Author Topic: Arcade Ports That Should Have Songs Sung About Them But Don't For Some Reason  (Read 567 times)

Chuplayer

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I don't know what happened with the previous topic, but I thought it was a really intelligent idea that was well worth discussing. Anyway, here's what I said in the original topic.

Fatal Fury Special on the SNES totally rules. I won't even play the Neo Geo original anymore ever since I played the SNES port for the first time. Somebody here once said that they further rebalanced the US version of the SNES port, and it shows. Terry Bogard, my favorite character, is actually usable. I also like the music for some reason. I think it sounds really good. Krauser's music is especially well done. 2D-wise, nothing holds a candle to the Neo Geo's graphics until 1998 with the Dreamcast, but I think they did a good job with what they had to work with.

It's probably just personal preference, but I really enjoyed Daytona USA CCE on the Saturn. (the US non-Netlink version) I really, really wanted a home port of the game, and when I finally got it, I was able to look past its flaws. And it is flawed. Still, I think it's a lot of fun. The PC Daytona USA Deluxe is also a lot of fun. I heard that the controls are more like the Japanese Saturn Circuit Edition port of the game, but I never really noticed a significant difference between Saturn USA CCE and PC Deluxe. The only thing I wish the PC Deluxe had was a future-proof option for draw distance. PC Hardware from 1997 might not have been able to handle it, but my current PC sure could run a draw distance free game with no problem. The extensive analog and digital control options make up for it, though, and you really do need them for the PC-exclusive track. The final turn is a major test of control skill.

What does everybody else think?

RegalSin

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I don't know, you jumped into one thing and then into another.

About porting arcade games. I will admit that some arcade game ports do deserve merits, while others should not.

It is really hard to say, depending on the game itself. I prefer games to make an entirely new game then a direct port. That is what allowed everybody to be happy. Nowadays porting a game is a joke especially with game systems like the Dreamcast, and PS2.

SignOfZeta

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I'm not a huge Daytona fan but my favorite versions are 1) DC, 2) Daytona 2 (arcade) and 3) Daytona 1 (arcade). The graphics on the Saturn games are just so astronomically shitty I can't get into them.

As for FFS on SNES...I don't know. I've owned that game since it came out and I've never been a huge fan of it. I like what they did with the music, but I'll still take the Geo or (or PCE) version since its not letterboxed and has deeper colors, IMO.

I didn't post in the original thread because he seemed to want a "proper" post with screenshots and such and I knew I didn't have it in me. Also, I'm very hesitant to post in any thread that a$$hole starts because when we inevitably come to a disagreement he has a history of deleting my posts, locking the tread, misquoting me, etc and frankly that's bullshit.

NOTE: if the privileges of a forum post starters have been downgraded here, I would be very much in support of that. Maybe this has already happened? As it is/was this forum just lends itself way too much to JAPJACing people.

Great arcade ports:

Marvel Super Heroes versus Street Fighter (SS): %99.9 perfect. There is some sight slowdown when Blackheart is one screen, but nobody f*cking plays Blackheart.

Radient Silvergun (SS): I know the arcade version was STV-based so this seems like an unimpressive thing to do but they added SO MUCH to the home port its ridiculous. The game has like, what almost three times as many bosses? Anime intro/outro, doggies...its really good. If they had done this good of a job with the home port of Ikaruga I would probably just play that one game for the rest of my life.

A lot of Namco fighting shit: While I enjoy approximately zero Namco fighting games, I can't fault their home conversions one bit. They add truckloads of story modes, "Tekken Force" mode, costumes, all that stuff. They really make the $1500 arcade PCB instantly worthless.

Street Fighter III: Third Strike (PSN, XBLA): This is probably the best port of a fighting game ever. The game itself hasn't been altered very much (didn't need to be) but the way they handled net play, replays, training mode, trials, all that...tremendous. As a huge fan of SFIII I was very happy with this.

As a kid I spent a lot of time in the arcade. Because of this I had very little respect for nearly all arcade ports until the 32-bit era when stuff like the Capcom Generations series, Sega Ages, etc came out. Most arcade ports on NES, SNES, Genesis, 2600, etc are total f*cking shit, IMO. However, I do like some of the pre-MMC NES games like Donkey Kong 3 and Mario Bros. Also, the Colecovision had solid versions of several games.

EDIT: Dang, speak of the devil. I just noticed that Mike locked his original thread on this topic. Evidently he was trying to be Batman again and the topic was just a mechanism for luring out that psycho bastard Nintenaggagaga. Glad I didn't waste time adding a reply to it.
« Last Edit: March 04, 2012, 08:57:12 AM by SignOfZeta »

Necromancer

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NOTE: if the privileges of a forum post starters have been downgraded here, I would be very much in support of that. Maybe this has already happened? As it is/was this forum just lends itself way too much to JAPJACing people.

