Author Topic: Console RGB vs Wii RGB  (Read 1339 times)

Joe Redifer

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Re: Console RGB vs Wii RGB
« Reply #15 on: October 14, 2016, 04:30:17 PM »
The only capture device that have a "look" would be a shitty capture device. When I get around to doing it it will be captured Uncompressed. It won't be crushed by MPEG (the encoders will often give it that look you speak of). It will be the best possible method to do an A-B comparison. If you wanna turn up the "gain" on your TV that's fine.

Anyway I was mistaken about the Virtual Console. The SNES seems to be fairly decent, but the Turbo and the NES VC's are pretty nasty. I have never purchased a VC game myself. Wait... that's untrue. I bought Super Metroid for like 19 cents when they had a one day sale on my Wii U.

Eff it, I'm gonna do that Wii/GC comparison now. Be back later.

Joe Redifer

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Re: Console RGB vs Wii RGB
« Reply #16 on: October 14, 2016, 05:15:33 PM »
Well, strike that. My Wii is soft-modded and does not seem to be able to boot Gamecube games. Is there any easy way to revert my Wii back to default? I've never cared for it since it's been soft-modded and it's always been a chore to use.

ClodBuster

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Re: Console RGB vs Wii RGB
« Reply #17 on: October 14, 2016, 07:32:46 PM »
What Wii do you got? The RVL-001 (with GameCube support) or RVL-101 (without GameCube support, no memory card slots, no GC controller ports)?

Also I've read posts on PCEFX about the Wii U virtual console claimed to be inferior in terms of lag and other technical things to the Wii's virtual console.

They tried to make me do a recap
I said no, no, no

SignOfZeta

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Re: Console RGB vs Wii RGB
« Reply #18 on: October 15, 2016, 03:29:27 AM »
The only capture device that have a "look" would be a shitty capture device. When I get around to doing it it will be captured Uncompressed. It won't be crushed by MPEG (the encoders will often give it that look you speak of). It will be the best possible method to do an A-B comparison.

There is no capture device that doesn't put its own spin on the signal. Just as every TV is different, so is every capture device. Well, there are only so many chipsets out there so obviously every model isn't unique, but my point is that you can't have a device that doesn't shape the image in its own way. Quality has nothing to do with it. Such a thing doesn't and cannot exist. If we were talking about HDMI, no problem, but with digitizing analog video is a super complex process that converts one thing into something else completely. There's no way to not put a stank on it of some sort. 

GohanX

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Re: Console RGB vs Wii RGB
« Reply #19 on: October 15, 2016, 04:54:35 AM »
The gcvideo ezpaks should be our soon.  Not sure how this will effect the official cable price, but component will have a cheaper option.  I have an HDMI ezpak on order.
http://www.badassconsoles.com/gcvideo-1/


This is awesome!

Joe Redifer

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Re: Console RGB vs Wii RGB
« Reply #20 on: October 15, 2016, 09:44:06 AM »
Quote
What Wii do you got? The RVL-001 (with GameCube support) or RVL-101 (without GameCube support, no memory card slots, no GC controller ports)?
The normal Wii of course. It played GC games just fine before the h4ck. I wish I didn't h4ck it because there is literally nothing of interest for me with a h4ck3d Wii. I don't care about emulators.

Quote
There is no capture device that doesn't put its own spin on the signal.
Even so, both the GC and Wii captures would receive the exact same "stank" and it would be a much fairer comparison than taking a picture of the screen with a shitty point-and-shoot camera with lots of moire.

Groover

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Re: Console RGB vs Wii RGB
« Reply #21 on: October 15, 2016, 10:03:17 AM »
I didn't know that if you softmod a Wii you can no longer play GameCube games from Disk. That sucks. I'm not sure I understand why that is. Well there is another reason for me not to mod my Wii. I mean I don't care to play emulators on it as well. I Already play gamecube games on my Gamecube via component and I play wii games on my WiiU.

Joe Redifer

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Re: Console RGB vs Wii RGB
« Reply #22 on: October 15, 2016, 10:59:43 AM »
I restored GC compatibility. Modding breaks it, but if you reinstall the proper Nintendo MIOS it becomes restored.

