Finally down loaded duck tales remaster from the psn.I'm enjoying it so far the updated visuals are great,though i don't think the 3D back grounds really fit it.Pretty much it's the same game but with the tweaks a few added levels etc.The reworked boss battles are a nice touch and the voice acting is excellent.
I really don't understand why most critics are being hard on the game.This game was made for the fans that enjoyed the original.Unless,they were expecting some thing in depth i guess they miss the fact that it's a good old fashion platformer.
Any body seen this review ? I know id cringe when i watched it....
I have not played the game, but I call out the reviewer for BULLSH*T nonsense like this gem:
Paraphrasing "...in the new version, enemies re-spawn... while this was OK in the NES version because it was the result of technical (memory) limitations, it has no place in a modern version."
3:17 in video, he shows how flying cyborg duck re-spawns...HOLY SHITE, YOU BLICKHEAD, THAT APPEARS TO BE A VERY CONSCIOUS ENEMY PLACEMENT! The challenge is to FIGURE OUT THE BEST WAY TO PROCEED, good game design allows you to RETREAT WITHOUT PENALTIES to TRY AGAIN (trial and error w/o penalties is totally fair). Now, there might not be a solution to overcome this cyborg dick w/o a hit on your life...but that doesn't mean it is cheap/unfair/poor stage design/poor enemy placement. Re-spawning was a CONSCIOUS DECISION made by the original developers and was chosen for a REASON (when creating a game, every decision impacts the flow of the game, the challenge, the re-play value...you want to strike the right balance...changing just one variable can have repercussions...lack of re-spawning might make it WAY TOO f*ckING EASY, so new challenges/obstacles/puzzles would need to be devised ).
So, the reviewer doesn't like re-spawning (yet he proclaims to be a fan of platformers? It must be a very short list...),
but he fails to COMPETENTLY explain WHY...does this remake execute spawning poorly (re-spawning enemies get cheap hits, knock you down, etc.)? Of course, there will disagreement on what is considered a "cheap hit" (some zero-skilled folks apply it to situations where they have failed to DEVISE A VIABLE STRATEGY...expecting trial-and-error is a GOOD THING and the hallmark of solving puzzles...after exhausting reasonable solutions, folks can legitimately cry "Unfair! Cheap!" when it is warranted, but I feel that entire hordes of gamers don't fully understand/appreciate this. Ninja Gaiden (NES), may have a few unfair, cheap moments (if you don't have specific magic/power-up, for example)...but I don't recall any moments like that in DuckTales.
This doesn't mean that the new version is great, or is immune to criticism...but it means that I question the logic/reasoning of the reviewer.