You mean the programmed instruments. Yes their are many MIDI programs out their that all sounds differnt.
So what does the PC engine use to run the music that is not voice, or sound recordings.
It uses the sound chip built into it. Duh.
There is a perverted Japanese businessman in every Swiss PCE fan.
Its a PSG (programable sound generator) which can be feeded with sines, rectangles & sawteeth.
Micro Cabin is by far the best FM userListen to FF1 for MSX, and you will bow to their masterfulnessIllusion City is another one.
There is just something about FM that is magical to me. When I play Castlevania X68000 on my PS1 I like to switch between sound modes via the hidden menu and listen to qualities of each. But for some reason the stock X68000 sound just... sounds "right". I am assuming the stock chip in Sharp's computer is FM, of course. I am an idiot when it comes to soundchips. But, I am learning.
Quote from: Tatsujin on January 09, 2012, 11:25:07 PMI like the MT-32 used for most of the sega arcade classics. SC-55 sure sounds very different and more like "instrumental".MT-32 is my favorite.The worstest ever part of MIDI is the Windows GM crap. it sounds worse than cheesepianos of the late 80s/early 90s
I like the MT-32 used for most of the sega arcade classics. SC-55 sure sounds very different and more like "instrumental".
Battle 2: Parodius Da!This game actually uses the FM and MIDI togheather via a mixer. The FM supplies the drums and the MT-32 supplies the melody and bass. Once again both sound great, but I dig the MT-32 Lots of COWBELL used in this game too.