Author Topic: Nintendo's best console  (Read 7293 times)

Joe Redifer

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Re: Nintendo's best console
« Reply #90 on: May 01, 2007, 02:57:02 PM »
You mean 3.58 MHz or something like that, don't you?  A 21MHz SNES would be awesome.

grahf

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Re: Nintendo's best console
« Reply #91 on: May 01, 2007, 03:07:40 PM »
Astro Boy

Damn straight! This game is often overlooked because it stars the cutesy Astroboy characters. Big mistake, since its one of the best games on the system IMO.

Tatsujin

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Re: Nintendo's best console
« Reply #92 on: May 01, 2007, 04:07:14 PM »
  A 21MHz SNES would be awesome.
not to mention, how shmups would go off on that cpu-speed. the SFC would probably beat all the 16-bitter.

but just wondering, which two voted for the last? :-k
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nodtveidt

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Re: Nintendo's best console
« Reply #93 on: May 01, 2007, 04:14:51 PM »
I thought that the NES didn't use a stock 6502, it used a variant called the Ricoh 2A03, not only the CPU, but the sound chip/contoller as well.

So not only would the games be insanely fast, they'd also have no sound.

I think the 6502 swap would be entirely possible on a C64, though.

That explains a lot of why almost none of the games would run...the pinout is apparently the same but the functions are obviously far different. I had no idea that the chips were so different inside. Never noticed the sound thing though...the TV had a broken speaker. :D

The 6502 swap doesn't work on a C64 either though, the C64 uses a 6510, not a 6502. I tried to replace the 6510 with a standard 6502 just to see what would happen, and the machine wouldn't boot up. The VIC-20 does use a stock 6502 I believe, and could probably be "upgraded" to the 65C02. (There was an upgrade cart you could buy for the C64 that used a 4MHz 65C02 that piggybacked the system but I never got my hands on one.)

Kitsunexus

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Re: Nintendo's best console
« Reply #94 on: May 01, 2007, 04:27:21 PM »
You mean 3.58 MHz or something like that, don't you?  A 21MHz SNES would be awesome.

The SNES is 21MHZ by default, but the clock dividers limit it to 3.xxMHZ, 2.xx for PAL...

Tatsujin

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Re: Nintendo's best console
« Reply #95 on: May 01, 2007, 04:46:29 PM »
You mean 3.58 MHz or something like that, don't you?  A 21MHz SNES would be awesome.


The SNES is 21MHZ by default, but the clock dividers limit it to 3.xxMHZ, 2.xx for PAL...

your're talking about the external crystal oscillation frequency which doesn't say anything about the CPU-clockspeed. it's usually that the crystal oscillation is a multiple of the CPU clock.

so then the FC would be also clocked @ 21.77MHz > http://nesdev.parodius.com/Ntd_8bit.jpg



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Black Tiger

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Re: Nintendo's best console
« Reply #96 on: May 01, 2007, 06:14:42 PM »
As I understand it, the FX2 chip upgrades the SNES to 21'ish mhz.
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nodtveidt

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Re: Nintendo's best console
« Reply #97 on: May 01, 2007, 07:09:21 PM »
The SNES CPU runs at 3.58MHz. Keep in mind that this was many years before graphics cores that contained their own CPUs were available to the commercial market.

SignOfZeta

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Re: Nintendo's best console
« Reply #98 on: May 02, 2007, 12:34:46 AM »
The GBA is bascially a handheld SNES.


Exactly, minus 2 buttons and like 6 PCM channels. And the fact that 32MHZ is a little faster than 21MHZ...

I think the biggest difference is the fact that cart sizes have shot through the roof. Even a smaller GBA game would have been a huge SNES game. This naturally makes for more impressive stuff.

I haven't noticed the lower number of PCM channels, but the audio on GBA is really bad. Its all raspy and hissy and stuff. This noise really messes up games like FFVI, and Yoshi's Island, which both have really great music on the SNES. The GBA for the most part pulls off these tunes with no problem, other than the noise.

Kitsunexus

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Re: Nintendo's best console
« Reply #99 on: May 02, 2007, 02:21:53 AM »
I haven't noticed the lower number of PCM channels, but the audio on GBA is really bad. Its all raspy and hissy and stuff. This noise really messes up games like FFVI, and Yoshi's Island, which both have really great music on the SNES. The GBA for the most part pulls off these tunes with no problem, other than the noise.

The noise is because of the low quality of the sound chip, but really listen to Final Fantasy 2 on SNES and listen to the GBA version, you'll notice the GBC hardware filling in for a LOT of voices...


FM-77

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Re: Nintendo's best console
« Reply #101 on: May 02, 2007, 12:04:18 PM »
Looks pretty genuine. Kind of hard to tell on American games as the shrinkwrap is just standard shrinkwrap (except for that hanger on the SNES games, but it ought to be pretty easy to put it on there manually). Nintendo always embedded a string of Nintendo logos in the plastic (not shrink wrap) for their European releases (at least since the SNES era, not sure about the NES games).

« Last Edit: May 02, 2007, 12:05:56 PM by Seldane »

SignOfZeta

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Re: Nintendo's best console
« Reply #102 on: May 02, 2007, 02:10:28 PM »
Astro Boy

Damn straight! This game is often overlooked because it stars the cutesy Astroboy characters. Big mistake, since its one of the best games on the system IMO.

Well, the same can be said for the actual Astro Boy manga. Because it's old doesn't have modern manga elements (dudes with angel wings, maids...dumb shit like that) people think its just some old crusty junk. I love it though. The Astro Boy manga has some of the most interesting hard SF elements I've ever read. Like, P.K. Dick-grade stuff, IMO. Then...

Then Atom goes to 'Nam, and the shit gets real.

Black Tiger

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GUTS

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Re: Nintendo's best console
« Reply #104 on: May 02, 2007, 07:26:38 PM »
US SNES games all had a vertical line on the shrinkwrap on the back that's basically next to impossible to replicate so it's pretty easy to tell real factory sealed ones.