Author Topic: Best 16-bit Console  (Read 2956 times)

vestcoat

  • Hero Member
  • *****
  • Posts: 3077
Re: Best 16-bit Console
« Reply #30 on: September 09, 2014, 10:28:14 AM »
OP - TWO votes? What the f*ck, you can't make up your mind or something? It should be something like this:
Option #1: HE System
Option #2: CD-ROM2 System

or maybe:
1) TurboGrafx
2) SuperGrafx
STATUS: Try not to barf in your mouth.

esteban

  • Hero Member
  • *****
  • Posts: 24063
Best 16-bit Console
« Reply #31 on: September 09, 2014, 10:57:20 AM »
I love Black_Tiger, but I have to VIOLENTLY DISAGREE about the MegaDrive/Genesis tunes.

There are (at minimum) two factors involved when evaluating a console's musical oeuvre:
(1) the compositions/arrangements themselves (I didn't want to split this into two separate categories, but it probably should have)
(2) how the hardware pumps out the tunes (FM synth, PSG, etc)

Both categories are quite subjective, but I don't think Genesis shines particularly bright in either category. I think the second category is Genny's weakest area...I have never been particularly fond of it.

You can laugh, but Genny's sound is often cold, sterile, grating. It is harsh.

Obviously I love Genny/MegaDrive as a platform, tons of amazing games I love, but judging from tunes alone...I was often disappointed (back in the day, and still today).

SORRY.
« Last Edit: September 09, 2014, 11:00:14 AM by esteban »
  |    | 

Desh

  • Guest
Re: Best 16-bit Console
« Reply #32 on: September 09, 2014, 11:19:52 AM »
I love Black_Tiger, but I have to VIOLENTLY DISAGREE about the MegaDrive/Genesis tunes.

There are (at minimum) two factors involved when evaluating a console's musical oeuvre:
(1) the compositions/arrangements themselves (I didn't want to split this into two separate categories, but it probably should have)
(2) how the hardware pumps out the tunes (FM synth, PSG, etc)

Both categories are quite subjective, but I don't think Genesis shines particularly bright in either category. I think the second category is Genny's weakest area...I have never been particularly fond of it.

You can laugh, but Genny's sound is often cold, sterile, grating. It is harsh.

Obviously I love Genny/MegaDrive as a platform, tons of amazing games I love, but judging from tunes alone...I was often disappointed (back in the day, and still today).

SORRY.

Agreed, but then you have shining examples of what the Genesis could really do in games like Streets of Rage 2 and the Road Rash Trilogy.

Even with The Genesis/MD having the worst sound of the 16-bit era, I still enjoy it more as a whole than the SNES.

For example, I owned only a Genesis in the 16-bit era.  I loved it and still do and still find games I love that I had never played before.  I bought my own SNES years after the fact (around 2002 or so).  There are certainly some games I enjoy and play on the SNES but, just don't have that attachment to it like I did with the Genesis.  At first I thought it was because of emotional/ nostalgic feelings.  However, many more years later (2012), I decided that before the world ended I should at least see what this TurboGrafx thing was all about.  Wow!  Was I ever blown away.  Now, the NEC hardware holds a much higher place in my heart than that of the Genesis or SNES.  This proves that for me personally, the SNES just doesn't do it.

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: Best 16-bit Console
« Reply #33 on: September 09, 2014, 11:38:00 AM »
I love Black_Tiger, but I have to VIOLENTLY DISAGREE about the MegaDrive/Genesis tunes.

There are (at minimum) two factors involved when evaluating a console's musical oeuvre:
(1) the compositions/arrangements themselves (I didn't want to split this into two separate categories, but it probably should have)
(2) how the hardware pumps out the tunes (FM synth, PSG, etc)

Both categories are quite subjective, but I don't think Genesis shines particularly bright in either category. I think the second category is Genny's weakest area...I have never been particularly fond of it.

You can laugh, but Genny's sound is often cold, sterile, grating. It is harsh.

Obviously I love Genny/MegaDrive as a platform, tons of amazing games I love, but judging from tunes alone...I was often disappointed (back in the day, and still today).

SORRY.

