Author Topic: Sharing the contents of those Japanese PCE mags  (Read 1965 times)

esteban

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Sharing the contents of those Japanese PCE mags
« Reply #45 on: June 23, 2014, 01:00:50 AM »
Splendid. 

I'll have more to say later, but a few things that pop into my brain:

"Twin Software" — Clearly, he must be referring to the Altered Beast HuCARD and CD, right? And Sidearms HuCARD + CD. This strategy really wasn't embraced by anyone, not even Hudson, despite the impression that Mr. Tabeda gives (that is, he makes it sound like  "twin software" is a "best practice" that Hudson will support for a wave of games, at minimum).

WHAT OTHER early releases am I forgetting (that can be seen as twin software)? I know Doraemon did this, but that was much later and clearly to squeeze money out of the Doraemon license.

• why can't the PCE hotline help with hardware questions? I mean, is it really more difficult? More importantly, it's always been my understanding that these hotlines dispensed generic advice+pre-written blurbs (and cheats/codes)....
So why not do the same with hardware?

• pointless fantasy of mine—Space Harrier was a "twin software" project and a fully completed prototype, complete with Red Book  tunes, will be discovered later this year. NOTE: the prototype for SPACE FANTASY ZONE HARRIER was the seed of this "twin software" fantasy. Has anyone ever pontificated on whether or not PCE Space Harrier's code/engine was recycled?

• we have sales estimates for End of Year 1988? Or 1989? 

ASIDE: SamIAm's posts have inspired me tremendously and I just want to thank him for re-igniting my passion to get some work done. 

« Last Edit: June 23, 2014, 01:14:10 AM by esteban »
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SamIAm

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Re: Sharing the contents of those Japanese PCE mags
« Reply #46 on: June 23, 2014, 01:07:35 AM »
• why can't the PCE hotline help with hardware questions? I mean, is it really more difficult? More importantly, it's always been my understanding that these hotlines dispensed generic advice+pre-written blurbs (and cheats/codes)....
So why not do the same with hardware?

Well, it's probably just NEC Avenue's specific hotline, not so much a general NEC/Hudson hotline.

esteban

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Re: Sharing the contents of those Japanese PCE mags
« Reply #47 on: June 23, 2014, 01:16:36 AM »

• why can't the PCE hotline help with hardware questions? I mean, is it really more difficult? More importantly, it's always been my understanding that these hotlines dispensed generic advice+pre-written blurbs (and cheats/codes)....
So why not do the same with hardware?

Well, it's probably just NEC Avenue's specific hotline, not so much a general NEC/Hudson hotline.

Gotcha. That makes sense.
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SamIAm

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Re: Sharing the contents of those Japanese PCE mags
« Reply #48 on: June 23, 2014, 02:59:51 AM »
• we have sales estimates for End of Year 1988? Or 1989? 

ASIDE: SamIAm's posts have inspired me tremendously and I just want to thank him for re-igniting my passion to get some work done. 


Cool, man, I'm glad I can help. By the way, you are welcome to do whatever with my stuff as long as you stick a little credit at the end and leave the text as-is (except maybe for typos).  If you want to work on some kind of database for PCE magazine translations, maybe eventually even some kind of wiki, that would be great. I really think that more than any other major system in history, the PCE (and every other NEC system for that matter) has a story that is obscured by a language barrier and a lack of success outside Japan.

Anyway, the sales figure there would be for the end of the 1988, or about 14 months after the PCE's release.

It's interesting to note that by the end of 1988, there were still only about 25 PCE Hucard games available in Japan, even though there were a million systems sold to the public, and the PCE was perhaps at its freshest and most exciting. With such low competition and a new userbase of such size, it probably wouldn't have been too tough to make a game and have it sell over 100k, which would make for very decent profits. A lot of developers at that time, as you can see, were basically just a few dudes (and maybe a dudette or two) in an apartment-sized office. If that's the size of your operation, 100k games sold at let's say a $10 profit margin per game could float your boat for a long time. Sure, even in a saturated market you could apparently sell 100k Famicom games, but with the PCE there's also a lot of potential to become a big fish in a small pond, which is a pretty comfortable place to be from a business perspective.

