting thing, is that Leo is in this game.  I don't recall offhand, but apparently Leo was ONLY in Dawn of Ys, he was not in either version of Mask of the Sun.  This intruige's me, & make me wonder all the more so if Arem will be in this as well!

Leo
Bammy
Nina & Dannan(new character's, apparently some kind of homuculi not unlike the one's Ernst' in Ys 6 had)
Frieda, I think, a new character
Attacks n' stuff
« Last Edit: July 19, 2012, 10:50:07 AM by ParanoiaDragon »