Thanks for that, I hadn't seen it.

As someone that had to program the damned thing, I've always wanted to know WTF the brain-damaged thinking was behind some of the design decisions on the Genesis.
I guess that this pretty much sums it up ...
Q: Did games developers and designers have any input into how the hardware was designed?
A: The process was not like it is today — we did not ask software developers for opinions. We simply had a one-way meeting when we finished drafting the specs.
It's what I love most about the PCE ... the people that designed it actually thought about how it would be used. IMHO, the PCE is by
far the best design of the 4th gen machines.
Yes, the SNES and the Genesis can definitely do some pretty tricks that the PCE can't ... but overall, I much prefer the PCE's design tradeoffs to those that the SNES and Genesis made.