Author Topic: Would you rather have....  (Read 1992 times)

nodtveidt

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Re: Would you rather have....
« Reply #60 on: October 08, 2011, 09:11:58 AM »
Yes, if you go over 8 megabits, you need a mapper. I have no idea how to do something like that... I only understand the principle behind it, not the circuitry. Someone else would be better suited for that. :)

TheOldMan

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Re: Would you rather have....
« Reply #61 on: October 08, 2011, 12:12:14 PM »
Quote
Well, if you intend to make any slightly larger games, won't you need to include some kind of memory mapper? How complicated will something like that be?

Not just a mapper (which is available in chip form), but also a decoder for the address lines, so you don't 'accidentally' change the mapper registers. :( Which also implies you lose some space from the chip, though you could probably map the mapper into the i/o page fairly easily....

But seriously: 8M bit = 1M byte = one big game. Even bigger if you compress stuff, and decompress it when needed.
Your biggest problem with a 8M bit+ game is gonna be powering it all.....

thesteve

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Re: Would you rather have....
« Reply #62 on: October 08, 2011, 05:45:51 PM »
memory is not near as power hungry as it once was, so powering it is not an issue.
mapping can be done with a ram chip and a bus chip.
the trick is the software needs to know its their