Author Topic: Nintendo's best console  (Read 7326 times)

Kitsunexus

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Re: Nintendo's best console
« Reply #135 on: May 05, 2007, 05:12:31 PM »
Quote from: Keranu

Black_Tiger once made a great post that sorta dealt with the gimmick appeal of scailing on the SNES by showing how Bonk 3's big sprite would've looked if it was just simply enlarged with the hardware instead of taking the time to smooth out the details.


You're thinking of what I like to call "grow scaling" instead of "shrink scaling".  Grow scaling means it takes a certain graphics and grows it and it becomes blocky.  Shrink scaling starts out with a larger, detailed graphic and shrinks it... no blockiness.  Now keep in mind that the terms "grow" and "shrink" don't necessarily mean that they can only get bigger or smaller.  Space Harrier uses shrink scaling and everything comes toward you.  No blockiness.  Still cheesy?


But that'd be illogical for a platform game like Bonk, since you have to keep all the frames of that huge sprite in memory...

Joe Redifer

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Re: Nintendo's best console
« Reply #136 on: May 06, 2007, 12:36:06 AM »
It has to be in memory anyway.

FM-77

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Re: Nintendo's best console
« Reply #137 on: May 06, 2007, 02:10:27 AM »
Problem with "shrink" scaling is that everything looks like **** when shrinked.

Black Tiger

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Re: Nintendo's best console
« Reply #138 on: May 06, 2007, 11:25:18 AM »
Quote from: Keranu

Black_Tiger once made a great post that sorta dealt with the gimmick appeal of scailing on the SNES by showing how Bonk 3's big sprite would've looked if it was just simply enlarged with the hardware instead of taking the time to smooth out the details.


You're thinking of what I like to call "grow scaling" instead of "shrink scaling".  Grow scaling means it takes a certain graphics and grows it and it becomes blocky.  Shrink scaling starts out with a larger, detailed graphic and shrinks it... no blockiness.  Now keep in mind that the terms "grow" and "shrink" don't necessarily mean that they can only get bigger or smaller.  Space Harrier uses shrink scaling and everything comes toward you.  No blockiness.  Still cheesy?

No, because that's a scaling effect done right. Most cases with SNES games, anything that rotates partially or gets larger at all uses Mode 7 on the 'sprites' as-is instead of sparing memory for a few frames of animation.
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Kitsunexus

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Re: Nintendo's best console
« Reply #139 on: May 06, 2007, 12:00:14 PM »
Let's get back on topic about how the only thing that would suffer in a SNES MechWarrior 2 port would be the audio.

Joe Redifer

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Re: Nintendo's best console
« Reply #140 on: May 06, 2007, 12:26:23 PM »
Quote from: Seldane

Problem with "shrink" scaling is that everything looks like **** when shrinked.


As opposed to looking like blocky **** when grown?  You like the pixely-blocky SNES graphics, don't you?  I bet that you squirt a load in your pants when Super Mario World turns into a mess of pixels FOR NO REASON at the beginning of the stage.  The closer graphics come to the Atari 2600, the more you like them.  I should point at you, laugh and make fun of your mom for this.  I'm going to tell the cool kids about you and they'll surely beat you up.   :wink:

Anyway, all nearest-neighbor scaling pretty much sucks compared to what can be done these days.
« Last Edit: May 06, 2007, 12:28:23 PM by Joe Redifer »

Kitsunexus

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Re: Nintendo's best console
« Reply #141 on: May 06, 2007, 12:31:27 PM »
Actually, I do like pixelly graphics, when they're used like they are in Tempest 2000.

Joe Redifer

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Re: Nintendo's best console
« Reply #142 on: May 06, 2007, 01:55:47 PM »
Then why doesn't your avatar look like this SNES-ized version I did for you?


(SNES graphics rule!)

Surely that looks 100 times better than your current avatar? 

Kitsunexus

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Re: Nintendo's best console
« Reply #143 on: May 06, 2007, 02:05:33 PM »
You're being stupid.

1. My avatar IS from the SNES, it's been scaled down and has a background from Sukusuku Infuku on the PS2.

Here's the original size:



2. Maybe you don't understand what I mean by Tempest 2000 pixels:



MUCH MUCH MUCH MUCH MUCH MUCH MUCH more impressive in the game.

