It looks pretty cool and I will try to get it when I can, but I don't like how the people in the Nintendo Tree House video were saying it's going to be a really long game with lots of side quests. One big thing that turns me off about modern games is how massively they are designed instead of just being simple and linear. It's kind of cool and all, but in the long run I will enjoy a game a lot more if it's short and sweet.
You mean like having to sail for a few minutes(
if you even know where you're going in the first place) to reach more gameplay, instead of just walking to the next screen?
I've played through Windwaker twice. All the way until I was supposed to sail around the world again and again until I managed to pull up all the rest of the Triforce pieces out of the water.
I couldn't justify continuing to aimlessly search the world for maps to use to sail to remote locations to pull up chests just to advance to real gameplay when I've got dozens of unfinished PCE games sitting on my shelf.
I am looking forward to playing Twilight Princess, but if you have to sit on your horse while it rides to new areas, I don't think I'll bother finishing it. It's just an artificial game lengthener that counteracts any 'legendary' gameplay in other parts of the game.
Like if you had to play through Night Creatures inbetween each of the Stages in Bonk's Revenge.