Author Topic: Converting multi-track PSX isos into PSP eboots?  (Read 3594 times)

VenomMacbeth

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Converting multi-track PSX isos into PSP eboots?
« on: January 11, 2013, 10:26:40 AM »
So I downloaded some PSX isos that contain several bins labeled "tracks" (Darius Gaiden, Vigilante 8, G Darius, etc.) and I'm trying to figure out how to get them to work with my popsloader programs.  I have PSX2PSP and Popstation, and I've tried compressing the files into one iso using Imgburn, but to no avail.  I find PSX2PSP seems to be the better of the two programs, but that doesn't solve the problem of compressing the multiple bins.  I've already tried googling the issue & nothing I've turned up has worked.  Is there a way around this, or am I just screwed?
Play Turbografx.
Play the Turbografx. PLAY
THE TURBOGRAFX!!!!!!

Buh buh buh, I have almost all teh games evar.  I R TEH BESTEST COLLECTR!!

Bernie

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Re: Converting multi-track PSX isos into PSP eboots?
« Reply #1 on: January 11, 2013, 10:58:17 AM »
If you've got images that are in iso/wave or iso/MP3 you should also have a cue file.  That's the file you use.  It tells the program how to read the files basically.  Check you cue to be sure it matches your audio files extensions.  If not they need to be converted first.

Opethian

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Re: Converting multi-track PSX isos into PSP eboots?
« Reply #2 on: January 11, 2013, 11:02:26 AM »
I never had anyluck with cue sheets and mp3 files I always had to write out wav files.. but maybe I dont know what I'm doing

[Mon 16:27] <BlueBMW> i wouldnt sell an unmolested duo hehe.  I molest the crap outta of em before they leave me

VenomMacbeth

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Re: Converting multi-track PSX isos into PSP eboots?
« Reply #3 on: January 11, 2013, 12:11:58 PM »
If you've got images that are in iso/wave or iso/MP3 you should also have a cue file.  That's the file you use.  It tells the program how to read the files basically.  Check you cue to be sure it matches your audio files extensions.  If not they need to be converted first.

All of the audio tracks are in .bin format.  The cue matches the file extensions, but I still don't know how to put it all into PSX2PSP.
Play Turbografx.
Play the Turbografx. PLAY
THE TURBOGRAFX!!!!!!

Buh buh buh, I have almost all teh games evar.  I R TEH BESTEST COLLECTR!!

Bernie

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Re: Converting multi-track PSX isos into PSP eboots?
« Reply #4 on: January 11, 2013, 12:17:48 PM »
I never had anyluck with cue sheets and mp3 files I always had to write out wav files.. but maybe I dont know what I'm doing

Well, depending what you are trying to do with the rip, and what system its from.  Lets take the Turbo CD for example.  Lets say you download a lossy image, meaning mp3/iso/cue.  What someone has done, is ripped the game, then compressed the audio to save space.  So, first thing we have to do is open the cue file to see what format it says the audio files should be in, most likely for Turbo its WAVE.  Now ya gotta convert the mp3 files, or ogg, or whatever, into wave.  Mainly for use in emulators and all.  If the cue sheet also has them in mp3, ya gotta change each one.  However, those rips are shitty..  You will have issues most likely, in the TOC, and a lot of times the game will crash.  When I make backups of my CD games, I always do it lossless.  TurboRip is great for this.  You could also use ImgBurn and create a bin/cue. 


Opethian

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Re: Converting multi-track PSX isos into PSP eboots?
« Reply #5 on: January 11, 2013, 12:32:05 PM »
Bern: ah thats what I thought.

venom you might want to rename the audio tracks to wav or something. they might have renamed them bin to filter out noobs. there should be a file header whene you can tell what type of file it is if you open it in winamp or some audio program


[Mon 16:27] <BlueBMW> i wouldnt sell an unmolested duo hehe.  I molest the crap outta of em before they leave me

VenomMacbeth

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Re: Converting multi-track PSX isos into PSP eboots?
« Reply #6 on: January 11, 2013, 06:19:58 PM »
Bern: ah thats what I thought.

venom you might want to rename the audio tracks to wav or something. they might have renamed them bin to filter out noobs. there should be a file header whene you can tell what type of file it is if you open it in winamp or some audio program



I tried converting them to .wav, and they didn't play in itunes or .  Both the files and the .cue list the files as .bin.  I figured I could just load the .cue into a converter, but that was not the case.  Popstation gave me a "Cue sheet is invalid" error message & PSX2PSP didn't recognize the .cue at all, only the .bins.  I'm beginning to think I'm not meant to have Darius Gaiden on my PSP. -_-
Play Turbografx.
Play the Turbografx. PLAY
THE TURBOGRAFX!!!!!!

Buh buh buh, I have almost all teh games evar.  I R TEH BESTEST COLLECTR!!

bartre

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Re: Converting multi-track PSX isos into PSP eboots?
« Reply #7 on: January 12, 2013, 01:09:16 AM »
okay, you need IMGburn and PSX2PSP 1.4
load the game in the PC, and rip it to an iso ONLY image.
do so for all the discs you want (IE, FF7 discs 1,2,3)
from there, load PSX2PSP in CLASSIC mode (very important, theme mode won't do it.)
under the iso/pbp file, click "..." and load disc 1
click the drop down, and select iso/pbp file 2, then click "..." and load disc 2
do so for all your discs.
from there, select your icons/backgrounds/game title/etc
once everything is done, click "convert"

then you're good to go!
...i never did understand why people always rip in bin/cue/wav format and the like

Bernie

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Re: Converting multi-track PSX isos into PSP eboots?
« Reply #8 on: January 12, 2013, 01:50:57 AM »

...i never did understand why people always rip in bin/cue/wav format and the like

Because for some game formats, its the best way because of how they are put together.  