And if you can't be arsed to run a Jaguar emulator, try this: http://typhoon.kuto.de/download.html
« Last Edit: May 06, 2007, 02:09:00 PM by Kitsunexus »

Black Tiger

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Re: Nintendo's best console
« Reply #144 on: May 06, 2007, 02:50:51 PM »
Quote from: Keranu

Black_Tiger once made a great post that sorta dealt with the gimmick appeal of scailing on the SNES by showing how Bonk 3's big sprite would've looked if it was just simply enlarged with the hardware instead of taking the time to smooth out the details.


You're thinking of what I like to call "grow scaling" instead of "shrink scaling".  Grow scaling means it takes a certain graphics and grows it and it becomes blocky.  Shrink scaling starts out with a larger, detailed graphic and shrinks it... no blockiness.  Now keep in mind that the terms "grow" and "shrink" don't necessarily mean that they can only get bigger or smaller.  Space Harrier uses shrink scaling and everything comes toward you.  No blockiness.  Still cheesy?


But that'd be illogical for a platform game like Bonk, since you have to keep all the frames of that huge sprite in memory...

Since they didn't use shrink scaling, they instead kept all the huge, medium and tiny sprite sizes in memory.
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Joe Redifer

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Re: Nintendo's best console
« Reply #145 on: May 06, 2007, 04:22:26 PM »
Quote

My avatar IS from the SNES, it's been scaled down and has a background from Sukusuku Infuku on the PS2.



OK.  I don't know what "Sukusukususku Inf*ckyou" is, but it sounds gay.  If it were cool it would definitely have an English title.  FACT.

Quote

Maybe you don't understand what I mean by Tempest 2000 pixels:



Yeah, nobody was even mentioning anything even remotely like that when talking about pixely graphics.  I don't consider those pixely at all.  I am talking about pixely grow scaling and the nasty mosaic feature the SNES likes to do that looks like ass.

Quote

And if you can't be arsed to run a Jaguar emulator, try this: http://typhoon.kuto.de/download.html



"arsed"?  Oh my, what has the movie "Titanic" wrought with the inclusion of that word?  If that movie never existed, people all over the net would be saying "ass" instead.

nodtveidt

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Re: Nintendo's best console
« Reply #146 on: May 06, 2007, 04:29:07 PM »
"Grow scaling" and "shrink scaling"...lol. You know, they have proper names, it's "upscaling" and "downscaling". When a function can perform both, it's called "free scaling". Upscaling produces duplicate pixels if unfiltered, and downscaling eliminates certain pixels. Downscaling can make a real mess of an image if there's no priority programmed into the scaler.

As for the SNES scaling bit, it looks like I was wrong. If Bonknuts says there's no sprite scaling/rotation (known as "rotozooming"), then there isn't, end of story. But then again, I never got into mode 7 programming, so I never really cared.

The SNES's Mosaic effect was rarely put to good use. The only game I can think of that did anything good with it is Super Turrican.

One thing's for sure...fanboyism never dies.

Kitsunexus

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Re: Nintendo's best console
« Reply #147 on: May 06, 2007, 04:33:26 PM »
OK.  I don't know what "Sukusukususku Inf*ckyou" is, but it sounds gay.  If it were cool it would definitely have an English title.  FACT.

See this thread for details.

Quote

"arsed"?  Oh my, what has the movie "Titanic" wrought with the inclusion of that word?  If that movie never existed, people all over the net would be saying "ass" instead.

In all honesty, I didn't even realize the movie used that word!  :lol: I actually picked it up from the Rareware Scribes page...I have one letter they actually answer, if you want to find it, it's up to you to use the information you know about me to find it.


FM-77

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Re: Nintendo's best console
« Reply #148 on: May 07, 2007, 12:14:52 AM »
Problem with "shrink" scaling is that everything looks like **** when shrinked.

As opposed to looking like blocky **** when grown?]

No no, I never said that. I just .... never mentioned it whatsoever. Both upscaling and downscaling looks like **** on **** hardware. Period. If I was in charge back then (which, incidentally, I was- I just never did what I was supposed to do) I would ban scaling altogether.
« Last Edit: May 07, 2007, 12:16:52 AM by Seldane »

Kitsunexus

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Re: Nintendo's best console
« Reply #149 on: May 07, 2007, 02:24:31 AM »
Problem with "shrink" scaling is that everything looks like **** when shrinked.

As opposed to looking like blocky **** when grown?]

No no, I never said that. I just .... never mentioned it whatsoever. Both upscaling and downscaling looks like **** on **** hardware. Period. If I was in charge back then (which, incidentally, I was- I just never did what I was supposed to do) I would ban scaling altogether.

Just because Nintendo has retards in their R&D department doesn't mean you should hate on scaling. SEGA and SNK have scaling down to a science.