Author Topic: Apothecary  (Read 3827 times)

Necromancer

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Re: Apothecary: The PC Engine game you'll never see.
« Reply #30 on: July 14, 2014, 08:27:46 AM »
Heh, somebody decided to OBEY instead of GTFO.  :mrgreen:
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sunteam_paul

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Re: Apothecary: The PC Engine game you'll never see.
« Reply #31 on: July 14, 2014, 08:32:43 AM »
This build comes to you courtesy of Orion who has stepped up to the plate. Optimistic, but now I have to finish the sprites/levels/game design etc...
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HailingTheThings

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Re: Apothecary: The PC Engine game you'll never see.
« Reply #32 on: July 14, 2014, 04:04:43 PM »
Ooh, very nice, very nice.

Arkhan

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Re: Apothecary: The PC Engine game you'll never see.
« Reply #33 on: July 14, 2014, 05:57:53 PM »
yeah, it's good to see someone else stepping up to do something so it doesn't all fall on me, lol.


fingers crossed that it sees completion.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
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ParanoiaDragon

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Re: Apothecary: The PC Engine game you'll never see.
« Reply #34 on: July 15, 2014, 03:55:55 PM »
Well, FANCY THAT....


Aha, so THAT's what that "Well fancy that" comment was all about on FB, sweet!

sunteam_paul

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Re: Apothecary: The PC Engine game you'll never see.
« Reply #35 on: July 16, 2014, 05:42:49 AM »
Well, FANCY THAT....


Aha, so THAT's what that "Well fancy that" comment was all about on FB, sweet!

Hah, non-facebookers are missing out on these little gems.
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esteban

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Re: Apothecary: The PC Engine game you'll never see.
« Reply #36 on: July 16, 2014, 03:56:38 PM »
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touko

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Re: Apothecary: The PC Engine game you'll never see.
« Reply #37 on: August 19, 2014, 01:06:05 AM »
eh i'am glad to see that this game is not dead ..

With sunteam's gfx and orion's coder skills i'am sure it will be a very good game .
« Last Edit: August 19, 2014, 02:51:57 AM by touko »

sunteam_paul

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Re: Apothecary
« Reply #38 on: September 06, 2014, 10:03:34 PM »
I've decided to try and drop the height of the main sprite a little because she was getting a bit tall for the maps.
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spenoza

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Re: Apothecary
« Reply #39 on: September 07, 2014, 06:14:53 AM »
I know I'm gonna get pwned for this opinion, but... Aren't her boobs a little too high on her chest? I love the animation for the most part, but the shoulder blade boobs look a little weird. They should start out at least 2/3 of the way down from where they currently do.

I'm not anti-boob or anti-bounce or anything, but they look kinda creepy projecting forward from her upper shoulders like that.
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esteban

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Re: Apothecary
« Reply #40 on: September 07, 2014, 11:10:07 AM »

I know I'm gonna get pwned for this opinion, but... Aren't her boobs a little too high on her chest? I love the animation for the most part, but the shoulder blade boobs look a little weird. They should start out at least 2/3 of the way down from where they currently do.

I'm not anti-boob or anti-bounce or anything, but they look kinda creepy projecting forward from her upper shoulders like that.

I haven't watched the video yet, but I think we should have a few more experts discuss the physics and physiology of the boob bounce.
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Dicer

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Re: Apothecary
« Reply #41 on: September 07, 2014, 01:12:11 PM »
Drop the boobs a pixel or two, but keep DAT ASS...

sunteam_paul

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Re: Apothecary
« Reply #42 on: September 08, 2014, 05:38:11 AM »
I might try dropping the boobs but I don't want to lose perkiness in favour of sag, which is a danger in such low resolutions.
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shubibiman

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Re: Apothecary
« Reply #43 on: September 08, 2014, 06:22:40 AM »
I love bouncing boobs. Keep the good work up !
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sunteam_paul

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Re: Apothecary
« Reply #44 on: September 08, 2014, 07:45:26 AM »
Boobs are lowered. The YT framerate makes it look more jittery than it is.

If this still looks wrong then feel free to send me several hours of reference video so I can fix them.
The PC Engine Software Bible
Quote from: Tatsujin
I just felt in a hole!