I count 61 Hucard games that came out in 1989. I can't wait to uncover more detail from that time.
« Last Edit: June 23, 2014, 03:06:36 AM by SamIAm »

Black Tiger

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Re: Sharing the contents of those Japanese PCE mags
« Reply #49 on: June 23, 2014, 03:48:37 AM »
Splendid. 

I'll have more to say later, but a few things that pop into my brain:

"Twin Software" — Clearly, he must be referring to the Altered Beast HuCARD and CD, right? And Sidearms HuCARD + CD. This strategy really wasn't embraced by anyone, not even Hudson, despite the impression that Mr. Tabeda gives (that is, he makes it sound like  "twin software" is a "best practice" that Hudson will support for a wave of games, at minimum).

WHAT OTHER early releases am I forgetting (that can be seen as twin software)? I know Doraemon did this, but that was much later and clearly to squeeze money out of the Doraemon license.


Super Darius/Darius Plus and Daisenpu/Daisenpu Custom, both by NEC Ave.

Hudson later released Raiden/Super Raiden and Bonk 3/Bonk 3 CD.
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SamIAm

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Re: Sharing the contents of those Japanese PCE mags
« Reply #50 on: March 24, 2015, 04:11:33 AM »
Well, I went to the game store and dropped 3,000 yen on five issues of PCE Fan. I got one from each year, 1992 to 1996. It is sooo much better to be able to hold an actual magazine than it is to flip through a PDF file on my tiny-ass laptop (although I am nonetheless grateful for PDFs of mags).


From July 1994:

Pages 16, 17

The PC-FX is previewed at a special event, which is later revealed as a developers conference. It was on May 5th, 1994, exclusively for the PCE, and that's where they announced the FX system and price. They reiterate that the system will have a fax machine adapter. Additionally, there is a neat little picture of a Duo-RX hooked up to a PC-98 as a CD drive.

Interesting point - They not only say that the PC-FX will have a similar cable to connect to a PC-98, but that PC-FX will cost as much as a typical 2X CD Drive, or about 50,000 yen, so the cross compatibility is a major selling point. This was heavily stressed at the event.

They even mention a PC-98 with an FX built into it as being in consideration, foreshadowing the PCFXGA.

Actually, it's not the PC-FX yet. It's just being called the FX. The specs appear locked in, though.


18

Battle Heat is previewed. They stress both the animation and the changing perspectives in the battles. However, they say that it's difficult to judge how to react since only one character can be on the screen at once most of the time. They say it's "undergoing revision".

The unreleased FX Fighter is previewed. Lest anyone be confused, this is also an FMV game. They talk about how it uses a crazy-high number of polygons everywhere so that you never see any jagged edges.

They even talk about how the FX can display polygons well thanks to its MJPEG chip, and how it doesn't even tax the CPU to do it. Yes, they are literally trying to say that streamed, prerendered FMV is competitive with real time polygons.

Interesting: They are already saying that they may not release FX Fighter. Apparently it takes so long to output the prerendered footage that development is very slow.

At the bottom, you can see comments about the hardware/software.
On Battle Heat:
1. Girl says the access times are low and the animation is smooth. But she wonders why the first thing they use that for is VS fighter. A digital comic would be better. I agree.
2. Guy says it feels like an old Laserdisc game.
3. Next guy says 30FPS video is awesome and better than the competition can hope for, but he's worried about having to use the internal sound chip for music during playback.

On FX Fighter
1. Girl says "Oh, so it can do polygons? Um, they don't seem like real polygons". Also, she says that FX Fighter is basically unplayable at the moment.
2. Guy says he thinks the 3D looks great, but he wonders if there will be a game that can play like Virtua Fighter.
3. Next guy says they could do 3D if they added a processor.

