Author Topic: Sonic Xtreme  (Read 1115 times)

esadajr

  • Hero Member
  • *****
  • Posts: 1372
Re: Sonic Xtreme
« Reply #15 on: March 05, 2015, 12:27:26 AM »
Like I said, the hip thing today is to troll and hate on Sonic and Sega.

Going back to the Sonic Xtreme code discovery, it is cool to see code from the mid 90s in a displayable form, even if it wasn't going to be that great of a game.
Gaming since 1985

SamIAm

  • Hero Member
  • *****
  • Posts: 1835
Re: Sonic Xtreme
« Reply #16 on: March 05, 2015, 03:02:04 PM »
I love the Saturn, but to make a fun 3D Sonic game on it, especially one that feels at all like a Sonic game should feel, would have been very difficult. There's more than one way to do it, but the designers would have needed to base their entire approach very strictly on the capabilities of the system.

Unfortunately, with all the platform changes and design revisions, this just wasn't happening with Xtreme. When you look at what they were attempting, it seems like they were lost in thinking about high-level theoretical 3D game concepts. The fish-eye lens and gravity rotation ideas, which were practically the whole foundation of Xtreme's game design, were pretty gross overreaches IMO. Even with more time and resources at their disposal, I don't think they would have ever made a good game on the Saturn out of those ideas.

The leaked Saturn build that's based on a totally different engine, however, at least gives me enough imagine a fun game with. Sonic's prerendered sprite looks really good, and the simplified engine is actually running at 60fps. The control feels good, too. If they had gotten something like that going way, way earlier on and built a simple, linear platformer out of it, I think they could have had something nice.
« Last Edit: March 05, 2015, 03:13:57 PM by SamIAm »

Lost Monkey

  • Guest
Re: Sonic Xtreme
« Reply #17 on: March 08, 2015, 09:28:14 AM »
I love the Saturn, but to make a fun 3D Sonic game on it, especially one that feels at all like a Sonic game should feel, would have been very difficult. There's more than one way to do it, but the designers would have needed to base their entire approach very strictly on the capabilities of the system.

Unfortunately, with all the platform changes and design revisions, this just wasn't happening with Xtreme. When you look at what they were attempting, it seems like they were lost in thinking about high-level theoretical 3D game concepts. The fish-eye lens and gravity rotation ideas, which were practically the whole foundation of Xtreme's game design, were pretty gross overreaches IMO. Even with more time and resources at their disposal, I don't think they would have ever made a good game on the Saturn out of those ideas.

The leaked Saturn build that's based on a totally different engine, however, at least gives me enough imagine a fun game with. Sonic's prerendered sprite looks really good, and the simplified engine is actually running at 60fps. The control feels good, too. If they had gotten something like that going way, way earlier on and built a simple, linear platformer out of it, I think they could have had something nice.

I think Sonic R's engine was about as far as that whole thing could go on Saturn.

If they used the NiGHts/Burning Rangers approach, they probably could have come up with something pretty cool...

VenomMacbeth

  • Hero Member
  • *****
  • Posts: 1837
Re: Sonic Xtreme
« Reply #18 on: March 08, 2015, 01:17:01 PM »
I find the Saturn to be pretty limited as per 3D games; even the "best" ones seem readily outdone by those of its 32-bit contemporaries.

Honestly, in my opinion, with how Adventure turned out (even though I love it to death) they could have easily pulled something similar off on the Saturn.  Sure, the textures, polygon count, draw distance, and perhaps gameplay speed/framerate would have suffered, but it probably would have been an even bigger landmark than it was on the Dreamcast. 

I wonder, if Sega had use the Adventure formula for a Saturn Sonic game, would the resulting success have encouraged them to actually improve on said formula for later games, instead of churning out shovelware every year or two.  I think other than the PS1 looming on the horizon, I'm willing to bet lots of people choked on the Saturn since Sega choked on putting a Sonic game out for it.
Play Turbografx.
Play the Turbografx. PLAY
THE TURBOGRAFX!!!!!!

Buh buh buh, I have almost all teh games evar.  I R TEH BESTEST COLLECTR!!

SamIAm

  • Hero Member
  • *****
  • Posts: 1835
Re: Sonic Xtreme
« Reply #19 on: March 09, 2015, 04:20:11 PM »
I think Sonic R's engine was about as far as that whole thing could go on Saturn.


Sonic R gets a lot of flak, but the framerate is pretty good, the rendering is clean, and the environments look nice. It definitely could have been tweaked into platformer if they had wanted it to be one.

The Saturn has trouble drawing wide open areas because of the way its rendering works. The guy who made the Saturn port of Quake talked about this. Basically, you can't use only one giant polygon to draw a large surface because it will distort too much when only part of it is on screen. Since everything has to be made of multiple smaller polygons, it works better to use a linear/rail kind of approach to the level design.

DragonmasterDan

  • Hero Member
  • *****
  • Posts: 3508
Re: Sonic Xtreme
« Reply #20 on: March 10, 2015, 02:14:19 AM »
Sonic R gets a lot of flak, but the framerate is pretty good, the rendering is clean, and the environments look nice. It definitely could have been tweaked into platformer if they had wanted it to be one.

Can you feel the sunshine? Does it lighten up your day? Don't you wish that racing game, was actually fun to play?
--DragonmasterDan

esadajr

  • Hero Member
  • *****
  • Posts: 1372
Re: Sonic Xtreme
« Reply #21 on: March 10, 2015, 04:04:36 AM »
I think Sonic R's engine was about as far as that whole thing could go on Saturn.

Sonic R gets a lot of flak, but the framerate is pretty good, the rendering is clean, and the environments look nice. It definitely could have been tweaked into platformer if they had wanted it to be one.


Once you get used to the controls, the game is not that bad. Is not the best Saturn game or anything but still quite enjoyable and shouldn't be absent from your Saturn/PC/GC library.

Take it for what it is, a weird game 3D game developed by Traveler Tales, the same company which brought us Sonic 3D Blast (another game you should take for what it is).

Gaming since 1985

Lost Monkey

  • Guest
Re: Sonic Xtreme
« Reply #22 on: March 10, 2015, 04:13:26 AM »
Sonic R gets a lot of flak, but the framerate is pretty good, the rendering is clean, and the environments look nice. It definitely could have been tweaked into platformer if they had wanted it to be one.

Can you feel the sunshine? Does it lighten up your day? Don't you wish that racing game, was actually fun to play?

I love the soundtrack. 

esadajr

  • Hero Member
  • *****
  • Posts: 1372
Re: Sonic Xtreme
« Reply #23 on: March 10, 2015, 04:18:35 AM »
now I can't shake that one out of my head
Gaming since 1985

SignOfZeta

  • Hero Member
  • *****
  • Posts: 8497
Re: Sonic Xtreme
« Reply #24 on: March 10, 2015, 08:54:57 AM »
I do love the soundtrack.