Author Topic: Affinity Sorrow - Megadrive RPG  (Read 952 times)

Arm

  • Full Member
  • ***
  • Posts: 123
Affinity Sorrow - Megadrive RPG
« on: July 22, 2012, 11:33:52 PM »
Another rpg is being developed by a small group (Airwalk Studios) for the Megadrive. I contributed by creating the concept/character designs and will also handle the cutscenes. You can see some of these designs by clicking on the link below. Hope you like it. :)
http://www.sega-16.com/forum/showthread.php?16792-Affinity-Sorrow&p=504351&viewfull=1#post504351

You can also visit the page of the project here :
http://www.airwalkstudios.com/
« Last Edit: July 23, 2012, 10:44:52 PM by Arm »

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: Affinity Sorrow - Megadrive RPG
« Reply #1 on: July 23, 2012, 05:19:35 AM »

Nice
  |    | 

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Affinity Sorrow - Megadrive RPG
« Reply #2 on: July 23, 2012, 05:43:48 AM »
Well, as long as the Super Watermelon Extravaganza isn't working on it, I can at least expect it to be kinda neat.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

Arm

  • Full Member
  • ***
  • Posts: 123
Re: Affinity Sorrow - Megadrive RPG
« Reply #3 on: July 23, 2012, 07:42:13 AM »
Actually, I'm in contact with Watermelon, and if everything goes as they're planning it, they have enough projects to keep people busy for the next couple of years. :)

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Affinity Sorrow - Megadrive RPG
« Reply #4 on: July 23, 2012, 08:41:29 AM »
Actually, I'm in contact with Watermelon, and if everything goes as they're planning it, they have enough projects to keep people busy for the next couple of years. :)

Busy laughing, probably?

If their planning abilities are anything like they were with PS, I don't anticipate great success.

I just expect more trainwrecks, pissed off people, lies/excuses, flailing around, and all of that noise.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

Necromancer

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 21399
Re: Affinity Sorrow - Megadrive RPG
« Reply #5 on: July 23, 2012, 09:08:26 AM »
Even though it's sadly for Feka and not the Turbob, it's always nice to hear of good homebrew happenings.  Do you have the pics somewhere where non-members can see 'em?

Actually, I'm in contact with Watermelon, and if everything goes as they're planning it, they have enough projects to keep people busy for the next couple of years. :)

Translation: quarterly releases of Pier Solar in different packaging to get collectors to keep buying each variation.  :lol:
U.S. Collection: 98% complete    157/161 titles

storino03

  • Guest
Re: Affinity Sorrow - Megadrive RPG
« Reply #6 on: July 23, 2012, 09:18:36 AM »
Actually, all of the reprints are the same, so aside from the initial release editions, there are only less than a handful of unique ones.

Arm

  • Full Member
  • ***
  • Posts: 123
« Last Edit: July 23, 2012, 09:27:31 AM by Arm »

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Affinity Sorrow - Megadrive RPG
« Reply #8 on: July 23, 2012, 09:23:28 AM »
That stuff looks pretty neat.   


sucks its an RPG and will likely take 1.21 jiggayears to get finished.

I don't go to Sega-16.

How far along is the game?
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

Arm

  • Full Member
  • ***
  • Posts: 123
Re: Affinity Sorrow - Megadrive RPG
« Reply #9 on: July 23, 2012, 09:33:16 AM »
Actually I joined them last month and produced all of these from scratch 2 weeks ago. Apparently the game engine was created/functional since 2011, but the graphic artist is missing in action so I don't really know the status of the progress. The main programmer was also looking for another artist to create the tiles and maps.
It will take some time, however having also handled  all the cutscenes of Pier Solar, I don't think the game will be as massive and time consuming to create as PS.
« Last Edit: July 23, 2012, 11:28:22 AM by Arm »

Necromancer

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 21399
Re: Affinity Sorrow - Megadrive RPG
« Reply #10 on: July 23, 2012, 10:23:57 AM »
Thanks, Arm.  You've got some skills, but ya know there's only one true red haired swordsman.  :P

Actually, all of the reprints are the same, so aside from the initial release editions, there are only less than a handful of unique ones.

It's almost like I was exaggerating for effect.  Almost.  :roll:
U.S. Collection: 98% complete    157/161 titles

Arm

  • Full Member
  • ***
  • Posts: 123
Re: Affinity Sorrow - Megadrive RPG
« Reply #11 on: July 23, 2012, 10:28:39 AM »

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: Affinity Sorrow - Megadrive RPG
« Reply #12 on: July 23, 2012, 10:44:14 AM »
the original (one and only)  8)

http://yannick.fleurit.free.fr/Culture/Dossier%20PC-Engine/Ys%204.jpg


Absolutely.

Great work on Affinity Sorrow, by the way .

  |    | 

RegalSin

  • Hero Member
  • *****
  • Posts: 822
Re: Affinity Sorrow - Megadrive RPG
« Reply #13 on: July 23, 2012, 10:50:04 AM »
Ha ha ha real nice, What happen to the ratman and the gargolye enemy?



Arm

  • Full Member
  • ***
  • Posts: 123
Re: Affinity Sorrow - Megadrive RPG
« Reply #14 on: July 23, 2012, 11:22:55 AM »
Thanks for the compliments. I've made designs of other characters too. The rat will be redesigned (in accord with the game programmer) as a wolfman thief now and the main enemy has been redesigned too with an evolution of its appearance (several forms) as he's the final boss.
« Last Edit: July 23, 2012, 11:31:10 AM by Arm »