Author Topic: Hotel Dusk on DS  (Read 781 times)

GUTS

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Hotel Dusk on DS
« on: February 08, 2007, 06:56:51 AM »
Holy shit, have any of you played this game?  This is probably one of the best games I've played in years, its so creative and amazing.  If any of you own a DS go buy it NOW.  All the touch screen stuff is so perfectly thought out that the DS was just made for games like this, and they even let you use the D-pad to move around. Plus the animation and story are top notch, Nintendo basically took the old point and click adventure formula and updated it so much that you barely know you're playing one because you're so immersed in everything.  Honestly, this game rules so much it could have been a Turbo Duo game.

Black Tiger

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Re: Hotel Dusk on DS
« Reply #1 on: February 08, 2007, 07:00:13 AM »
Holy shit, have any of you played this game?  This is probably one of the best games I've played in years, its so creative and amazing.  If any of you own a DS go buy it NOW.  All the touch screen stuff is so perfectly thought out that the DS was just made for games like this, and they even let you use the D-pad to move around. Plus the animation and story are top notch, Nintendo basically took the old point and click adventure formula and updated it so much that you barely know you're playing one because you're so immersed in everything.  Honestly, this game rules so much it could have been a Turbo Duo game.

I plan on at least buying it for my girlfriend once I find it cheap or get some income going again. That other adventure game by the same developer is also supposed to be pretty good. Touch Hazy Memory or something.
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Keranu

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Re: Hotel Dusk on DS
« Reply #2 on: February 08, 2007, 08:07:16 AM »
I received an email from Nintendo about this game a few weeks ago and I've been very interested in playing it. It looks so awesome.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Joe Redifer

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Re: Hotel Dusk on DS
« Reply #3 on: February 08, 2007, 12:01:19 PM »
I am playing through it right now.  It is pretty inventive.  I like how you have to flip that puzzle over.  And I did not think the DS' touch screen would allow two different points touching it at the same time, but apparently it does!  The graphics and animation are exactly like the old A-HA "Take on Me" music video.

Keranu

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Re: Hotel Dusk on DS
« Reply #4 on: February 08, 2007, 02:00:40 PM »
Hah, yeah I dig the A-HA sketch art style it has.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Joe Redifer

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Re: Hotel Dusk on DS
« Reply #5 on: February 08, 2007, 03:50:26 PM »
I want to try and figure out how that is done so I can do it in my videos. 

Keranu

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Re: Hotel Dusk on DS
« Reply #6 on: February 08, 2007, 05:08:26 PM »
I want to try and figure out how that is done so I can do it in my videos. 
Well you like to have to read a newspaper or something and hope that it transforms your body.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Joe Redifer

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Re: Hotel Dusk on DS
« Reply #7 on: February 08, 2007, 05:26:26 PM »
I tried that.  Maybe I am reading the wrong paper?

Keranu

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Re: Hotel Dusk on DS
« Reply #8 on: February 08, 2007, 06:09:32 PM »
Hmm, I'll have to study the Take On Me video and get back to you on that.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Monster Bonce

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Re: Hotel Dusk on DS
« Reply #9 on: July 11, 2007, 07:05:03 AM »
Sorry to bring this topic back from the dead but...

Wow, this game is great. I've finished it and, seriously, I can't be bothered playing any other games. They seem so dull by comparison. Maybe I'll fire up Side Arms Special and blast things later but I can't get motivated to play anything like Harvest Moon DS (is this game disappointing me because it's poor or because Hotel Dusk is so engaging?).

Joe, I don't know how you're making and editing your videos but you should be able to approximate a poor man's version of this in Corel Painter or Photoshop. Painter X has decent rotoscoping so you could try there. In Photoshop, messing around with Sketch>Photocopy should provide something a bit like it.

Best to resort to pencil, pen and paper but that'll take time.

Anyway, this isn't quite right but if you change the settings and mess around you might get somewhere. If you get something you like, you can automate it as an action.

