Author Topic: The Saturn - The Ram cart - The options!  (Read 2032 times)

SignOfZeta

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Re: The Saturn - The Ram cart - The options!
« Reply #30 on: July 09, 2012, 08:23:39 PM »
Save files are great for me when I need to show off different parts of a game for that dumb internet show.

Save files are great for many obvious reasons. Its just that, after years of dormancy, if I load up a save of Cosmic Fantasy or Sim Earth I'm not going to know WTF to even do when I start playing the thing. If I'm going to play Ys IV, I'm probably going to blast through it in a few days. I'm not going to play it for one day, take six months off, play it for another day, take 6 years off, and then finally finish it.

SNKNostalgia

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Re: The Saturn - The Ram cart - The options!
« Reply #31 on: July 10, 2012, 06:08:09 PM »
I just use the 4-in-1 PAR and never had a need for using anything else. I play my SNK games on my Neo Geo CDZ and NGH cart system. So I never have the need for a 1MB cart for the glitchy games. Also, I am fine with the PAR back-up memory system. I am only going to use 1 RPG game save at a time anyway. Before I got a PAR, I used the Satellite region cart and that was it. No cart port problems at all and I remove the PAR once in a while.

SignOfZeta

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Re: The Saturn - The Ram cart - The options!
« Reply #32 on: July 10, 2012, 08:31:22 PM »
Does anyone remember what the glitchy SNK games are? I think they were Samshow III and maybe...KOF 96? Those are about $20 each on MVS, so...not much of an issue. Honestly, I don't place much value in the Saturn Neo games...pretty much the same thing happened as what happened with PCE. Most of the games are about the same price on MVS as they are on PCE/SS and basically better except for the arranged soundtracks on some of the games. The Samshow III AST for example is really nice.

Digi.k

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Re: The Saturn - The Ram cart - The options!
« Reply #33 on: July 10, 2012, 08:56:32 PM »
well my official sega ram cart decided to stop working a few years ago losing all my saves especially on those japanese RPGs....

not sure about the glitchy SNK games but I remember not liking Waku Waku 7 because of the low pixel backgrounds

That cartridge slot.. sometimes it took lots of re-inserting the cartridge before the system actually acknowledge something was there...and if you accidentally knocked the cartridge while it was still inside the system you have to repeat re-inserting the cartridge again.. had problems with official and 3rd party stuff..
« Last Edit: July 10, 2012, 09:04:35 PM by Digi.k »

termis

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Re: The Saturn - The Ram cart - The options!
« Reply #34 on: July 11, 2012, 01:15:47 AM »
Yeah, it DOESN'T MATTER whether if it's a Japanese Saturn, US Saturn, never used with a PAR, used with a PAR, etc, etc.  I've owned numerous Saturns in all possible combinations, and not a single one recognizes the carts right off the bat.  

That said, I've never had one slot completely die on me either (I've had some more finicky than others, but I've always been able to get it to work sooner or later.

Does anyone remember what the glitchy SNK games are? I think they were Samshow III and maybe...KOF 96?

Right, in addition, RB:FF also glitches with the 4MB cart.

DragonmasterDan

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Re: The Saturn - The Ram cart - The options!
« Reply #35 on: July 11, 2012, 01:21:41 AM »
That said, I've never had one slot completely die on me either (I've had some more finicky than others, but I've always been able to get it to work sooner or later.



I have had ones completely die on me.

 As far as recognizing carts right off the bat. When I had a brand new Saturn, it did recognize carts right off the bat. But only for a little while.
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SignOfZeta

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Re: The Saturn - The Ram cart - The options!
« Reply #36 on: July 11, 2012, 06:03:40 AM »
That said, I've never had one slot completely die on me either (I've had some more finicky than others, but I've always been able to get it to work sooner or later.



I have had ones completely die on me.


Are you sure you didn't just give up early? I've had to try like hell a few times with mine, booting Vampire Savour like 20 times in a row to learn its not seeing right, before it finally takes and then runs perfectly as long as you don't touch it.

DragonmasterDan

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Re: The Saturn - The Ram cart - The options!
« Reply #37 on: July 11, 2012, 06:25:03 AM »
That said, I've never had one slot completely die on me either (I've had some more finicky than others, but I've always been able to get it to work sooner or later.



I have had ones completely die on me.


Are you sure you didn't just give up early? I've had to try like hell a few times with mine, booting Vampire Savour like 20 times in a row to learn its not seeing right, before it finally takes and then runs perfectly as long as you don't touch it.

I spent hours trying to get cartridges to load on some of these Saturns before breaking down, making the trip to Funcoland back in the day and buying another one. Eventually Funcoland had a system where if you bought a cleaning kit and some other crap, you got a 1 year warranty. At the time I actively used the Netlink, had a PAR I used for imports, had an official Sega memory card, an interact brand memory card. And also a game shark, ST key, and an EMS brand white backup memory card. I wore those cartridge slots out in a few months and kept swapping them. Eventually Funcoland quit buying back Saturns and I couldn't keep swapping them for ones with newer cart ports. Since then, I've still gone through a few Saturns.

So yes, I've completely worn them out to where they won't read anything, backup memory cards, RAM carts, netlink, etc. With that said, most of them will read backup memory cards if I try enough times and don't move the system.
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storino03

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Re: The Saturn - The Ram cart - The options!
« Reply #38 on: July 11, 2012, 09:47:21 AM »
In that regard, I can understand cartridge slots in sega saturns wearing out. I don't play imports or games that have the ram expansion required. Just keep my memory ram backup cart in it. lol.

kazekirifx

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Re: The Saturn - The Ram cart - The options!
« Reply #39 on: July 11, 2012, 01:52:20 PM »
I have had ones completely die on me.


Are you sure you didn't just give up early? I've had to try like hell a few times with mine, booting Vampire Savour like 20 times in a row to learn its not seeing right, before it finally takes and then runs perfectly as long as you don't touch it.

I guess I couldn't say mine 'completely' died, but it lost all my data. Cart would boot fine, but all my files were gone.

SignOfZeta

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Re: The Saturn - The Ram cart - The options!
« Reply #40 on: July 11, 2012, 03:16:20 PM »
I've had files get corrupted, requiring a reformat, but I've never lost them completely.

Duo_R

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Re: The Saturn - The Ram cart - The options!
« Reply #41 on: July 11, 2012, 03:33:35 PM »
Don't use PAR or Gamesharks and your fine. I have the 1mb, 4mb and memory card and all work fine since they don't stretch the pins in the cartridge slot.
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SignOfZeta

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Re: The Saturn - The Ram cart - The options!
« Reply #42 on: July 11, 2012, 04:26:47 PM »
Don't use PAR or Gamesharks and your fine. I have the 1mb, 4mb and memory card and all work fine since they don't stretch the pins in the cartridge slot.

As has been said, this doesn't work. Maybe if worked for you, great, but the problem isn't the PAR. Everyone in Japan has this problem too and almost nobody there has a PAR. My white Saturn has never once seen a PAR and its just as bad, if not worse, than by US Saturn which saw every cart made back in the day.

Frank_fjs

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Re: The Saturn - The Ram cart - The options!
« Reply #43 on: July 11, 2012, 04:36:55 PM »
I think the PAR thing is a myth.

Duo_R

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Re: The Saturn - The Ram cart - The options!
« Reply #44 on: July 11, 2012, 04:57:20 PM »
well I can speak for Gameshark, it is physically thicker than the Sega brand memory cart. Yes there is a known issue with the cartridge slot, thick carts don't help the problem.

For PAR I honestly cant say for sure since I have never used one personally but assumed it was like the Gameshark.
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