The Genesis sound really is all over the place from game to game, the same as PCE sound. Same with composition. But I think that if you heard more of the good stuff, you'd appreciate the sound (like anything else) for the best examples, not the poorer ones. It's a huge library and even though I find issues with the music in most games (same with PCE), the sound itself is amazing when used effectively.
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

Digi.k

  • Hero Member
  • *****
  • Posts: 2262
Re: Best 16-bit Console
« Reply #34 on: September 09, 2014, 11:46:56 AM »
if NEC released Street Fighter 'II black belt earlier in the pc engine's life I just wonder how many other game companies would have taken advantage of the 20 mbits of data chips for; graphics, coding trickery and sound samples for the hucards yada yada yada....

Certainly when Konami released Parodius DA!? on 8mbit one the first game companies to do this, other game companies jumped on it; Human, Hudson Soft, Studio S, NEC home electronics.

Anyway I voted the pc engine 1st since it was my first console that introduced me to grey importing and having arcade quality graphics for the home and I loved it !  and I love the later on sound samples that these companies where using in their games.  Plus the introduction to the CD-rom add on I fell in love with Wonderboy III monster lair and Ys book I & II.


I enjoyed the genesis somewhat (Revenge of shinobi, Shining Force games were my fave) but I place it 3rd behind the SNES (which just had the best 16-bit J-RPGs and when Square was imo the best japanese RPG games company).


NEO GEO was just too expensive
« Last Edit: September 09, 2014, 11:50:54 AM by Digi.k »

Opethian

  • Hero Member
  • *****
  • Posts: 3299
Re: Best 16-bit Console
« Reply #35 on: September 09, 2014, 01:58:00 PM »
too many snes apologists here

enjoy your echo and reverb

PCE 4 lyfe

[Mon 16:27] <BlueBMW> i wouldnt sell an unmolested duo hehe.  I molest the crap outta of em before they leave me

toymachine78

  • Guest
Re: Best 16-bit Console
« Reply #36 on: September 09, 2014, 01:59:30 PM »
Did you know: The turbografx-16, despite the name, had only a 8 bit microprocessor.
  I know! PCE  relies on the same funny math as the Jaguar! Lol

Punch

  • Hero Member
  • *****
  • Posts: 3278
Re: Best 16-bit Console
« Reply #37 on: September 09, 2014, 02:02:19 PM »
Did you know: The turbografx-16, despite the name, had only a 8 bit microprocessor.

The name isn't "TurboProcessr-16", despite how fast it is. What were you expecting?


Did you know: The Genesis, despite the name, was not the first video game system.

Did you know: The Super NES, despite the name, had a microprocessor only as fast as the Sega Master System's, and even then only at the SNES's top speed.

 :lol:

esteban

  • Hero Member
  • *****
  • Posts: 24063
Best 16-bit Console
« Reply #38 on: September 09, 2014, 02:11:16 PM »

The Genesis sound really is all over the place from game to game, the same as PCE sound. Same with composition. But I think that if you heard more of the good stuff, you'd appreciate the sound (like anything else) for the best examples, not the poorer ones. It's a huge library and even though I find issues with the music in most games (same with PCE), the sound itself is amazing when used effectively.


I agree that some games offer absolutely stellar tunes,    but sadly, it is the exception, not the rule, IMHO. Let's chalk it up to personal preferences...I have never been a fan of MD's/Genny's FM synth guitar, for example. It just annoys me, IN GENERAL. Not all games, of course...that would be silly. But a lot of games just irk me with lame (my judgement) FM synth guitar. Or even if it is a sampled guitar...it doesn't matter, I'm just not a fan of bad guitar. I'd much rather have a synth replace the lead guitar...again, this is just my quirk.

I happen to like cheesy synths used in 80's/90's music, so I like the "Telenet House Band" sound...well, our very own Paranoia Dragon has often stated that he really dislikes these synths...to the point where he doesn't want to listen. I understand where he's coming from, but I feel he's missing out.

Similarly, I agree with you, I'm probably not appreciating all the music the MD/Genny has to offer because of my pet peeves. I can't deny it.

I've listen to a few hundred MD/Genny soundtracks, though, and I don't think my overall judgement on the MD/Genny is going to change.






Agreed, but then you have shining examples of what the Genesis could really do in games like Streets of Rage 2 and the Road Rash Trilogy.

Even with The Genesis/MD having the worst sound of the 16-bit era, I still enjoy it more as a whole than the SNES.

