On consoles like the Genesis and NES, you can't really write to the PPU/VDC hardware while the screen is being drawn, so extra VBlank time is vital. Apparently, NTSC has 38 lines of VBlank, while PAL has over twice that at 88 lines. So, as with some NTSC-fixed C-64 demos, do you want the same effect at half the speed, or at half the resolution? :-?