Author Topic: Catastrophy: In Development  (Read 13988 times)

DarkKobold

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Catastrophy: In Development
« on: August 14, 2015, 12:45:13 PM »
https://www.youtube.com/watch?v=ji5ePclHdys

Since Gredler and I are going to be asking for help, I figured I'd intro our project. It's currently unnamed, as I'm just learning HuC. Here's the first boss fight. Note, there are a lot of place holder sprites at the moment, we are just getting started.
« Last Edit: July 13, 2016, 06:22:13 PM by DarkKobold »
Hey, you.

esteban

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Re: Currently Unnamed Project in the works
« Reply #1 on: August 14, 2015, 02:22:29 PM »
I like it :)
  |    | 

Gredler

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Re: Currently Unnamed Project in the works
« Reply #2 on: August 14, 2015, 02:39:10 PM »
The droplets and splash are my contributions so far. Working on the blob monster now. Wont be a blob when done  lol

turboswimbz

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Re: Currently Unnamed Project in the works
« Reply #3 on: August 14, 2015, 04:15:26 PM »
cool!
NW: Hey, I made it on this psycho's Enemies' List, how about that ?? ;)

BT: Look at how the fake SFII' carts instantly sold out and were immediately listed on eBay before the flippers even took possession. Look at Nintendo's overpriced bricks. Look at the typical forum discussions elsewhere.

You can't tell most retro gamers anything!

Spenoza: The wannabe masculinity just overwhelms.

elmer

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Re: Currently Unnamed Project in the works
« Reply #4 on: August 14, 2015, 04:28:47 PM »
Since Gredler and I are going to be asking for help, I figured I'd intro our project. It's currently unnamed, as I'm just learning HuC. Here's the first boss fight. Note, there are a lot of place holder sprites at the moment, we are just getting started.

The droplets and splash are my contributions so far. Working on the blob monster now. Wont be a blob when done  lol

Congratulations, guys!  Keep on going! :D

Punch

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Re: Currently Unnamed Project in the works
« Reply #5 on: August 14, 2015, 05:17:05 PM »
It was cooler when it was piss colored. You figured out how to fix your .pcx files and to upload/assign palettes, great! Looking forward to what you'll create for your project.

Bonknuts

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Re: Currently Unnamed Project in the works
« Reply #6 on: August 14, 2015, 05:57:42 PM »
Cool :D

 If you're leery with asm+huc, I'd get with old rover or arkhan and see if they'll share they super cool speed-up array/pointer workarounds for HuC.

sirhcman

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Re: Currently Unnamed Project in the works
« Reply #7 on: August 19, 2015, 08:13:22 AM »
are the hu cards of this game for sale yet?

Gredler

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Re: Currently Unnamed Project in the works
« Reply #8 on: August 19, 2015, 08:57:11 AM »
are the hu cards of this game for sale yet?

Thank you for your inquiry Sirchman.

Huecards have been sold out and are available on ebay, oddly enough you will need to pay more for them there than what we originally offered them for - go figure!

Tobias told someone he is printing disc versions that come in a styrofoam cat head, packaged with special limited edition swag like a pez dispenser, 3 west side connection limited edition sound track CD's, an official fan art book, and 3 jelly belly's of random flavor. We can't print more huecards, so his $300 offering is probably your best bet!

Good luck playing the game, it's a one of a kind and very rare.

sirhcman

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Re: Currently Unnamed Project in the works
« Reply #9 on: August 19, 2015, 09:17:10 AM »
Wooo!!! I'll hold out for Catnip edition!

MotherGunner

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Re: Currently Unnamed Project in the works
« Reply #10 on: August 19, 2015, 09:35:28 AM »
Paper Bonk
-MG

SI VIS PACEM, PARA BELLUM (If you want peace, Prepare for war)
SI VIS BELLUM, PARA MATRIMONIUM (If you want war, Prepare for marriage)

DarkKobold

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Re: Currently Unnamed Project in the works
« Reply #11 on: August 19, 2015, 02:19:17 PM »
pass 1
#[1]   Test1.s
 1066  --:C002                     adc    #low(35)
       Proc : '_main' is too large (code > 8KB)!
# 1 error(s)

I wasn't expecting this error!

Am I only allowed 8kb per "bank" i.e. subroutine?
Hey, you.

NightWolve

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Re: Currently Unnamed Project in the works
« Reply #12 on: August 19, 2015, 06:28:05 PM »
Tobias told someone he is printing disc versions that come in a styrofoam cat head, packaged with special limited edition swag like a pez dispenser, 3 west side connection limited edition sound track CD's, an official fan art book, and 3 jelly belly's of random flavor. We can't print more huecards, so his $300 offering is probably your best bet!

Good luck playing the game, it's a one of a kind and very rare.

:lol:

Some pretty good work in that write up, kudos!

TheOldMan

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Re: Currently Unnamed Project in the works
« Reply #13 on: August 19, 2015, 07:21:06 PM »
Quote
pass 1
#[1]   Test1.s

So I assume this is actually C code, and not straight assembler....

Quote
       Proc : '_main' is too large (code > 8KB)!
....
Am I only allowed 8kb per "bank" i.e. subroutine?

In HuC, probably. (Not sure about pceas, though)

Serious question though: How do you debug a routine that large, anyway?
I have trouble debugging stuff more than ~60 lines long....

Bonknuts

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Re: Currently Unnamed Project in the works
« Reply #14 on: August 21, 2015, 03:45:38 AM »
pass 1
#[1]   Test1.s
 1066  --:C002                     adc    #low(35)
       Proc : '_main' is too large (code > 8KB)!
# 1 error(s)

I wasn't expecting this error!

Am I only allowed 8kb per "bank" i.e. subroutine?

 This is a limitation of PCEAS. You also can't have an instruction (more than a byte long) fall between two banks. I updated PCEAS to remove this limitation, but it's not with the official HuC build. I never use 'proc', so I'm not even sure how it handles it or affected by the change.