Open your image in Photoshop
Select All (Apple A)
Copy (Apple C)
New image (Apple N) - set mode to lab colour
Paste (Apple V)
Open the Channels palette, click on lightness
Image>Mode>Greyscale - agree to flatten and discard others
Save as a PSD and go back to the original image

In the original image:
Duplicate the background layer and name it tone. Set blending mode to Screen
Filter>Artistic>Poster Edges - settings, 0,0,1
Filter>Artistic>Cutout - 4,3,2
Filter>Blur>Smart Blur - 6,80
Duplicate the background layer, name it colour and drag it to the top, set the blending mode to Colour
Filter>Noise>Dust and scratches - 10,0
Image>Adjustments>Hue/Saturation - 0,80,50
Duplicate the backround layer, name it lines and drag it to the top. Set blending to multiply
Image>Adjustments>Threshold 25
Filter>Stylise>Diffuse. Select anisotropic.
Duplicate the background layer, name it more lines and drag it to the top, set the blending mode to multiply
Press D to reset brush colours to black and white
Filter>Sketch Photocopy 12,15
Filter>Stylise>Diffuse. Select anisotropic.
Duplicate the background layer, name it even more lines and drag it to the top
Judgement call: set the blending mode to multiply or lighten (I'll show the difference below)
Filter>Sketch>Graphic Pen 15,90
Filter>Stylise>Diffuse. Select anisotropic.
Create a new layer and drag it to the top
Edit>Fill Contents: 50% grey. Normal. Opacity 100%. Don't tick the transp. box.
Filter>Sketch>Halftone Pattern 3,25, line
Filter>Distort>Displace 20,20, wrap around. After clicking OK browse to the PDF we made earlier
Filter>Blur>Gausian Blur 2
Image>Adjustments>Threshold 120
Filter>Stylise>Diffuse. Select anisotropic.
Set blending to multiply

Open the PSD
Select All, Copy

Switch back to the other image
Go to quick mask mode (press q)
Filter>Blur>Smart Blur 6,80 high quality, normal
Press q again to leave quick mask
Layer>Add layer mask>hide selection
Image>Adjustments>Threshold 215
Paste


I did this with a photo I took and the results are attached.

Results: Lighten on graphic pen first, then multiply

 


SignOfZeta

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Re: Hotel Dusk on DS
« Reply #10 on: July 11, 2007, 11:19:09 AM »
  And I did not think the DS' touch screen would allow two different points touching it at the same time, but apparently it does! 

It does? What makes you say that?

Anyway, yeah, this game is nice.

Kitsunexus

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Re: Hotel Dusk on DS
« Reply #11 on: July 11, 2007, 12:20:28 PM »
What makes you say that?

A thought process that sends little tiny electrical impulses to the part of his brain that makes his fingers hit the keys that spell out what he said.

Joe Redifer

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Re: Hotel Dusk on DS
« Reply #12 on: July 11, 2007, 12:36:48 PM »
  And I did not think the DS' touch screen would allow two different points touching it at the same time, but apparently it does!

It does? What makes you say that?

Anyway, yeah, this game is nice.

I honestly forget (it's been awhile).  I am amazed by my comment, but I also know that I wouldn't just pull that out of my ass.  As for the sketch effect, I think the only real proper way to do it is to print out individual frames, sketch them, and then redigitize them.  An easier method might be had with one o' them art pads that hook up to the computer.

Black Tiger

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Re: Hotel Dusk on DS
« Reply #13 on: July 11, 2007, 03:09:03 PM »
  And I did not think the DS' touch screen would allow two different points touching it at the same time, but apparently it does!

It does? What makes you say that?

Anyway, yeah, this game is nice.

I honestly forget (it's been awhile).  I am amazed by my comment, but I also know that I wouldn't just pull that out of my ass.  As for the sketch effect, I think the only real proper way to do it is to print out individual frames, sketch them, and then redigitize them.  An easier method might be had with one o' them art pads that hook up to the computer.

Its the same deal as doing squiggle vision. Just like Joe said, but you don't need many frames to do the effect. You can get away with 2, but 3 makes a nice cycle.
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Monster Bonce

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Re: Hotel Dusk on DS
« Reply #14 on: July 11, 2007, 11:58:32 PM »

I honestly forget (it's been awhile).  I am amazed by my comment, but I also know that I wouldn't just pull that out of my ass.  As for the sketch effect, I think the only real proper way to do it is to print out individual frames, sketch them, and then redigitize them.  An easier method might be had with one o' them art pads that hook up to the computer.

Yeah, you're right, it does. You need to do it in the game to reset an electrical trip switch.

Sketching on paper would be good or onion skinning in Painter X with a graphics tablet.