Author Topic: Megama...erm Mighty #9  (Read 1213 times)

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: Megama...erm Mighty #9
« Reply #15 on: September 04, 2013, 07:47:21 AM »
Sorry, but nothing you guys can say justify these things for me. You can't have a chanting chorus when everyone is saying their own idiotic phrase. It'll most likely take the form of "samples" and be walkie-talkie-ized or something. It'll be stupid no matter what. And I don't want to see 50 different wanted posters. I WILL see the faces. I WILL know why they're there. And it will be lame. Actually no it won't because I won't be getting this game.

Mzo

  • Sr. Member
  • ****
  • Posts: 311
Re: Megama...erm Mighty #9
« Reply #16 on: September 04, 2013, 07:55:14 AM »
You can't have a chanting chorus when everyone is saying their own idiotic phrase.

"With this reward, you’ll be contacted via email with detailed instructions on what to record and send back to us, so we can work it into the mix of that final credit-roll song."

I doubt the final song includes 50 different walkie-talkie samples, but maybe!

Your mind sounds pretty closed on the subject so I won't try to argue further, but that's ok!  The project has already been funded and that's all that matters.

Nando

  • Hero Member
  • *****
  • Posts: 3193
Re: Megama...erm Mighty #9
« Reply #17 on: September 04, 2013, 07:58:35 AM »
I hope they hit the console port funding. I might chip in then.

I'm really looking forward to seeing the playmechanics and animation. That one screen shot is sweet, I hope they hit that mark at the very least.


Mzo

  • Sr. Member
  • ****
  • Posts: 311
Re: Megama...erm Mighty #9
« Reply #18 on: September 04, 2013, 08:03:47 AM »
I hope they hit the console port funding. I might chip in then.

I'm really looking forward to seeing the playmechanics and animation. That one screen shot is sweet, I hope they hit that mark at the very least.

There are no screenshots of the game, only concept art.  The game itself will be 2.5D and will not be hand-drawn sprites.

On the latest update they mentioned that they've rejiggered the stretch goals so that console ports get more of a priority.  They've been seeing unreal demand for console ports, so it's very likely to happen.

Necromancer

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 21399
Re: Megama...erm Mighty #9
« Reply #19 on: September 04, 2013, 08:22:38 AM »
I'm with Joe on the donate-to-be-in-the-game-watermelon-retard stuff: it's always possible that it'll be well integrated and seemless, but odds are it'll feel tacked on.  Equally lame is making you pay more for a f*cking manual and selling a physical box and manual for a digital download game.
U.S. Collection: 98% complete    157/161 titles

Nando

  • Hero Member
  • *****
  • Posts: 3193
Re: Megama...erm Mighty #9
« Reply #20 on: September 04, 2013, 08:26:54 AM »
Equally lame is making you pay more for a f*cking manual and selling a physical box and manual for a digital download game.

At the very least they could add a USB stick with the game in it....


bob

  • Hero Member
  • *****
  • Posts: 4910
Re: Megama...erm Mighty #9
« Reply #21 on: September 04, 2013, 08:28:18 AM »
...Equally lame is making you pay more for a f*cking manual and selling a physical box and manual for a digital download game.

But it ups the VGA grading of it when it's released. 

Mzo

  • Sr. Member
  • ****
  • Posts: 311
Re: Megama...erm Mighty #9
« Reply #22 on: October 01, 2013, 06:59:11 PM »
So this ended today.  Got funded up the ass and out the other side (ended up at over $4 mil) and it's coming to basically everything current that can play videogames.

Good times all around.  Now the wait begins =[

Nando

  • Hero Member
  • *****
  • Posts: 3193
Re: Megama...erm Mighty #9
« Reply #23 on: October 02, 2013, 08:48:11 AM »
Meanwhile at Capcom....Insert pictures below.

Punch

  • Hero Member
  • *****
  • Posts: 3278
Re: Megama...erm Mighty #9
« Reply #24 on: October 02, 2013, 09:25:45 AM »
I just hope this devalues the Capcom's Smegmaman intellectual properties just to teach them a lesson :evil:

Ji-L87

  • Hero Member
  • *****
  • Posts: 726
Re: Megama...erm Mighty #9
« Reply #25 on: October 03, 2013, 12:12:23 AM »
I just hope this devalues the Capcom's Smegmaman intellectual properties just to teach them a lesson :evil:

Yeah....this.