20
Team Innocent is basically still in the beginning phase of development and is unplayable.

21

Hello Saturn and Playstation! The competition is introduced on this page.

Interesting: This makes the 3rd or 4th time I've seen the Saturn referenced in Japanese publications as 64-bit because of its two 32-bit CPUs. Goes to show you how dumb the whole bit thing is.

Interesting that the Saturn is silver here. My eyes aren't playing tricks on me; they even say that it's silver.

The Playstation is touted as having 360k polys per second and being easy to make 3D games on. Also, they talk about how the system already has 164 companies signed on as third parties. That has to be a little inflated, but still, there's a list of games on the side slated to come out on the system, which I'm sure would be interesting to Playstation fans.

22

Tokyo Toy Show 94.

So, the FX debuted to the public at the Tokyo Toy Show on June 4th and 5th.

They keep advertising the Duo-RX as a budget version of the Duo-R

More to come...
« Last Edit: March 25, 2015, 12:21:48 PM by SamIAm »

elmer

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Re: Sharing the contents of those Japanese PCE mags
« Reply #51 on: March 24, 2015, 05:32:33 AM »
Nobody that I knew that had an import-PCE in the 80s-early-90s could read Japanese, and these magazines weren't available anyway.

The only thing that we got at the time was the rare article or two in the regular game magazines (usually around the Tokyo Toy Show) that covered what was going on in Japan.

Thank you so much for all of these ... I've only just seen the thread, and it's fascinating!  :)

esteban

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Re: Sharing the contents of those Japanese PCE mags
« Reply #52 on: March 24, 2015, 09:20:30 AM »
I gotta link to the screen captures from BRUT PRESS that corroborate these PC-FX talking points...
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SamIAm

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Re: Sharing the contents of those Japanese PCE mags
« Reply #53 on: March 24, 2015, 02:23:04 PM »
I really should do some more of these.

On one hand, these mags are treasure troves of information that I know you guys would absolutely love. However, on the other hand, if I aim too high, I'll burn myself out, so I really need to be selective about what I choose to write up.

That stuff in my last post took the better part of an hour to write, just for reference. Going through all five issues I bought, even skipping large sections, is probably a 10 hour project.

Maybe I could record myself flipping through the magazines, sort of interpreting out loud, and an intrepid volunteer could help write stuff up?

SamIAm

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Re: Sharing the contents of those Japanese PCE mags
« Reply #54 on: March 25, 2015, 03:25:32 AM »
page 23

Mostly previews with no good info, but I liked the one part where they describe NECs area at the Tokyo Toy Show (TTS). They said that there was a stage, and developers got up one after another and gave various presentations on their games.

There's also a nice map on page 22 and key on 23. NEC definitely reserved a lot of space. You can see they set up places for dozens of games. Interesting that Anearth Fantasy Stories was already being previewed, even though it wouldn't come out for another 18 months. I'd love to see that build!

24

WTF is that weird PCE mod in the bottom left!? It was on display at the show.

They apparently had a Deden no den (bomberman clone) tournament at the TTS. Deden no den is described as being not for sale, but also based on bomberman 94. All participants got a PC Engine fan (har har, you know, a folding fan). Winners got a t-shirt.

Also, the OVA of Cosmic Fantasy was being shown via a bigass projector.

-----
Man, there's so much more interesting stuff. I really think I ought to just read this instead of trying to type it up.

You know what might be cool, but also very time consuming? If I recorded myself summarizing these articles (which regardless I am sure would be way faster than typing), then made a kind of slideshow from magazine scans.

elmer

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Re: Sharing the contents of those Japanese PCE mags
« Reply #55 on: March 25, 2015, 06:51:48 AM »
I really should do some more of these.

On one hand, these mags are treasure troves of information that I know you guys would absolutely love. However, on the other hand, if I aim too high, I'll burn myself out, so I really need to be selective about what I choose to write up.

