Author Topic: Xenoblade Chronicles X  (Read 3611 times)

TR0N

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Re: Xenoblade Chronicles X
« Reply #15 on: November 25, 2015, 12:08:14 AM »
Heheh.  I'm glad to know some other folks on here are looking forward to it too.  The boobage slider doesn't bother me too much; although I can understand why a lot of people are annoyed with unnecessary censorship.  I just hope it won't hurt sales at all.  I want Monolith to keep making games like this for some time to come.
I fear it likely that keeping the booby slider would have resulted in a pegi 16 rating, which may have harmed sales. My son knows not to ask for any 16 or 18 rated games because I won't give him that.
Yeah that's probably why it was removed to begin with.It's not a big deal to me but i think nintendo overreacted by removing it for it's western release.Still i can't wait it's one jrpg i been waiting for,awhile now.

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Gredler

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Re: Xenoblade Chronicles X
« Reply #16 on: December 01, 2015, 08:48:28 AM »
Yeah, I am getting excessivly amped for this too - haven't been excited for a game in a long time :)


This video popped up and I've been enjoying learning about the similarities and differences to Chronicles.


http://www.giantbomb.com/videos/quick-look-xenoblade-chronicles-x/2300-10887/

xelement5x

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Re: Xenoblade Chronicles X
« Reply #17 on: December 01, 2015, 10:16:01 AM »
I got the shipment notice for my Limited Edition version of this today, thanks again to Best Buy Gamers Club Unlocked since it was 20% off.
Gredler: spread her legs and push her down to make her more lively<br>***<br>majors: You used to be the great man, this icon we all looked up to and now your just a pico collecting 'tard...oh, how the mighty have fallen...<br>***<br>_joshuaTurbo: Sex, Lies, Rape and Arkhan. A TurboGrafx love story

Digi.k

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Re: Xenoblade Chronicles X
« Reply #18 on: December 05, 2015, 08:26:30 AM »
Just got home and it's arrived.  Installing now...

munchiaz

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Re: Xenoblade Chronicles X
« Reply #19 on: December 05, 2015, 06:43:25 PM »
im about 6-7 hours in so far. There's so much to learn with this game. It's going to take some time to understand it all

shawnji

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Re: Xenoblade Chronicles X
« Reply #20 on: December 06, 2015, 01:05:56 AM »
Well, I've been pretty inactive here for the last few days.... just as predicted. 

I put 23 hours in since getting home from work on Friday, and most of it has just been straight-up exploring.  I didn't bother to finish Chapter 3 until I had finished every single mission available to me, had 98% of Primordia's collectopedia finished, and had surveyed 30% of said continent. 

The game is just amazing.  I literally spent the first three hours in the Prologue chapter, just going around like, "Oh, wow!  Look at that!!  I wonder if I can climb that?  I bet I can.  Yep, I'm gonna' climb it."  There have only been a few places I couldn't reach on foot thus far.  Unfortunately, I made several attempts to leap my way to the top of NLA, but I haven't been able to make it... yet. XD

im about 6-7 hours in so far. There's so much to learn with this game. It's going to take some time to understand it all

There's is a lot to micro-manage.  The good thing is that you can muscle your way through if you want; but doing stuff like leveling up arts and skills, adjusting soul voices, upgrading classes, and raising your field skill help a lot.  At only level 15 I've been able to take out level 23 mobs just by having the right set-up.  Customization is a big part of the fun for me where combat is concerned.
« Last Edit: December 06, 2015, 01:23:35 AM by shawnji »

Gredler

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Re: Xenoblade Chronicles X
« Reply #21 on: December 06, 2015, 07:29:08 AM »
...
The game is just amazing.  I literally spent the first three hours in the Prologue chapter, just going around like, "Oh, wow!  Look at that!!  I wonder if I can climb that?  I bet I can.  Yep, I'm gonna' climb it."  There have only been a few places I couldn't reach on foot thus far.  Unfortunately, I made several attempts to leap my way to the top of NLA, but I haven't been able to make it... yet. XD
...
There's is a lot to micro-manage.  The good thing is that you can muscle your way through if you want; but doing stuff like leveling up arts and skills, adjusting soul voices, upgrading classes, and raising your field skill help a lot.  At only level 15 I've been able to take out level 23 mobs just by having the right set-up.  Customization is a big part of the fun for me where combat is concerned.

I was not able to play until today, and I just sat down and fought the first initial fight.

I might be quick to judge, or expecting something different, but there are some issues I've had with the fundamentals of this game.

Hearing your love and enjoyment after a good chunk of time committed makes me hopeful that I will see past the small issues I have with the game so far.

Digi.k

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Re: Xenoblade Chronicles X
« Reply #22 on: December 06, 2015, 07:37:41 AM »
Is there a way to adjust the size of the text on screen as I find that it's a lil' small for me to read.

Gredler

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Re: Xenoblade Chronicles X
« Reply #23 on: December 06, 2015, 08:24:44 AM »
Is there a way to adjust the size of the text on screen as I find that it's a lil' small for me to read.

This is one of the two issues I have, the other being only a single save slot - I loved in xenoblade chronicles being able to keep the previous save slot open in case I do something I regret.

