Author Topic: PC Engine vs. Turbo Grafx-16  (Read 2378 times)

Joe Redifer

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PC Engine vs. Turbo Grafx-16
« Reply #105 on: September 11, 2006, 07:40:38 PM »
I feel bad for Japan and that whole R-Type CD thing.  Poor guys.  At least with the split up R-Type HuCards, you had your choice on whether to purchase the boring 4 levels at the end of the game or not.  Unfortunately the  good levels (1-4) cost as much as a real complete game.  So I guess the US got the extra boring and lame levels as a bonus, but is still missing the really cool bonus stage that's in the SMS version (which has awesome music).

Joe Redifer

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PC Engine vs. Turbo Grafx-16
« Reply #106 on: September 12, 2006, 07:26:15 PM »
I'm pretty sure the US version of R-Type runs in a slightly different horizontal resolution than the Japanese version just by eyeballing it on my TV screen.  

EDIT:
Confirmed!  Check out these two pics grabbed from the same emulator:


Japanese version - 352x240



US version - 336x240

What the hell?

Keranu

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« Reply #107 on: September 12, 2006, 08:11:03 PM »
Very interesting.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Tatsujin

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« Reply #108 on: September 12, 2006, 10:55:03 PM »
indeed, and very advantageous for the japanese version as well :wink:
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Bonknuts

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« Reply #109 on: September 13, 2006, 12:23:18 PM »
It might be the emulator - which one did you try?

Joe Redifer

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« Reply #110 on: September 13, 2006, 01:15:56 PM »
TGEmu for Mac OSX, one of the few which actually does screen caps in any resolution the machine is capable of.  Plus I can see the difference on my TV as well.  The US version has a slight black bar on the right side whereas the Jap version takes up the entire screen.

Bonknuts

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« Reply #111 on: September 14, 2006, 01:24:03 PM »
Then they did that to reduce flicker. Since you can only have 16 sprites per active part of the scanline, the shrunk the active area so sprites in the overscan area of the TV wouldn't cause possible flicker.

Black Tiger

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« Reply #112 on: September 20, 2006, 01:10:56 PM »
If that means that the North American version of R-Type not only has all the levels, but less flicker too, then thats awesome!  :D
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Tatsujin

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« Reply #113 on: September 20, 2006, 03:49:27 PM »
are you really sure about the less flickers, Bonknuts? :)
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Keranu

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« Reply #114 on: September 20, 2006, 05:13:07 PM »
The less flicker thing makes sense to me. Even though I am pro-TG16, I will try to defend the Japanese R-Type by saying that even though the TG16 version might have a little less flicker because of the cut screen, there is still plenty of flicker anyways so you get a nice full screen with the Japanese one.

Of course that means nothing since you only need one HuCard for the American one 8) .
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Tatsujin

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« Reply #115 on: September 20, 2006, 05:25:53 PM »
Quote from: "Keranu"

Of course that means nothing since you only need one HuCard for the American one 8) .

oh you little bastard you, gotcha! 8)
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Keranu

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« Reply #116 on: September 20, 2006, 05:41:33 PM »
Ok now send me your LTs! Quickly now! ;)
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Bonknuts

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« Reply #117 on: September 21, 2006, 03:06:50 AM »
Quote
are you really sure about the less flickers, Bonknuts?


Hey,I said less possible flicker :D  I was planning to use this trick myself.