IMHO, please don't feel pressured ... the magazines have been there for a long time, they can wait.

Whatever you post is appreciated, over whatever timescale you choose to do it.

Quote
Man, there's so much more interesting stuff. I really think I ought to just read this instead of trying to type it up.

You know what might be cool, but also very time consuming? If I recorded myself summarizing these articles (which regardless I am sure would be way faster than typing), then made a kind of slideshow from magazine scans.

Sounds like you've got an idea for a YouTube channel!

But personally, unless you're one heck of an entertaining presenter, I'd just prefer the pictures and your writing!  :wink:

esteban

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Re: Sharing the contents of those Japanese PCE mags
« Reply #56 on: March 25, 2015, 09:25:28 AM »

Man, there's so much more interesting stuff. I really think I ought to just read this instead of trying to type it up.

You know what might be cool, but also very time consuming? If I recorded myself summarizing these articles (which regardless I am sure would be way faster than typing), then made a kind of slideshow from magazine scans.

Heck yes. I would love anything you did, but definitely create a workflow that is easy for you.

I ave some ideas based on the type of gear you have.

Just a cell phone + magazine + lights could generate some interesting stuff.
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dshadoff

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Re: Sharing the contents of those Japanese PCE mags
« Reply #57 on: March 25, 2015, 11:24:48 AM »
I was trying to find what you were describing to see it for myself, and I realized that this isn't the June 1994 issue (as originally mentioned).  Seems to be be July 1994.

SamIAm

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Re: Sharing the contents of those Japanese PCE mags
« Reply #58 on: March 25, 2015, 12:37:34 PM »
I was trying to find what you were describing to see it for myself, and I realized that this isn't the June 1994 issue (as originally mentioned).  Seems to be be July 1994.

Fixed. Dumb mistake. Thank you!

Sounds like you've got an idea for a YouTube channel!

But personally, unless you're one heck of an entertaining presenter, I'd just prefer the pictures and your writing!  :wink:

Yeah, I know how easy it is to suck. But with the right approach to speaking, some editing (a cinch for audio), and maybe picking up a halfway decent microphone, it could turn out OK. I think it's worth a shot just to see if it's faster.

Making a slideshow would be time consuming, but yeah, it might just might turn out to be pretty cool.


Heck yes. I would love anything you did, but definitely create a workflow that is easy for you.

I ave some ideas based on the type of gear you have.

Just a cell phone + magazine + lights could generate some interesting stuff.

For now, I'll just focus on using pdf scans for this idea. Is there an easy way to batch output pdf pages to (preferably lossless) image files?

dshadoff

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Re: Sharing the contents of those Japanese PCE mags
« Reply #59 on: March 25, 2015, 02:17:01 PM »
Easy/free software ?  Not sure about that one.

Originally I had thought this should be straightforward, as more and more software is supporting PDF... but it's mostly as an output format, not for converting from PDF to something else.

I use PDF converter Professional (by Nuance) on Windows to manipulate between JPG and PDF, or PDF to PDF formats.  It costs money (I think I paid $69 a few years ago, on sale), so it depends how much use you'll get out of it.  I just verified that it does have a "PDF in / multiple JPG out" (or JPEG2000 or PNG or TIF), so it will do the job in batch - but the filenames end with "_1" through "_199" (for example), so they don't sort as well as you might desire.

If you're using a Mac, there might be alternatives I don't know about (but if you find them, let me know).


UPDATE: Looks like Nuance has updated the software and changed its name, and created two tiers of pricing - PowerPDF Standard ($99) and PowerPDF Advanced ($149) which both appear to do this (and more, but that may not matter).

If you have a Mac, go to the App Store, and search "PDF JPG".  The top two lines will give you several options between free and $8.  From the descriptions, the best of the bunch is "PDF to JPG Pro: The Batch PDF to Image Converter with Automation" priced at $5.79 .
« Last Edit: March 25, 2015, 02:56:50 PM by dshadoff »