Joe Redifer

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Re: Console RGB vs Wii RGB
« Reply #23 on: October 15, 2016, 11:42:53 AM »
Here are my results. There is very little to no difference between Wii and Gamecube component video. Imperceptable in fact.

Here is Wave Race Blue Storm:


This image was captured via component video cables in 480p on both systems, recorded at 10-bit YUV Uncompressed (no MPEG steps) and uploaded as an uncompressed PNG file. This is 100% normal size of the video, no scaling.

Here is a 400% scaled version of Wave Race Blue Storm:

Same techniques as above, but this was scaled 400% using nearest neighbor, no scaling interpolation to muddy things up. Again an uncompressed PNG.

Bottom line: People pay too much for GameCube Component cables when the Wii gives an identical result for all intents and purposes.

DragonmasterDan

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Re: Console RGB vs Wii RGB
« Reply #24 on: October 15, 2016, 12:12:49 PM »

Bottom line: People pay too much for GameCube Component cables when the Wii gives an identical result for all intents and purposes.

If they're using it to play GameCube games I agree. But the main reason a lot of people still use their GameCube is for the GBA player. I'm enough of a videophile to where I imported a PAL GameCube to use RGB with the GameBoy player (via the GameBoy interface homebrew app) on my PVM.
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Joe Redifer

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Re: Console RGB vs Wii RGB
« Reply #25 on: October 15, 2016, 12:15:53 PM »
If you're using the GB Player then component video is overkill unless you use something like Swiss to force 240p. There's also another player that can be loaded from the memory card that can do the same thing. In that case yeah, component cables are great! EDIT: Yeah that one you mentioned: GameBoy Interface is what I was talking about. I don't see any improvements in that vs the GameBoy Player disc forced to 240 though.
« Last Edit: October 15, 2016, 12:18:25 PM by Joe Redifer »

DragonmasterDan

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Re: Console RGB vs Wii RGB
« Reply #26 on: October 15, 2016, 12:23:58 PM »
If you're using the GB Player then component video is overkill unless you use something like Swiss to force 240p. There's also another player that can be loaded from the memory card that can do the same thing. In that case yeah, component cables are great! EDIT: Yeah that one you mentioned: GameBoy Interface is what I was talking about. I don't see any improvements in that vs the GameBoy Player disc forced to 240 though.

Yep,
I do notice a difference between the RGB video from the PAL Cube using Game Boy Interface at 240P compared to an NTSC GameCube using svideo (I don't own the component cables). I actually bought the PAL GC, a PAL SD card loader and a SCART cable for it for far less than simply buying an NTSC component cable would have cost.
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Groover

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Re: Console RGB vs Wii RGB
« Reply #27 on: October 16, 2016, 11:08:00 AM »
I agree the difference can be not that big some games may show it more. I think it is the slightly fussier image in some games. Also I agree the Gameboy player is a nice differentiator between the Wii and Gamecube. I am also playing these on an HDTV so the Framemiester is upscaling the image. I havn't messaed with Swiss yet. I have used the GameBoy Interface and it is much better as the picture on the gameboy player is much more fuzzy. For me with all the work going into playing GBA games the Player sucks after going with component cables and XRGB mini to end up with a fuzzy picture. The GBI is great. I do have to try out Swiss to force 240p though.

GohanX

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Re: Console RGB vs Wii RGB
« Reply #28 on: October 16, 2016, 12:40:32 PM »
For gba on tv I just use an emulator on the Wii that outputs 240p. It is fantastic.

bartre

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Re: Console RGB vs Wii RGB
« Reply #29 on: October 16, 2016, 08:20:13 PM »
There was a rather intense breakdown of this topic on shmups:
http://shmups.system11.org/viewtopic.php?f=6&t=51789

the TL;DR of it is this.
The Gamecube component out *is* better, but not by anything 99% of people are going to notice.

Between that and the emulation capabilities of the wii, there's 0 reason to shell out for GCN cables.
Bought my wii component cables from monoprice a few years back, and they've been amazing.