Author Topic: Vita Ys Foliage Ocean in Celceta (Celceta Sea of Trees)  (Read 1140 times)

kazekirifx

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Re: Vita Ys Foliage Ocean in Celceta
« Reply #15 on: September 26, 2012, 06:09:53 PM »
Guess I'll have to play some of the good looking ones before I pass judgment, but right now I am thinking the Vita sucks a lot more than I had thought.

WingZeroKai

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Re: Vita Ys Foliage Ocean in Celceta
« Reply #16 on: September 27, 2012, 09:26:23 AM »
Don't get me wrong, the Vita is not every ones cup of tea, but it can certainly put out good graphics.

kazekirifx

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Re: Vita Ys Foliage Ocean in Celceta
« Reply #17 on: September 27, 2012, 01:30:18 PM »
Yes. It can. I downloaded the demos of Power Smash 4 and Dynasty Warriors Next. Both look excellent, as you said, though the frame rate noticeably suffers a bit sometimes in Power Smash. I've read in other forums that games which use the system's native resolution look much better than games which don't. Games which don't tend to have some very noticeable aliasing issues.

Overall, I'd say the system is still not quite as capable as I had expected, but, yes, the two games above come much closer.
Ys still looks pretty bad, especially after playing better looking games, but you get used to it after playing the game for a few hours.

WingZeroKai

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Re: Vita Ys Foliage Ocean in Celceta (Celceta Sea of Trees)
« Reply #18 on: September 27, 2012, 02:33:12 PM »
Yeah, I've come to not really notice it after a while. Though games like Ultimate Marvel Vs. Capcom 3 and Blazblue look great despite being sub native resolution(Blazblue might be native, don't know). I think it comes down to how developers use their resources.

In the end I feel I'll enjoy Ys a lot when my copy arrives despite the graphics, and I guess thats all that matters.

SignOfZeta

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Re: Vita Ys Foliage Ocean in Celceta (Celceta Sea of Trees)
« Reply #19 on: September 27, 2012, 03:42:13 PM »
Everything on Sony systems looks hyper aliased to me. It's obvious someone at Sony likes it that way.

I wouldn't judge a system by a Falcom game though. They aren't exactly known for pushing hardware to the limit.

ParanoiaDragon

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Re: Vita Ys Foliage Ocean in Celceta (Celceta Sea of Trees)
« Reply #20 on: September 29, 2012, 06:39:43 PM »
Here's Burning Sword, this one's dope IMO:

This one is quite dope as well!

This guys got alot of music, as well as some gameplay videos
http://www.youtube.com/user/bestvgmmusic/videos?query=Celceta

So far, I don't know if I like the songs I've heard more, but they're different & still great.  I still need to listen to more to decide.  There may be one that I thought was just ok.
« Last Edit: September 29, 2012, 06:41:50 PM by ParanoiaDragon »

WingZeroKai

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Re: Vita Ys Foliage Ocean in Celceta (Celceta Sea of Trees)
« Reply #21 on: September 30, 2012, 03:58:40 AM »
Everything on Sony systems looks hyper aliased to me. It's obvious someone at Sony likes it that way.

I wouldn't judge a system by a Falcom game though. They aren't exactly known for pushing hardware to the limit.

I'll give them a little credit, early screens and footage of Celceta looked barely better than Seven. They came quite a ways in a short time from that.

Though you're right, PS3 and some Vita games have too much aliasing. Some games look too damn blurry in my opinion.

SignOfZeta

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Re: Vita Ys Foliage Ocean in Celceta (Celceta Sea of Trees)
« Reply #22 on: September 30, 2012, 12:12:36 PM »
Blurry? To me they look too jaggy. It's like that have that stupid Edge Enhancement function from their TVs permanently on. The PS2 was the worst offender, it looks like there is a friggn glowing white line surrounding every object. The PS3 is possibly even worse. It's obviously an aesthetic choice for them. A lot of people probably like it.

WingZeroKai

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Re: Vita Ys Foliage Ocean in Celceta (Celceta Sea of Trees)
« Reply #23 on: September 30, 2012, 12:49:52 PM »
I always thought aliasing was smoothing, but then again I don't pay a whole lot of attention to terms in regards to graphics. I know what your talking about though. I also think many games abuse motion blur or whatever they call it, and it makes them blurry looking to me.

kazekirifx

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Re: Vita Ys Foliage Ocean in Celceta (Celceta Sea of Trees)
« Reply #24 on: September 30, 2012, 02:22:49 PM »
I've got just over 50% map completion now. This game is fuuuuuun. Totally recommend Celceta Sea of Trees to Ys fans - especially those who liked seven. The graphics still suck, though. Now I've purchased Uncharted on the Vita, and played several demos. Though I've heard many complain about the graphics in Uncharted (and I can see what they mean) it looks beautiful compared to Ys. Ys is by far the worst looking Vita game I've seen yet.

Story is so different from either version of Ys 4, it's pretty much a whole different game, and has very little to do with Ys 4 - other than some common characters and tunes.

And speaking of the music, I'm not really sure what's going on there, either. So much of the same tracks are reused throughout the game (always the same town music, for instance, even though Ys 4 had several different town BGMs).  Yet, I've already heard a few brand new tracks that aren't even from Ys 4... while there are still so many remaining Ys 4 tracks to use. I'd really like to hear as much of the Ys 4 soundtrack used as possible, though it's looking a lot like a lot of tracks are going to be excluded at this point.

Still, everything is overshadowed by how much fun the game is. Dungeon designs are great, new characters are great, combat is great, optional quests are generally worth doing, and uncovering the map is fun (Famitsu was right about that). You guys had better get a Vita...

SignOfZeta

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Re: Vita Ys Foliage Ocean in Celceta (Celceta Sea of Trees)
« Reply #25 on: September 30, 2012, 02:33:55 PM »
I always thought aliasing was smoothing, but then again I don't pay a whole lot of attention to terms in regards to graphics. I know what your talking about though. I also think many games abuse motion blur or whatever they call it, and it makes them blurry looking to me.

You're thinking of anti-aliasing. What the N64 did to extremes.

WingZeroKai

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Re: Vita Ys Foliage Ocean in Celceta (Celceta Sea of Trees)
« Reply #26 on: September 30, 2012, 02:56:10 PM »
Ah, ok. So many terms that confuse the hell out of me.

ParanoiaDragon

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Re: Vita Ys Foliage Ocean in Celceta (Celceta Sea of Trees)
« Reply #27 on: October 01, 2012, 11:43:23 AM »
Dungeon is up, I'm digging this rendition!


WingZeroKai

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Re: Vita Ys Foliage Ocean in Celceta (Celceta Sea of Trees)
« Reply #28 on: October 01, 2012, 12:06:56 PM »
It appears Bronze District didn't make the cut. I was hopping it would.

kazekirifx

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Re: Vita Ys Foliage Ocean in Celceta (Celceta Sea of Trees)
« Reply #29 on: October 01, 2012, 02:44:14 PM »
I think the arrangements are only passable in this one. Wish they would use more of the Ys 4 soundtrack rather than making up new tracks - most of which aren't very memorable. (one is though)

Edit: It's interesting how some of the music has been re-purposed though. Opening sequence from PCE version is now stage music, story part music now town music, shop music now story part music, etc. One can only wonder if this is closer to what Falcom originally intended when they first composed the soundtrack.
« Last Edit: October 01, 2012, 03:05:52 PM by kazekirifx »