It's easier to read on my gamepad because I can shove it in my face, but on my 50" tv from my couch about 8' away I have a hard time reading the UI

shawnji

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Re: Xenoblade Chronicles X
« Reply #24 on: December 07, 2015, 04:51:55 AM »
As much as this game and I are pretty much a perfect fit, I can definitely find some issues with it.

The biggest one I have is certainly the size of the text.  The dialogue boxes are fine; but if I'm struggling to read quest details on a 60" TV, there's something wrong there.  I do have a slight astigmatism, but even from five feet away I have trouble with this text.

The other issue I have has to do with jumping.  It is extremely hard to land precisely off a running jump.  That wouldn't bug me so much if it weren't for the fact that the game begs you to explore it vertically even before you get a skell.  Having tiny sections of mushroom-like trees in Noctilum that you can stand on, yet hardly ever land on is kind of aggravating.

I also feel mixed on the music.  I like a lot of it, but the NLA music is kind of unpleasant.  What stinks is that it would be servicable if Sawano just left out the "Uh, uh, yeah," bits.

The rest of the game has felt great to me, although I can understand why it would be frustrating for some.  Having story progression locked behind questing is a very "MMO" thing to do, and will annoy people who aren't obsessed with doing everything possible as soon as it becomes available (like me).  Some people are also going to hate the combat being wrapped around a hotbar with cooldowns, or the degree with which you have to manage tons of little details to maximize efficiency; but if you enjoyed the original Xenoblade I can't see you having a lot of trouble with this.  It feels like a very natural extension of what they did there.

The biggest thing is the story, really.  I think some people will love that it takes a back-seat, where others will absolutely hate how typical it is of Japanese story-telling.  I've found that the better part of the story seems to be in the quests, but then again I loved the affinity and quest systems in the first Xenoblade too, so take that as you will.  It just makes the world feel that much more alive and real to me.

Anyway, I'm sure the game's going to be highly divisive, but as I said before, I think it's the closest I'll get to a game that's a perfect match for me.  I am absolutely loving every second spent on Mira.

Gredler

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Re: Xenoblade Chronicles X
« Reply #25 on: December 07, 2015, 06:00:59 AM »
The biggest thing is the story, really.  I think some people will love that it takes a back-seat, where others will absolutely hate how typical it is of Japanese story-telling.  I've found that the better part of the story seems to be in the quests, but then again I loved the affinity and quest systems in the first Xenoblade too, so take that as you will.  It just makes the world feel that much more alive and real to me.

Anyway, I'm sure the game's going to be highly divisive, but as I said before, I think it's the closest I'll get to a game that's a perfect match for me.  I am absolutely loving every second spent on Mira.

Glad to know I am not going blind, and the text is agreeably difficult to read at times.

I put almost 100 hrs into the first xenoblade (a lot, for me, moreso than any one game of that era). And I never actually completed the main questline - I got so caught up in affinty quests I never completed the game before starting up a new game on the 3DS which I am about 30 hours into now.

That being said, this game is more and more addicting as I unlock more and more elements.

I love the offscreen play and being able to continue progress while I was watching Sunday sports, and while my fiance was watching her shows.

I have mixed feelings about the changes to the combat. I love how active you need to be position ally (more  so than before because of the appendage focused attacks), but the camera doesn't feel like it keeps up unless it's way zoomed out, and when I am constantly adjusting the camera my thumb is out of position to hit the B prompts accurately. I really like the soul voice system, and I really like how it encourages you to use specific arts based on the other character's call outs.

I am curious, is there a chain attack system, or was that removed?

This one is definitely getting more fun as I play it, and the environments keep me enticed to trudge through it to see more.

Digi.k

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Re: Xenoblade Chronicles X
« Reply #26 on: December 07, 2015, 10:31:45 AM »
Yup it's gotten better.  It might be a little early saying this but although I have only spent about 5 hours in this game it's like they took bits from Bioware Mass Effect game meets Star Ocean with a little settlement building sim all into one game.

EDIT

Now to decide which Division to join.
« Last Edit: December 07, 2015, 10:59:26 AM by Digi.k »

Gredler

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Re: Xenoblade Chronicles X
« Reply #27 on: December 07, 2015, 11:32:15 AM »
Should we make a PCEFX Squad? :D I don't have any Wii U friends, maybe now's the time to start? :P What is the benefit of multiplayer in this?

shawnji

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Re: Xenoblade Chronicles X
« Reply #28 on: December 07, 2015, 11:40:22 AM »
Should we make a PCEFX Squad? :D I don't have any Wii U friends, maybe now's the time to start? :P What is the benefit of multiplayer in this?

Ooh!  That's an excellent idea.  The benefits aren't too great, but you get tickets that let you purchase droppables so that you don't have to farm them.  Also, we can work together to take on special missions that are outside the scope of the normal game if we want.

Gredler

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Re: Xenoblade Chronicles X
« Reply #29 on: December 07, 2015, 11:58:13 AM »
Should we make a PCEFX Squad? :D I don't have any Wii U friends, maybe now's the time to start? :P What is the benefit of multiplayer in this?

Ooh!  That's an excellent idea.  The benefits aren't too great, but you get tickets that let you purchase droppables so that you don't have to farm them.  Also, we can work together to take on special missions that are outside the scope of the normal game if we want.

I posted that and immediately realized I'd be the weakest link, so I doubt I will be a desireable team mate for the multiplayer missions, but I'd still be interested to see what the multiplayer offers overall :P