I don't recall ever being able to modify or delete other's posts, though anyone can lock their own thread or modify quotes (as they should be able to do).

P.S. - Fapplejack  :lol:
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nodtveidt

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but nobody f*cking plays Blackheart.
Except me. :P

Black Tiger

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I love the original Saturn port of Daytona USA and have had the most fun with it. I own a Daytona arcade, but can't be bothered to play it very often, but I played the arcade version a lot back around the 32-bit era. The initial Saturn port alone sold me on the Saturn and I never regretted buying the console or the game. I tried to get into Ridge Racer, but I really don't like it. The visuals might have pushed a certain amount of stuff around at a particular framerate, but it was still all rendering fugly artwork/design in the first place. Even after owning a 32X, the jump in graphic quality with Daytona for Saturn was unbelievable and the sound was still impressive after having played CD games for years. The most important thing is that it was so much fun and played enough like the arcade with only a d-pad, that I was able to learn to finish all of the arcade tracks just from playing the home version.

I've never liked the CCE version. I would have gotten into it if I'd been able to acquire the Netlink version bitd. But it felt very un-Daytona USA. If only they'd ported the original textures instead of trying to make it different.
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Joe Redifer

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I agree completely.  The Saturn version of Daytona is awesome.  It may not be the best game graphically on the system, but it retains 100% the playability of the arcade if it's not even more playable.  It's extremely fun.  I also agree about Daytona CCE.  I rented the US version and was left rather unimpressed.  It just seemed more stilted and the music was nowhere near as inspired.  I own the Japanese version now and it is a little better but still nowhere near as fun as the original Saturn Daytona and it still takes itself too seriously.  It doesn't even let me select the same car!  The Dreamcast version is pretty awesome once you learn how to play it.

SignOfZeta

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The DC version absolutely totally and completely REQUIRES a wheel or something other than the OEM pad. Basically, if you touch the analog stick you instantly crash. Its bullshit.

Once you have the wheel though...its pretty great, honestly. Its kind of like the Twinstick/VOOT situation.

Joe Redifer

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No, you just don't know how to play it.  You're supposed to arc the thumbstick around the top like a steering wheel.  Basically, always press up.  Once you get used to that, you'll be good.

HercTNT

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I know i'm gonna get flamed for this, but i thought virtual racing on the genesis was pretty damn good. kind hard to compare a gamepad to a wheel, but i felt it was very well done. I recently played joe and mac arcade and turtles in time arcade on mame. I was blown away how different they were from the console versions, and i love the console versions of those games. I thought at least turtles in time was basically using snes hardware. How could they not get the game arcade perfect on the snes, or am i missing something.

Black Tiger

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I know i'm gonna get flamed for this, but i thought virtual racing on the genesis was pretty damn good. kind hard to compare a gamepad to a wheel, but i felt it was very well done. I recently played joe and mac arcade and turtles in time arcade on mame. I was blown away how different they were from the console versions, and i love the console versions of those games. I thought at least turtles in time was basically using snes hardware. How could they not get the game arcade perfect on the snes, or am i missing something.

I love Virtua Racing for Genesis and 32X. They were very cool for the time and the novelty of the graphics is still impressive today.
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grahf

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The dithering was pretty aweful on Virtua Racing Genesis, but the framerate seemed decent.

HercTNT

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I was so impressed to see it run on the genesis i never noticed :)

Chuplayer

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I didn't like Virtua Racing Genesis very much. The steering wasn't that great, IMO. I'd end up spinning out a whole lot or looking like I was turning while having a seizure.

Colossus1574

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I don't know what happened with the previous topic, but I thought it was a really intelligent idea that was well worth discussing. Anyway, here's what I said in the original topic.

Fatal Fury Special on the SNES totally rules. I won't even play the Neo Geo original anymore ever since I played the SNES port for the first time. Somebody here once said that they further rebalanced the US version of the SNES port, and it shows. Terry Bogard, my favorite character, is actually usable. I also like the music for some reason. I think it sounds really good. Krauser's music is especially well done. 2D-wise, nothing holds a candle to the Neo Geo's graphics until 1998 with the Dreamcast, but I think they did a good job with what they had to work with.

What does everybody else think?

I cant say i played it on SNES, but I'm gonna have to say the ol' Duo version of the FF2 Special was pretty darn good. My buddy had the SNES version as well as the Duo, but we would always go at it on the Duo! Yah there was some loading time...but the music was perfect!

Since there's a few Sega fans here, i must also throw in that I loved NBA Jam for the 32X! but i guess that wasn't too hard a game to replicate for home anyways...