For example, I owned only a Genesis in the 16-bit era.  I loved it and still do and still find games I love that I had never played before.  I bought my own SNES years after the fact (around 2002 or so).  There are certainly some games I enjoy and play on the SNES but, just don't have that attachment to it like I did with the Genesis.  At first I thought it was because of emotional/ nostalgic feelings.  However, many more years later (2012), I decided that before the world ended I should at least see what this TurboGrafx thing was all about.  Wow!  Was I ever blown away.  Now, the NEC hardware holds a much higher place in my heart than that of the Genesis or SNES.  This proves that for me personally, the SNES just doesn't do it.


I agree that some soundtracks are absolute fu&cking amazing on MD/Genny. All the SoR, IMHO, belong in the "splendid" category. 

Personally I think the SNES (vs. Genesis) has a much larger library of music that I would still listen to, now. Of course, I have a critique of SNES tunes, too. I won't get into the details now, but I want to be clear that the SNES is not without sin, either. Just slightly less sin than the Genny, that's all.

Remember, I'm factoring in two things: (1) memorable compositions and (2) how hardware spits those tunes out.

For the record, a lot of arcade games do not particularly impress me when the tunes are listened in isolation. I never realized this in the past because I was actively playing games to hear the music, but it is impossible to fully listen to the music when sound effects and challenges distract you. A lot of music is totally appropriate as background music to help establish the mood of a stage....it never was intended to be listened to as a stand-alone piece of music. Akin to a movie soundtrack, a lot of video game music is (was) truly "background music", purposefully composed to be part of the "supporting cast" but never intended to take center-stage. I don't expect all games to take center-stage, but I love when a soundtrack can stand on its own, apart from the game.

BOTTOM LINE: I hear you 
« Last Edit: September 09, 2014, 02:31:10 PM by esteban »
  |    | 

Digi.k

  • Hero Member
  • *****
  • Posts: 2262
Re: Best 16-bit Console
« Reply #39 on: September 09, 2014, 11:56:15 PM »
too many snes apologists here

enjoy your echo and reverb

PCE 4 lyfe



Special thanks should goto to Sony for making that sound chip........

« Last Edit: September 09, 2014, 11:58:28 PM by Digi.k »

EvilEvoIX

  • Hero Member
  • *****
  • Posts: 1895
Re: Best 16-bit Console
« Reply #40 on: September 10, 2014, 04:25:59 AM »



The Genesis has the same palette to pick from as the PCE and games look great in good hands and often even in bad hands. The sound is as good as it gets for video games.

If you want to use sound as a detrimental factor, then the SNES has aged terribly.

The Genesis sound really is all over the place from game to game, the same as PCE sound. Same with composition. But I think that if you heard more of the good stuff, you'd appreciate the sound (like anything else) for the best examples, not the poorer ones. It's a huge library and even though I find issues with the music in most games (same with PCE), the sound itself is amazing when used effectively.








Just a like to one of my favorite MD songs, so clear and fantastical the SNES wishes it could do something this clear.




Apples to Apples Comparison you ask?


Genesis


SNES


Not even close in terms of actual sound and quality.
« Last Edit: September 10, 2014, 12:18:42 PM by EvilEvoIX »


Quote from: ProfessorProfessorson
I already dropped him a message on there and he did not reply back, so f*ck him, and his cunt wife.

reson8er

  • Full Member
  • ***
  • Posts: 189
Re: Best 16-bit Console
« Reply #41 on: September 10, 2014, 09:52:14 AM »
Personally PCE>GEN>>>SNES>NEO

I think the the SNES has a lot of great games, but less that appeal to me then the PCE and GEN. 

As far as sound goes, it really depends on the game, some Genesis games sound god awful, but the fact that SNES used that echo/reverb effect so damn often probably annoys me more in the long run.

MrFlutterPie

  • Hero Member
  • *****
  • Posts: 831
Re: Best 16-bit Console
« Reply #42 on: September 10, 2014, 11:09:23 AM »
Clearly the Atari Lynx is the best 16 bit system! :dance:

After that the SNES is clearly the  best :-" :mrgreen:

TR0N

  • Hero Member
  • *****
  • Posts: 6421
Re: Best 16-bit Console
« Reply #43 on: September 10, 2014, 11:22:02 PM »
Voted but i like them all equally for what they offer so what ever.....

PSN:MrNeoGeo
Wii U:Progearspec

BigusSchmuck

  • Hero Member
  • *****
  • Posts: 3425
Re: Best 16-bit Console
« Reply #44 on: September 11, 2014, 07:58:53 AM »
Intellivision. It needs some loving badly. :)
« Last Edit: September 11, 2014, 08:06:16 AM by BigusSchmuck »