This thread was quite fun to read.
I agree that the article is fundamentally flawed...but who cares? Pcefx remedied this minor inconvenience.
Update: So, I feel that (1) the role of nostalgia and (2) the "social" component of gaming are still interesting areas to explore, especially in terms of (1) the pop culture we consume (2) how a person experiences a game/gaming experience.
We would be better served, I think, with a different article that explores "nostalgia" and "social" as the starting point.
I grabbed three quotes that might stimulate some discussion here:
(1) It doesn’t matter if the games have aged terribly, because we’re less interested in the gaming experience than we are in recreating the memories associated with them.
(2) Players aren’t remembering the time they watched a hero defeat a bad guy (as in a movie)—they’re remembering the time they beat the bad guy.
(3) Jamie Madigan, who’s written extensively on the psychology of video games, points out that nostalgia tends to be at its strongest when people are reminiscing about socializing. Gaming has always had a communal component to it, and it’s only more so now, with the rise of “Let’s Play” videos on YouTube.
(1) I am not denying that there isn't some truth to #1...this is the textbook criticism of how nostalgia can lead people to be less objective when critiquing a game, or discussing its merits/flaws. It is very easy to accuse someone of being biased/subjective due to "nostalgia"...whether or not the accusation is warranted.
(2) This is simply an example #1
(3) This is interesting to me because it represents the intersection of nostalgia and social life....and I am completely SPLIT on this topic:
(3A) I might be in the minority, but a ridiculous amount of playing video games was/is a completely solitary experience for me. Like reading a great novel. I also watch movies alone. And I listen to albums alone, too. I just love to eliminate distractions and have a pure, 100% unadulterated experience.
Thus, my strongest sense of "nostalgia" (to the extent I even experience it, which is debatable) is firmly rooted in solitary gaming experiences.
(3B) Of course, I was fortunate to have brothers and friends, so some of my fondest memories are playing games with them, too. But, I have a hard time believing that my nostalgia, to the extent I even experience it, is more strongly rooted in these "social" moments (all participants actively engaging each other).
(3C) I never wanted to watch other folks play, BITD. I would have preferred to be *playing*. I was "forced" to watch others because I was waiting my turn/had no money (at the arcade). Similarly, I had to wait my turn with consoles... These were technically "social" but far more *passive* than (3B).
I HAVE RATELY HAD EVEN A FLEETING FEELING OF NOSTALGIA FOR THE TIMES SHEN I WAS FORCED TO PASSIVELY WATCH SOMEONE ELSE PLAY A GAME AT THE ARCADE/home console.
(3D) Given my thoughts in (3C), please explain the "social" aspect of Let's Play videos. The author assumes it is obvious, but I honestly am not sure what he is suggesting.