Author Topic: PC Engine Pixelization  (Read 6535 times)

Black Tiger

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PC Engine Pixelization
« on: March 02, 2016, 05:04:26 AM »
These aren't complete, but just to get things started.


Sapphire:

Mosaic effect on skull boss.
Scaling post-boss explosions.


Parodius Da!:

Player sprite scaling


New Adventure Island:

Mosaic intro to each stage.


Gate of Thunder:

Scaling sprites during opening cinema.


Card Angels:

Mosaic effect on cards.

Mode 7 map effect during intro/misc.


Private Eyedoll:

Scaling dialogue text.


Magical Chase:

3rd boss scaling balls.


4-in-1/ PC Engine Catalogs/Misc demo disc:

Scaling bgs and scaling & rotating bgs.



Nexzr:

Scaling player sprite.


Star Parodia:

Scaling sprites.

Post-stage Mosaic screens.



Bomberman '93:

Battle Mode Victory screen scaling.



Art of Fighting:

Scaling title.



Various Hudson games:

Scaling Hudson Soft logo.
« Last Edit: March 02, 2016, 05:50:06 AM by Black Tiger »
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Digi.k

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Re: PC Engine Pixelization
« Reply #1 on: March 02, 2016, 05:11:10 AM »
Valkyrie no Densetsu - player scaling





Nexzr
« Last Edit: May 09, 2016, 11:59:25 AM by Digi.k »

sunteam_paul

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Re: PC Engine Pixelization
« Reply #2 on: March 02, 2016, 05:11:26 AM »
Star Parodier:
Lots of scaling in game and during intro.
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Necromancer

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Re: PC Engine Pixelization
« Reply #3 on: March 02, 2016, 05:40:14 AM »
Bonk 3 scaled sprites and the aforementioned Cosmic Fantasy 4 mosaics.
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lukester

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Re: PC Engine Pixelization
« Reply #4 on: March 02, 2016, 06:05:04 AM »
Hany on the Road- the intro

Digi.k

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Re: PC Engine Pixelization
« Reply #5 on: March 02, 2016, 06:15:11 AM »
After Burner II




Gradius - ending credits


Parodius Da!:

Player sprite scaling

Endings for all characters. planet scaling and characters fly into the screen
Blue Bell power up
« Last Edit: May 09, 2016, 12:10:57 PM by Digi.k »

ccovell

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Re: PC Engine Pixelization
« Reply #6 on: March 02, 2016, 09:12:21 AM »
Populous (The Promised Lands): Realtime StarWars scroll

Lords of Thunder: Scaling ground in intro

Gredler

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Re: PC Engine Pixelization
« Reply #7 on: March 02, 2016, 09:21:07 AM »
What an awesome thread, thanks forhis is a rad list of games that do this impressive magic. Which do you guys feel do it the best, and what sacrifices were made to allow for it? Dropped BG, sprite count limits, or simply frame rate?

Sarumaru

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Re: PC Engine Pixelization
« Reply #8 on: March 03, 2016, 04:16:37 PM »
Didn't Art of Fighting also have player character sprites scaling??
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Black Tiger

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Re: PC Engine Pixelization
« Reply #9 on: March 04, 2016, 12:06:36 AM »
Didn't Art of Fighting also have player character sprites scaling??

I don't think so, because it would look off. The game just switches between resolutions below the hud.

Fatal Furys have two sets of sprites though.
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Digi.k

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Re: PC Engine Pixelization
« Reply #10 on: March 08, 2016, 09:16:38 AM »
How about Space Invaders Fukkatsu ??

The vector graphics in the intro.  (man if only someone did a shmup with vector graphics and sampled speech and sound for the pce...)



« Last Edit: May 08, 2016, 03:32:07 PM by Digi.k »

Digi.k

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Re: PC Engine Pixelization
« Reply #11 on: April 09, 2016, 10:04:08 AM »
Sol Moonarge has mosaic effect on enemy encounters
Hani on the road has scaling on the text game over
power tennis raster effect on the title screen ?

« Last Edit: May 08, 2016, 03:41:46 PM by Digi.k »

Digi.k

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Re: PC Engine Pixelization
« Reply #12 on: May 08, 2016, 04:05:51 PM »
added some gifs.  Art of Fighting intermissions


Gredler

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Re: PC Engine Pixelization
« Reply #13 on: May 09, 2016, 07:19:47 AM »
Those animated gifs are more like animated gifts. Man, those really exemplify what I was hoping to see. Seeing people flex their graphic programming muscle in a practical implementation is so exhilarating. Thanks for sharing!!

Joe Redifer

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Re: PC Engine Pixelization
« Reply #14 on: May 09, 2016, 08:15:50 AM »
Great thread. More GIFs!