Here is a little something, that is somewhat dated but explains a little more.  I did not write this, however its a decent read.
___________________________________________________________________________________________________

Time for a Nazo-sized post. :)

Yeah, if I had to choose one, and only one format, it would be Clonecd. It covers all: games with audio tracks, copy protections  and multi-sessions.

iso is ONLY advisable for DVD.


why .iso is crap and is only used by newbies who don't know its limitations and proper CD-ripping 101:

- it doesn't cover audio tracks.
ALL Sega Saturn, ALL PC-Engine CD, ALL PC-FX, heaps of PSX and old PC games use audio tracks. Ripping them as .iso will end up with tiny single data tracked images that have no music. In fact, for NEC systems (PCE, PC-FX) you'd end up with a useless coaster since the first track for those systems is always an audio track THEN followed by the data and several other audio/data tracks. Ripping that to .iso will only result in a single audio track (the generic voiced message telling you not to insert the disc in a CD player).

- it doesn't support multi-session
This is important for Dreamcast games. No multi-session = no selfbootable games. Basically re-ripping a selfboot DC game as an .iso will get you being chased by angry pitchfork&torch-wielding villagers. Heck, not even non-boot DC games were dumped as .iso
.iso isn't to be used at all on DC games (or at all).

- CD protection.
For those who want 1:1 copies of protected games, ripping them as .iso will break the protection (in a bad way) making the game unplayable and needing to look for a crack patch which is what some people wanted to avoid doing in the first place. CloneCD (ccd/sub/img) and Alcohol120% (mdf/mds) are to be used here.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

From personal experience, I find .iso an unstable format that breaks or gets corrupt easily. There is no checksum or any type of file consistency security or extra information accompanying it.


There is a program out there that can rip CDs as iso/cue. But that's basically a bin/cue, just the .bin happens to have a different file extension, an .iso. I don't like this iso/cue combination cause it's not dummy-proof. I can see many beginners ignoring the cue and going right for their preffered .iso and burning that instead (resulting in a bad burn that has no music or will not run at all).

I know from experience all the ups & downs of the formats to know for myself what CD image to rip to. I use CDRwin (bin/cue) for basically everything cause it's a well-established old format that's been around for years and supports audio tracks, which all old games for several systems have. Many ripping/burning programs support bin/cue. For CD-protected games allowed here on UG, I use CloneCD (sub/ccd/img). The protections on these games are all old and can be burned on CloneCD.

Alcohol120% (.mds/mdf) is better suited for modern PC games with tough CD protections which CloneCD can't handle. (Modern new games you obviously won't find here at UG). It's an ok program but it has one fatal flaw few are aware of:

Do not rip mixed mode games into bin/cue with alcohol120%.

It removes the 2-second gap between the audio tracks, resulting in music not looping correctly and other offsynch troubles. It's not a correct raw 1:1 copy then.

Discjuggler (.cdi) is mostly used only for CD-ripped Dreamcast games. It's preffered to not re-rip scene releases cause they tend to break or get altered. Personally I just unrar the multi-rars and re-rar the CD image back in a single rar, keeping the image exactly the same. (I find multi-rars kinda cluttering). Then I back up the rars on DVD or other hard drives. If a DC game was released as alcohol120% or CloneCD format, you might as well keep them in those formats as well.  Bin/cue DC discs are non-bootable. Again, might as well keep them like that, unless you want to experiment to make them selfboot yourself (results are not always succesful and if they are, they might not fit on a 80min CDR).

Poweriso (.daa) is too little, too late. Before it came along, we already had alot disc formats to choose from. Adding another one is just redundant. And it's exclusive to only Poweriso, since other ripping/burning programs do not support it.

Nero (.nrg). This image format didn't really gain popularity like the others. I certainly haven't seen much of this image being used for 10 years. It's always outnumbered by .bin and .img and even .iso.

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.iso is to be used only if you know all the facts I stated above to avoid making bad rips. Yes, it's alot to read but if you plan on sharing games correctly you have to know these things, either now or by error when people come back at you complaining that you uploaded a bad rip and wasted their ratio/bandwith. (worse, when they find out months/years later when they're about to play the game to realize they got a bad rip, I wouldn't want to be around them to see the mad look in their eyes!).
So you must know beforehand that you are ripping a game that has no CD protection and no audio tracks or multi-session. Then .iso is ok. (though I still don't recommend it, cause like I said it gets corrupt/breaks the easiest).
                                                         ________________________________________________

Like I said, a little dated, but still enough info to give you an idea.  I prefer the WAVE/CUE/ISO format, but bin/cue is sometimes what a program will call for, mainly emulators.  PSX games, I always use bin/cue.
                                                                 
« Last Edit: January 12, 2013, 01:54:17 AM by Bernie »

Burnt Lasagna

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Re: Converting multi-track PSX isos into PSP eboots?
« Reply #9 on: January 12, 2013, 02:35:51 AM »
What Bernie just re-posted is true.
PSX games, I always use bin/cue.
Thought I should highlight this.
BIN/CUE should always be used for PSX games. I personally wouldn't bother with lossey MP3 rips.
If you really need the audio down-sampled, then I would just use a lossless rip and down-sample from there to insure the best possible conversion.   
« Last Edit: January 13, 2013, 03:36:10 AM by Burnt Lasagna »
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bartre

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Re: Converting multi-track PSX isos into PSP eboots?
« Reply #10 on: January 12, 2013, 10:37:32 AM »
hmm, interesting read.
that said, never had problems with any game i ripped to iso for any system with the exception of PCE and DC.
DC, yeah, i knew that you'd need a .cdi or the like, so you could have the separate tracks.
and PCE, i've honestly never burned a game to play on my system :oops: