Author Topic: Atlantean: Deep Blue's Sister!  (Read 5909 times)

Arkhan

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Re: Atlantean: Deep Blue's Sister!
« Reply #15 on: May 22, 2012, 07:56:19 AM »
No.

and if the majority don't vote for 6 buttons, im not even bothering to put it in, lol


I wasn't planning on putting it, and will only do so if enough 6 button-fans can present me a reasonable explanation as to why they would hate playing with the d-pad and it would ruin their lives forever
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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touko

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Re: Atlantean: Deep Blue's Sister!
« Reply #16 on: May 22, 2012, 07:59:17 AM »
eeeh guys, vote for 6 buttons, this is cool, I for blasts, II for bombs,III for bombs,IV for bombs,V for bombs,VI for bombs,and VII for bombs, very usefull   :mrgreen:

You also use select to choose bombs type .
it's also usefull for those who prefer blasts on button 6  8)
« Last Edit: May 22, 2012, 08:02:12 AM by touko »

Arkhan

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Re: Atlantean: Deep Blue's Sister!
« Reply #17 on: May 22, 2012, 08:10:18 AM »
eeeh guys, vote for 6 buttons, this is cool, I for blasts, II for bombs,III for bombs,IV for bombs,V for bombs,VI for bombs,and VII for bombs, very usefull   :mrgreen:

You also use select to choose bombs type .
it's also usefull for those who prefer blasts on button 6  8)

Whoa whoa, button VII? 

what the hell controller are you using?!
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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spenoza

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Re: Atlantean: Deep Blue's Sister!
« Reply #18 on: May 22, 2012, 08:16:16 AM »
I think on the standard PCE controller buttons I and II should be relabeled IX and IIX, because X makes everything more awesome. How will Atlantean be upgraded to take advantage of this new awesomeness?
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Arkhan

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Re: Atlantean: Deep Blue's Sister!
« Reply #19 on: May 22, 2012, 08:20:04 AM »
It's the awesomeness that prompts this controller.


I'll just sell each copy with a TurbobPad that says  ATLANTEAN PAD on it.

spraypainted blue.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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TheClash603

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Re: Atlantean: Deep Blue's Sister!
« Reply #20 on: May 22, 2012, 02:55:03 PM »
It's the awesomeness that prompts this controller.


I'll just sell each copy with a TurbobPad that says  ATLANTEAN PAD on it.

spraypainted blue.

Pre-Order bonus?  DO IT!!!

Nando

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Re: Atlantean: Deep Blue's Sister!
« Reply #21 on: May 22, 2012, 02:59:10 PM »
It's the awesomeness that prompts this controller.


I'll just sell each copy with a TurbobPad that says  ATLANTEAN PAD on it.

spraypainted blue.
Yes!

Keranu

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Re: Atlantean: Deep Blue's Sister!
« Reply #22 on: May 22, 2012, 03:27:36 PM »
How about support for that analog flight stick?
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Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Arkhan

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Re: Atlantean: Deep Blue's Sister!
« Reply #23 on: May 22, 2012, 04:17:19 PM »
How about support for that analog flight stick?

great idea, lol
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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vestcoat

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Re: Atlantean: Deep Blue's Sister!
« Reply #24 on: May 22, 2012, 04:20:27 PM »
Corndogs.  I don't want 6-button support, but could you include a feature that tells me whether a 6-button pad is connected? Like the Vasteel 2 bios screen?

Thanks!
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touko

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Re: Atlantean: Deep Blue's Sister!
« Reply #25 on: May 22, 2012, 10:13:34 PM »

Whoa whoa, button VII?  

what the hell controller are you using?!

LOL, that's the magic of copy/paste

How about support for that analog flight stick?

Yes should be great with 3d glasses, 100$, 1 mars, and one fella... .  :mrgreen:
« Last Edit: May 23, 2012, 09:04:52 PM by touko »

Arkhan

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Re: Atlantean: Deep Blue's Sister!
« Reply #26 on: May 23, 2012, 11:58:11 AM »
Corndogs.  I don't want 6-button support, but could you include a feature that tells me whether a 6-button pad is connected? Like the Vasteel 2 bios screen?

Thanks!

What purpose would this serve? lol
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Arkhan

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Re: Atlantean: Deep Blue's Sister!
« Reply #27 on: May 24, 2012, 02:32:31 AM »
An update:

I played some Defender yesterday at the arcade that's about an hour away..

After giving it some thought and fiddling, there are some other aspects of Defender that I may not end up putting into Atlantean, again, mostly for screen-clutter reasons.   Defender had a nice big bitmapped screen with tiny-tiny graphics.   In console-o-fying it, this advantage is lost unless I do like Defender did on NES and keep the art all tiny and shit, and to be honest, if that were the case, I wouldn't even bother making the game. 

The one glaring thing I noticed is this:

Being able to shoot the humanoids.  The art is all too big and spritey now.  You're likely going to nail the humanoids way too much, especially if you're cruising the surface of the map.   

I am going to see how the difficulty is without being able to, and if it feels right, I probably won't add it in.  I really do get the feeling that having it in place would make the game un-fun.  The humans would be dead sooner than the arcade game since the screen-proportions are way different.  Since this is Defender inspired and not a 1:1 clone, I think it will be OK.   

The advantage to not doing this means I can make the abduction-setup look cooler.    The sprites can overlap.  It will look neat.


I understand that shooting the humanoids adds various depths to the game (shoot them all, kill the mutants with the reverse glitch)... and it increases the difficulty since you have to aim good when shooting the Landers...

so, does anyone have any input on this?   

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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roflmao

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Re: Atlantean: Deep Blue's Sister!
« Reply #28 on: May 24, 2012, 02:38:27 AM »
I know this is probably heresy, but I've always found the original Defender very clunky and awkward to control, making it frustratingly difficult to play.  It sounds like your tweaks will make the game much more enjoyable, so I'm all for it!

Arkhan

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Re: Atlantean: Deep Blue's Sister!
« Reply #29 on: May 24, 2012, 02:55:46 AM »
I am going for a more streamlined, console playability style.

It will still have the slippery movement, but I am really trying to make it tight and smooth.

Sounds kinky.  :)



[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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