Author Topic: Bubble Bobble  (Read 11428 times)

spenoza

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Re: Bubble Bobble
« Reply #240 on: October 31, 2015, 01:58:09 PM »
I take the position that if the creator has something to share, he/she will share it. We have all thus far been pretty clear on our desires to see this project see completion. I doubt that's going to change.
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Dicer

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Re: Bubble Bobble
« Reply #241 on: November 01, 2015, 04:35:59 AM »
I take the position that if the creator has something to share, he/she will share it. We have all thus far been pretty clear on our desires to see this project see completion. I doubt that's going to change.
I'm Sorry, I'll stop trying to have a discussion on a discussion forum, my bad...

 ](*,)

spenoza

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Re: Bubble Bobble
« Reply #242 on: November 01, 2015, 05:01:09 AM »
I take the position that if the creator has something to share, he/she will share it. We have all thus far been pretty clear on our desires to see this project see completion. I doubt that's going to change.
I'm Sorry, I'll stop trying to have a discussion on a discussion forum, my bad...

 ](*,)

Ah yes, the old reductio ad absurdum. Putting aside for a moment that I'm not a mod and have no policing powers whatsoever, I never indicated nobody should discuss stuff. "An update on this would be amazing..." is not discussion. It's poking someone to see if they'll respond, which could be perceived as annoying. And I'm not trying to pick on just you. I think it's an annoying habit in general. We're basically the one group who is probably more excited about Aladar's project than any other. Do you think he's just gonna forget about us and never let us know it's done and playable or something?
<a href="http://www.pcedaisakusen.net/2/34/103/show-collection.htm" class="bbc_link" target="_blank">My meager PC Engine Collection so far.</a><br><a href="https://www.pcenginefx.com/forums/" class="bbc_link" target="_blank">PC Engine Software Bible</a><br><a href="http://www.racketboy.com/forum/" c

Aladar

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Re: Bubble Bobble
« Reply #243 on: December 17, 2015, 05:35:51 AM »
WIP 20151217

Added:
- Level 100.
- Ending(s).

TODO:
- Music and sound FX.
- "WELCOME TO SECRET ROUND" text in the secret rooms.
- Japanese text in the demo level.
- Options screen.
- Pause button.



Black Tiger

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Re: Bubble Bobble
« Reply #244 on: December 17, 2015, 06:00:14 AM »
So basically, the game is complete other than a few superfluous features and sound. :clap:
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hoobs88

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Re: Bubble Bobble
« Reply #245 on: December 17, 2015, 06:16:11 AM »
WIP 20151217

Added:
- Level 100.
- Ending(s).

TODO:
- Music and sound FX.
- "WELCOME TO SECRET ROUND" text in the secret rooms.
- Japanese text in the demo level.
- Options screen.
- Pause button.





First Episode VII and now this...Best Christmas Ever!
1 title needed for a complete US Turbo Grafx collection: Magical Chase

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Bonknuts

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Re: Bubble Bobble
« Reply #246 on: December 17, 2015, 06:18:49 AM »
Are you writing a music engine or using something already out there? Just curious, since this kinda came up in a recent thread. And are you going to convert the music yourself or have someone redo them for you?

 Btw - this looks awesome. What assembler or compiler did you end up using?

Dicer

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Re: Bubble Bobble
« Reply #247 on: December 17, 2015, 08:39:02 AM »
Amazing stuff, can't wait to see the final product...

Aladar

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Re: Bubble Bobble
« Reply #248 on: December 18, 2015, 06:17:31 AM »
So basically, the game is complete other than a few superfluous features and sound. :clap:

Don't be fooled by the TODO list, in fact it is what is missing and not what to do.
There is still a lot to do: clean and optimize the code, reorganize the data, fix various things, etc.

Are you writing a music engine or using something already out there? Just curious, since this kinda came up in a recent thread. And are you going to convert the music yourself or have someone redo them for you?

 Btw - this looks awesome. What assembler or compiler did you end up using?

I will convert the music myself, for the engine I have not decided yet.

PCEAS v3.22 by Tomaitheous ;)
It is simple and I like the @ operator and the use of square brackets for the indirection.
I hate the use of + and - for the local labels... and breaks the consistency!

esteban

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Re: Bubble Bobble
« Reply #249 on: December 18, 2015, 09:35:49 AM »
PCE BUBBLE BOBBLE is looking even better.

Awesome. :)
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Necromancer

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Re: Bubble Bobble
« Reply #250 on: December 18, 2015, 09:48:33 AM »
Dawww, that's one cute end screen.  :mrgreen:
U.S. Collection: 97% complete    155/159 titles

Dicer

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Re: Bubble Bobble
« Reply #251 on: July 01, 2016, 06:16:31 PM »
Bumping because I want a status update...

esteban

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Re: Bubble Bobble
« Reply #252 on: July 02, 2016, 03:52:27 AM »
Bumping because I want a status update...

I have been playing this SuperGrafx game for the past year.

:)
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Dicer

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Re: Bubble Bobble
« Reply #253 on: July 02, 2016, 01:23:42 PM »
Bumping because I want a status update...

I have been playing this SuperGrafx game for the past year.

:)

Lies and slander, put up or shut up ;)

esteban

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Re: Bubble Bobble
« Reply #254 on: July 03, 2016, 04:19:18 AM »
Bumping because I want a status update...

I have been playing this SuperGrafx game for the past year.

:)

Lies and slander, put up or shut up ;)

I was suffering from heatstroke when I wrote that.

Seriously.

Not an excuse, just an explanation.

:)
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