Author Topic: The essential Mega Man X3 mod - Now with MSU-1 support  (Read 760 times)

vacantplanets

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The essential Mega Man X3 mod - Now with MSU-1 support
« on: October 04, 2016, 09:24:08 PM »
Mega Man X3 Zero Project. Play as Zero throughout the entire game plus other enhancements.

Gameplay features:
-Zero is fully playable in stages that he CAN be played in. (IE: Can't switch to him in introduction, but he can be usable anywhere else).
-Zero can use all sub-weapons at the cost of double usage.
-Zero can refill energy tanks and weapons.
-Zero can obtain capsules, heart tanks, energy tanks and ride armor chips, though, Zero may not receive all benefits of the capsules.
-Zero has a 'Black Armor' in the Golden Armor capsule.
-Zero's Z-Sabre animation is much quicker in the air and on the ground.
-Inserted the unused buster frames of Zero for smoother transitions.
-Zero can now charge up all weapons and have his own animations with them.
-Zero CANNOT use the Hyper Chip
-X's buster animations have been hastened in air and ground.
-X's Z-Sabre animation is slightly faster.
-X's vertical dash animation is slightly quicker.
-You can switch characters on the stage select screen WITH an icon change by pressing a button on the 'X' icon.
-X and Zero are swapped in events. Unfortunately, X does not show his armors in them even if he has them. (Hard bug to work around).
-X and Zero each have their own banks of text that allow full customization of dialogue if so desired.
-Frost Shield launches quicker.
-Tornado Drill launches quicker.
-Triad Thunder's charged animation is much, much faster with a new sound to feel more impactful. -Screen shaking doesn't begin UNTIL you punch the ground.
-Energy tanks do NOT drain entirely if you use it to restore a little health. It restores what's needed, that is all.
-Zero can use Ride Armors with his own set of sprites.
-Z-Sabre has been heavily nerfed to compensate for Zero being playable.
-Golden Armor/Black Armor can be saved into the password system now.
-Air Dash/Vertical Dash code has been revised heavily. No longer does it check specific animation sequences, rather, it uses a 'fixed' number to set the amount of jumps you can do.
-Capsules no longer show armor pieces being placed onto the character. This caused SEVERE bugs throughout the game.
-Capsules now repeat their lightning wrap around animation three times to compensate for the flash feature being removed.
-X and Zero have their own section now for animation data, VRAM data and sprite assembly relating to them which allows full customization and plenty of spare room for new animations and sprites.
-You can Buster and Z-Sabre combo instantly with Zero only.
-You can chain charged buster shots on bosses instead of having to wait for the flash to go away to perform another attack. Ride Armor bosses are an exception.
-If you're already in the air with Zero, pressing jump again will allow you to double jump if you have the corresponding upgrade.

Now with MSU-1 compatibility. Here's the MSU-1 soundtrack:


For the SD2SNES or if you want to play it on an emulator. Google "epforums mega man x3 zero project msu-1" to find the MSU-1 version for use on the SD2SNES. MSU-1 version only works on bsnes or higan emulators.

Anybody have a SD2SNES? This is one of my favorite things to play on it.
« Last Edit: October 05, 2016, 08:18:33 AM by vacantplanets »
I'd rather be playing guitar or listening to a PC Engine CD soundtrack.

Currently playing PC Engine, Saturn, and SNES MSU1.

jperryss

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Re: The essential Mega Man X3 mod - Now with MSU-1 support
« Reply #1 on: October 05, 2016, 02:47:28 AM »
Looks cool! I've been on a Mega Man kick lately and just finished Rockman and Forte. As soon as I play through X and X2 again, I'm going to check this one out.

sirhcman

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Re: The essential Mega Man X3 mod - Now with MSU-1 support
« Reply #2 on: October 05, 2016, 04:08:33 AM »
I assume this won't work with the Powerpak?

vacantplanets

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Re: The essential Mega Man X3 mod - Now with MSU-1 support
« Reply #3 on: October 05, 2016, 08:12:48 AM »
Looks cool! I've been on a Mega Man kick lately and just finished Rockman and Forte. As soon as I play through X and X2 again, I'm going to check this one out.
If you're interested, I just uploaded a new version of Mega Man CD for TG-16 CD/PCE CD with a high quality soundtrack and fixed volume levels. Google "mega man cd epforums".

