So guys, what do you think about the articles I posted, about Sega possibly using Lockheed Martin Real3D in Saturn instead of the mess of chips it had?
I think it would've been an N64 and 3DO M2 killer 
It may have been able to surpass a N64 visually maybe, but the N64 systems biggest problem more then anything was not being able to provide smooth framerates. Displaying a decent amount of polys at a decent res above a constant 30 fps would not have been as much a problem for the system had it not been hampered by such a weak ass clock speed. They should have refined the chipset better, upped the clock speed 50 to 75mhz more, and provided the hardware with a better active cooling solution then the passive cooling garbage they decided to go with. They should also have released the system with the ram expansion installed on day 1, not a couple of years later. As far as R3D/100 goes spec wise, it was supposed to be drastically weaker then R3D/1000 and still be costly, which is partially why Sega decided to work with 3DFX and Nec/Videologic to see who could provide them with a better more powerful, and yet still affordable single chip Gpu solution for home use.
Part of the R3D/100 cost issue was the geometry assist processor, so they scrapped it for the Pci cards they manufactured for business use, opting to rely on the cpu like the i740, so it would not really be reasonable to assume it would have been on par with R3d/1000s arcade performance at all, or even close to it in a home console situation. The sad fact of the matter is that i740 is all Real3D could muster up as is for a affordable consumer grade gpu before ATI nabbed some of their better techs and Intel snuffed them out.
As far as M2 goes, I have had hands on experience with software running on it, both arcade wise and with the kiosk units, and visually, the hardware was pretty impressive for being designed in 93-95, proving it could render a high amount of polygons with high quality textures at a decent res at a constant 30fps and above. It was easily above Voodoo1 performance visually. If the hardware had been in better hands and was released to the home console consumer gaming market in 1996 as planned, I think things would have played out quite differently from 1999 on up when the Dreamcast finally hit. As is though, at least you can still see IMSA Racing, Battle Tryst, Evil Night, Total Vice, and Polystars run on the thing if you can get access to the stuff. I think there is some low quality videos up on youtube showing half of the stuff running anyway if nothing else.