Hi all, it's been a while since my last post here

Like paranoia dragon said, i'am working on a supergrafx version of shinobi 1 arcade .
My goal is to do a near 1:1 conversion .
The project started some years ago on hucard and migrated to scdrom+AC for better results and shorter development time.
Graphics conversion also takes me a lot of time, it's not my domain

So the result is not bad finaly(some footages here are a bit old and have been improved) :









14 to 16 sprite's subpalettes will be used for this level:



Here the transition effect:
You can see some videos on my YT channel .
I had to code my own routines for the AC, ADPCM and CD-ROM,because i want to bypass the BIOS. And now i have a very fast CD->AC transfer routine, close to CD max speed of 150ko/s.
I use the SGX's mid-res 336x224 and the SGX's VPC to recreate the bonus stage effects(and others uses), this part should be 100% close to the arcade one (minus some colors of course)
Actually,all the GFX are done and converted to 9 bits and use 1 or more sub-palettes per layer for the backgrounds, i'm finishing the bonus level, then i'll start the last one(all the others parts are done) but the most difficult, the game engine.