As I'm sure most of you are aware, I've been shamelessly geeking out about Genpei Toumaden recently.
After playing through it on the PSP (Namco Museum) and PC Engine, as well as finishing its sequel earlier today, I had a thought...you know what console could pull this game off pretty much flawlessly? The Genesis.
Seriously, though. The PCE version got so much right, but I would venture to say that the Genesis would be capable of near-arcade-perfection, from the rotation of the character sprite (if Earnest Evans can pull it off, why not Kagekiyo?) right down to every layer of parallax in the backgrounds. The voice samples would suffer a bit, but nowhere near as much as the PCE version's, and the music? C'mon! It already sounds like Genesis audio as it is!
My question is this: how easily could an MD port be made? I know the arcade runs on namco's system 86 board, which uses a Motorola 6809 CPU and Yamaha YM2151 sound chip. How similar are those to the Genesis' 68000 and YM2612, as far as programming language is concerned?
I guess what I really want to know is how feasible such an idea is, because if I go the extra mile & teach myself programming, this is the sort of thing I'd be most interested in doing aside from straight homebrew.