Author Topic: Compile shooters  (Read 3820 times)

Joe Redifer

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Re: Compile shooters
« Reply #75 on: March 20, 2007, 04:20:22 PM »
It's Rayxanber.

And Curse is fairly easy until the 5th (last level, where the rules of the game change and it sets you way back when you die, unlike the previous 4 levels where it does not set you back at all.

Michael Helgeson

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Re: Compile shooters
« Reply #76 on: March 20, 2007, 04:48:01 PM »
Yea its that last level that can really own your ass. The one before it can be a real pain too when they throw everything they can at you at certain points,warheads,robots,ships,ect ect.

Joe Redifer

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Re: Compile shooters
« Reply #77 on: March 20, 2007, 06:12:35 PM »
Plus the game only moves at 30fps (this was before they invented Blast Processing™) so it seems a bit choppy when things are moving fast.

Michael Helgeson

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Re: Compile shooters
« Reply #78 on: March 20, 2007, 06:24:36 PM »
Thats right,Genesis really sucked hardcore until they invented Blast Processing. From then on everything went smooth at  Sonic speed.
« Last Edit: March 20, 2007, 08:41:36 PM by Michael Helgeson »

Joe Redifer

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Re: Compile shooters
« Reply #79 on: March 20, 2007, 08:16:23 PM »
It's true.  Pixar renders all of their movies on a single Genesis using Blast Processing™ and it usually only takes 10 or 15 minutes to output the entire movie.

Michael Helgeson

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Re: Compile shooters
« Reply #80 on: March 20, 2007, 08:41:04 PM »
Oh yea,for serious. I mean,Toy Story the game proved that. I heard it took them even less time to make it with Blast Processing,like 7 mins. They like showed a Genesis dev kit a few pics of the finished movie and it made the game itself like god made the earth,but faster,in 7 mins. If only god had Blast Processing.

I also heard the Snes version took months longer because they had to port the superior Genesis version over onto a system obviously lacking the ability to do Blast Processing and had to program it all themselves. So they held the Genesis release up to let the other catch up. I don't like sports but I also heard football is like 90 times faster on Genesis due to Blast Processing,and if even a lick of that is true then Blast Processing is God Like. I even hear the football moves faster.

Michael Helgeson

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Re: Compile shooters
« Reply #81 on: March 20, 2007, 08:56:42 PM »
Too bad they couldn't have invented Blast Processing on the Amiga along with a controller with at least 3 buttons.

Black Tiger

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Re: Compile shooters
« Reply #82 on: March 21, 2007, 01:23:56 AM »
It's Rayxanber.

And Curse is fairly easy until the 5th (last level, where the rules of the game change and it sets you way back when you die, unlike the previous 4 levels where it does not set you back at all.

I specifically recall it pronounced as "Wayzambuuh!" at the title screen.
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Joe Redifer

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Re: Compile shooters
« Reply #83 on: March 21, 2007, 04:28:54 AM »
No.  I uploaded an MP3 somewhere and though it does sound like a group of excited retards, it's definitely an N.   :wink:

Keranu

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Re: Compile shooters
« Reply #84 on: March 21, 2007, 09:57:04 AM »
I thought it was Rasin Bar?
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Kitsunexus

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Re: Compile shooters
« Reply #85 on: March 21, 2007, 04:17:06 PM »
If Intel added Blast Processing to their processors, they MIGHT just be able to match the Genesis.

After all, the Genesis was fully capable of running Virtua Fighter 3.

BonkThis

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Re: Compile shooters
« Reply #86 on: April 02, 2007, 08:20:50 AM »
After reading all these posts im not sure if this is on topic or off, but I just wanted to throw out there that I think Soldier Blade is one of the best shooters for the TG and actually of all time. I am not sure what justifies a compile shooter (as this is the first time I have heard this term used) but this seems like its closed based on what everyone else is saying. O:)

Kitsunexus

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Re: Compile shooters
« Reply #87 on: April 02, 2007, 12:39:57 PM »
Compile shooter = shooter developed by Compile (ie: Zanac, Space Megaforce, etc...)


If this was about Compile SERIES though, I'd say Puyo Puyo, hands down.

runinruder

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Re: Compile shooters
« Reply #88 on: April 02, 2007, 02:44:44 PM »
There are five or six Duo verts that I like even more, but Soldier Blade is definitely a great shooter. 

As far as Compile in general goes, I'd take the ACD version of Madou Monogatari I over any of these other games. 
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Joe Redifer

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Re: Compile shooters
« Reply #89 on: April 02, 2007, 07:30:57 PM »
Does R-Type for the Sega Master System count?  That's a Compile game (released by Nintendo in the arcades and developed by Irem).