Somethings I want to know, because evidently I missed this initially:
Does this upgrade completely replace the audio coming out of the cpu? As in, does it take over handling of the audio, and emulates it?
Per what you stated prior:
Built in overclocking with option to not have it mess up the sound pitch.
All audio is generated in the kit, so it will be %100 digital and theoretically noise free.
User will be able to control each audio channel from the menu.
You will be able to adjust left and right volume output of each channel independently.
Most expansion audio chips will also be programmed in to the kit and we hope to auto detect which one will be needed for a game that is being played, but may also have the option to turn each on and off.
Currently working: normal nes audio, fds, N106, mmc5, and sunsoft 5B.
VRC7 is still a maybe...
5.1 and 7.1 is also a maybe...
So if the audio is just emulated, how close to the original does it sound? And how will this work with games like Akumajo Densetsu?
Concerning the PPU side of things:
Aspect ratio will be user adjustable in the menu, seen as horizontal stretch in the menu in the vid.
A few palettes will be included and user selectable in the menu.
Custom palettes can be uploaded to the nesHD using a flash cart etc.
Scanlines will be included....
Is the original PPU actually doing anything in the end result, or is this upgrade being put in between the PPU and pcb, and does it just take over the image processing side of things? I ask this due to reading your statement concerning the new color pallet and scan-line options and all.
IF so, this basically means the visual side is being emulated by new hardware, correct, not just upscaling the original composite signal generated by the PPU? So what exactly does the kit need the old PPU for?
This brings me to the whole emulation aspect of it all. If this thing is just replacing the original audio with emulated audio, and replacing the ppu generated composite with a new emulated image with scan-line and color palette options, what makes the end result any different then using something like a Retron 5 clone system, or something like this:
http://www.ebay.com/itm/DIY-Famicom-2-game-machine-Outputs-VGA-RGB-S-VIDEO-AV-With-scanlines-/271948293299?hash=item3f5161a4b3I mean, if your not using the original audio or video signal anymore for anything, then the core of the system has basically been turned into a clone system, other then a Nintendo made PCB, system shell, and gamepads. I know it sounds dirty to put it like that, but when you state its not a clone, but then go about replacing original aspects of the hardware with emulated ones, basically
that is cloning to achieve a end result.
Part of what made the Nes/Famicom special was that unique sound and look generated by the original cpu and ppu, so why would I want to replace this? Pretend I am a potential customer and convince me as to why your product would be the better replacement, as opposed to a Retron 5, the pcb in the auction, or just going with something like the NESRGB kit.
I initially thought this was just some upscaler pcb that was going to act like a cheap upscaler option, taking the composite video and cleaning it up some and upscaling it while using the original audio as an audio source, but evidently I was way off in thinking that. I should have read the initial postings about this upgrade.