Also, Mega Man 7 MSU-1 just came out with this soundtrack.


I assume this won't work with the Powerpak?
I don't know much about the Powerpak, but I don't think it'll work because of the CX4 chip that's used on Mega Man X2 and X3. I don't think the Powerpak is compatible with those games at all.
« Last Edit: October 05, 2016, 08:16:44 AM by vacantplanets »
I'd rather be playing guitar or listening to a PC Engine CD soundtrack.

Currently playing PC Engine, Saturn, and SNES MSU1.

vacantplanets

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Re: The essential Mega Man X3 mod - Now with MSU-1 support
« Reply #4 on: October 05, 2016, 01:17:04 PM »
Looks cool! I've been on a Mega Man kick lately and just finished Rockman and Forte. As soon as I play through X and X2 again, I'm going to check this one out.

There are MSU-1 versions of X and X2 as well. I've uploaded two different versions of X, each with a different soundtrack. There are also two versions of X2, one in the same style of the X3 soundtrack above, and one with the soundtrack imitating the sound of a Sega Genesis. Everything can be found if you Google "epforums Miscellaneous-Links-Master-List"

Hey I figured that I'd throw this into the thread too: There are also a couple mods for Mega Man X that I like. One increases the difficulty by changing stats and AI. The other increases the difficulty while redesigning the levels too. You can find them here: http://www.insanedifficulty.com/board/index.php?/topic/4226-mega-man-x-hard-type-v222-final/
« Last Edit: October 05, 2016, 01:30:12 PM by vacantplanets »
I'd rather be playing guitar or listening to a PC Engine CD soundtrack.

Currently playing PC Engine, Saturn, and SNES MSU1.

Opethian

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Re: The essential Mega Man X3 mod - Now with MSU-1 support
« Reply #5 on: October 05, 2016, 02:22:02 PM »
I have an SD2SNES wasn't aware this existed thanks

[Mon 16:27] <BlueBMW> i wouldnt sell an unmolested duo hehe.  I molest the crap outta of em before they leave me

NightWolve

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Re: The essential Mega Man X3 mod - Now with MSU-1 support
« Reply #6 on: October 05, 2016, 02:54:09 PM »
Oh yeah, this, never tried it. When I got my SD2SNES, I mostly just played Wild Guns for a while.

technozombie

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Re: The essential Mega Man X3 mod - Now with MSU-1 support
« Reply #7 on: October 05, 2016, 03:18:30 PM »
I downloaded an MSU-1 hack for X a while back, it was pretty cool.The MSU-1 hack for Zelda:LttP is pretty cool it even adds animated cutscenes.

vacantplanets

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Re: The essential Mega Man X3 mod - Now with MSU-1 support
« Reply #8 on: October 05, 2016, 03:54:41 PM »
Oh yeah, this, never tried it. When I got my SD2SNES, I mostly just played Wild Guns for a while.
You gotta try some MSU-1 enabled games man. Also, I'd recommend BS/Satellaview games like BS Kaizo Shubibinman and the Zelda games. I used the Everdrive setup pack from EP forums. "MULTI-ROM-SET-EverDrive-Packs-Release-Thread"

I downloaded an MSU-1 hack for X a while back, it was pretty cool.The MSU-1 hack for Zelda:LttP is pretty cool it even adds animated cutscenes.
Yeah, I think they have one now for Chrono Trigger that includes new music and the cutscenes from the PSX version.

For more information on the MSU-1 hacks, check out the Zeldix forum.
I'd rather be playing guitar or listening to a PC Engine CD soundtrack.

Currently playing PC Engine, Saturn, and SNES MSU1.

technozombie

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Re: The essential Mega Man X3 mod - Now with MSU-1 support
« Reply #9 on: October 05, 2016, 04:00:44 PM »
It would be nice to play CT with the cut scenes without haveing to deal with the load times of the Psx version. I'm still holding out hope that a prototype of Secret of Mana for the SNES CD pops up and can be converted to run on the MSU-1

Groover

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Re: The essential Mega Man X3 mod - Now with MSU-1 support
« Reply #10 on: October 05, 2016, 05:45:23 PM »
These MSU-1 games are great. I am looking at also replaying Zelda with the orchestral sound. Although I love the original chiptunes. So many keep popping up I need a bigger SD card for my SD2SNES.