Can't make up my mind on the design for Beck...or the name, for that matter. But hopefully the game will be at least decent, and it won't look like just another Unreal-engine game. Their quick engine test video was....conflicting for me. It's cool they could build a decent looking engine test in such short time (which also shows how easy the unreal engine might be to work with, if you understand it) but it also looked precisely as I didn't want it to :D

Oh well, I already backed at that point so if it just comes out sometime around when it's scheduled I'll be a happy camper.
Hopefully the whole fan-input thing will work well and not ending up with the game stalled because us fans can't get along :P

Seriously though, the fan side of things have been pretty amazing with all the fan-stuff getting made. High quality stuff too!

As for Capcom....well....still mad about Legends 3. Maybe Mighty no. 9 can get a charming 3D adventure spin-off set in a distant future?
CHECKPOINT!
There is a perverted Japanese businessman in every Swiss PCE fan.

Nando

  • Hero Member
  • *****
  • Posts: 3193
Re: Megama...erm Mighty #9
« Reply #26 on: October 03, 2013, 04:46:36 AM »
I just hope this devalues the Capcom's Smegmaman intellectual properties just to teach them a lesson :evil:

they did that themselves, did you see the iOS megaman "game" concept they were showing off a while back?

Mzo

  • Sr. Member
  • ****
  • Posts: 311
Re: Megama...erm Mighty #9
« Reply #27 on: September 06, 2014, 06:29:38 PM »
Bumping this old ass thread because the beta was released to certain backers a few days ago.  Obviously it still needs some work, but it feels great to play!

Since information was so scarce, I made a few crappy videos about it.  The first one is just me figuring out the level, the second is a 100% chain and the last one is no damage, every point bonus, 100% chain.  I'm pretty much done until they release a new level.

Here's the playlist, in case anyone here was wondering about the game.

The last video is best if you just want to see the game and not hear me talk =]

Medic_wheat

  • Hero Member
  • *****
  • Posts: 2854
Re: Megama...erm Mighty #9
« Reply #28 on: September 09, 2014, 07:16:26 AM »
Bumping this old ass thread because the beta was released to certain backers a few days ago.  Obviously it still needs some work, but it feels great to play!

Since information was so scarce, I made a few crappy videos about it.  The first one is just me figuring out the level, the second is a 100% chain and the last one is no damage, every point bonus, 100% chain.  I'm pretty much done until they release a new level.

Here's the playlist, in case anyone here was wondering about the game.

The last video is best if you just want to see the game and not hear me talk =]

I am still waiting for my beta code......


Who here backed this kickstarter and what is your mighty no.?

Mine is 169 ......


Typically I don't like games that are digital download only but eh....I made an exception for this because of the fond memories I have with Mega Man even at best this is a spiritial successer. 

ClodBuster

  • Hero Member
  • *****
  • Posts: 2242
  • A real powerhouse!
    • Cumonreprocarts.com
Re: Megama...erm Mighty #9
« Reply #29 on: September 09, 2014, 08:05:34 AM »
I can't stand the design of Mighty #9. The 3D visuals in a 2D gameplay world aren't appealing to me, as well as the sound and music. I'd rather take another true 2D Mega Man-like game with sprites and stuff like that.

Some of the donation tiers bother me. Like one that lets players help create a challenge. There's 50 slots for this. I don't want fans designing the game. Then there's 50 slots to have "your voice in the ending theme". Why would you ruin the music like that? And you get to say what you want. I don't care what you have to say!  OH! 50 slots for "your face in the game". 50! This totally impedes proper graphic design. The hell? 5 people get to help design an enemy. JUST LET THE CHARACTER DESIGNERS DO THEIR JOBS! I feel bad for the developers having to get assets from these people and find time to videoconference with them when they could instead just be making the damn game with their own assets and designs.

This crowd-funding stuff pisses me off. Their pledge levels definitely help get them money, but in my opinion they make the game much worse than it otherwise would have been without fans helping design the game and putting their faces and voices in it. I heard of some D&D-like thing where all of the characters ended up looking pretty similar... middle-aged white dudes with goatees because the makers had to make the characters look like the people who contributed. How lame is that?
100% agreed.

They tried to make me do a recap
I said no, no, no