Author Topic: PC Engine Pixelization  (Read 6564 times)

Digi.k

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Re: PC Engine Pixelization
« Reply #15 on: May 09, 2016, 10:48:51 AM »
These aren't complete, but just to get things started.
Parodius Da!:
Player sprite scaling

Green Bell power up


sprite scaling ??




Blue Bell bomb power up, and I love the black and white silhouette thing there.
« Last Edit: May 09, 2016, 11:22:40 AM by Digi.k »

Digi.k

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Re: PC Engine Pixelization
« Reply #16 on: May 09, 2016, 11:21:51 AM »
These aren't complete, but just to get things started.

Magical Chase:
3rd boss scaling balls.

Not sure about MC 3rd boss but gif is here.


Star Parodier


« Last Edit: May 09, 2016, 11:32:28 AM by Digi.k »

Digi.k

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Re: PC Engine Pixelization
« Reply #17 on: May 09, 2016, 11:40:36 AM »
Populous (The Promised Lands): Realtime StarWars scroll

Lords of Thunder: Scaling ground in intro



Digi.k

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Re: PC Engine Pixelization
« Reply #18 on: May 09, 2016, 12:17:07 PM »
dragon spirit ending

Digi.k

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Re: PC Engine Pixelization
« Reply #19 on: May 09, 2016, 01:14:22 PM »
parasol stars

Joe Redifer

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Re: PC Engine Pixelization
« Reply #20 on: May 09, 2016, 01:45:23 PM »
It's too bad they couldn't warp horizontally as easily as they could vertically for a true scaling effect.

Digi.k

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Re: PC Engine Pixelization
« Reply #21 on: May 09, 2016, 02:16:49 PM »
sigh this website I'm using to make these gifs have started to add their digital watermark

Can the roads on Thunderblade be included in this thread ?


Digi.k

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Re: PC Engine Pixelization
« Reply #22 on: May 10, 2016, 11:13:50 AM »
metamor jupiter


ccovell

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Re: PC Engine Pixelization
« Reply #23 on: May 10, 2016, 01:10:00 PM »
Star Parodier

No scaling happening here, just shearing.

Gredler

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Re: PC Engine Pixelization
« Reply #24 on: May 10, 2016, 01:26:39 PM »
just shearing

I love this quote, is shearing significantly easier?

I almost said something, agreeing that it's not "scaling", but I love the idea of this thread showing off what the graphical wizardry was pulled off during the heyday, and didn't want to discourage the contributions. Anything that is more than a sprite or tile being displayed as the artist originally drew it I would consider wizardry, as an artist with little/no ability to code graphics stuff.

Digi.k

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Re: PC Engine Pixelization
« Reply #25 on: May 10, 2016, 01:36:13 PM »
just shearing

 Anything that is more than a sprite or tile being displayed as the artist originally drew it I would consider wizardry, as an artist with little/no ability to code graphics stuff.

ah that's a shame and yes that's how I see this thread too.

Card Angels


Sapphire

geise

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Re: PC Engine Pixelization
« Reply #26 on: May 10, 2016, 02:22:17 PM »
Even though I have all these games and know about these effects I always still love seeing them.  Thanks again for sharing these Digi.k.

ccovell

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Re: PC Engine Pixelization
« Reply #27 on: May 10, 2016, 07:34:24 PM »
I love this quote, is shearing significantly easier?

I almost said something, agreeing that it's not "scaling", but I love the idea of this thread...

Shearing (just slanting the image by changing the scroll registers each scanline) is a little bit easier than the vertical stretching/scaling that we can sometimes see in PCE games.  Proper scaling (in both dimensions) is more CPU/RAM-intensive which is why it's usually limited to the SNES & Genesis.

Since the OP posted games with scaling/mosaic effects, I figured that "big pixels" was the thing highlighted here.

Digi.k

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Re: PC Engine Pixelization
« Reply #28 on: May 10, 2016, 10:48:29 PM »
I love this quote, is shearing significantly easier?

I almost said something, agreeing that it's not "scaling", but I love the idea of this thread...

Shearing (just slanting the image by changing the scroll registers each scanline) is a little bit easier than the vertical stretching/scaling that we can sometimes see in PCE games.  Proper scaling (in both dimensions) is more CPU/RAM-intensive which is why it's usually limited to the SNES & Genesis.

Since the OP posted games with scaling/mosaic effects, I figured that "big pixels" was the thing highlighted here.
Another post mentioned that there was scaling in the Star Parodier intro and scanning though clips that scene was the only bit where I could see anything remotely close to a scaling effect unless I've missed something in all those seconds of that animated introduction. But I thought it looked good so I added it in.  But what about this ? :P

« Last Edit: May 10, 2016, 11:01:53 PM by Digi.k »

Bonknuts

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Re: PC Engine Pixelization
« Reply #29 on: May 11, 2016, 06:08:15 AM »
Digi.k: I soo loving these gifs!